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blueboar

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blueboar

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About this mod

Maybe it was the radiation, or the bullet to your head, but you feel like you're noticing things that others can't see. Perhaps you're going crazy. Or perhaps ... you're becoming a Psyker.
You should take the Psyker trait in character generation to make use of this mod. New perks and abilities will become available.

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Maybe it was the radiation, or the bullet to your head, but you feel like you're noticing things that others can't see.  Perhaps you're going crazy.  Or perhaps ... you're becoming a Psyker.
The immediate benefits of being a Psyker are small.  A little more perception, a better awareness of your enemies, that's about it.  But as you advance in level, if you take the Psyker perks you can gain powerful Psionic weapons and aids. 
You should take the Psyker trait in character generation to make use of this mod.  As you advance, new perks will become available; you'll need the ESP perk at level 2 to begin.  Each perk will open up new abilities, and make later perks available. The "Psionic Mastery" perk is available at level eighteen; you will need all the other Psyker perks to get it.

To maintain game balance in a character path which has some very powerful abilities, I've tried to make it costly.  You'll need to spend ten Perk points altogether to reach Psionic Mastery, and you'll use up lots of stimpaks mastering psionic skills.  You'll also find that most of the more powerful psionic weapons have a large blast radius.  If you're close to the target you can easily blow yourself up; or your companions, or the neighbors.