About this mod
Hire and Recruit 3 coming soon. Leave suggestions in the comment section.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Requires NVSE -
A sequel to my previous mod...
HIRE AND RECRUIT 2 gives you the power to hire almost anyone and anything in the wasteland. Simply enter your "Weapons" tab in the Pip-Boy and select the "Recruiting Contract." With the contract equipped, talk to a friendly NPC.
Gain fame in groups such as the NCR or Caesar's Legion to...
RECRUIT FACTION MEMBERS. If you accumulate enough respect, you will eventually get the ability to recruit faction members for free!
Did a recruit get lost?
ENTER RECALL MODE. Your lost, straggling, or waiting teammates will come directly to you!
Aim at your recruit and press the activate button to...
OPEN THE RECRUIT MENU, where you can command them to wait, follow you, trade equipment, take a stimpak, or retire.
Hire And Recruit 2 brings you several new abilities. You can now...
TRAIN AND PROMOTE YOUR FOLLOWERS. Assign classes to your units based on their skills. Promoting your recruits to Veteran status will double their health.
> To heal your robot or creature buddies, you must select "Talk To" from the recruit menu. In dialogue, you'll be given the option to patch up your non-human friends. <
> Companions may vanish from your party, even "Loyal" ones. Perhaps they've decided to betray you or they've decided to retire. Spawned characters such as roving traders and no-name NPC's are more likely to vanish. Actors with names and quests such as Doc Mitchell and Julie Farkas are the most loyal and will almost always stay in your party. <
- Companions may vanish from your party, even "Loyal" ones. Perhaps they've decided to betray you or they've decided to retire. Spawned characters such as roving traders and no-name NPC's are more likely to vanish. Actors with names and quests such as Doc Mitchell and Julie Farkas are the most loyal and will almost always stay in your party.
- Some NPC's LOVE going back to their previous routine, if they have one. To remedy this, go into Recall Mode, and they should come back to you. If they don't, their previous routine is very frequent and very important to them. There is no way to fix this, so use discretion when recruiting random NPC's. Other recruitment mods have this issue too.
- For some reason "Talk To" doesn't work on your non-humanoid teammates if you are currently in Recall Mode.
- When selecting "Talk To" on animals, creatures, and robots, for some reason they won't initiate a conversation with you until they get close to you. Humans and supermutants, on the other hand, can be talked to at any distance.
- If you have the "Recruiting Contract" equipped while activating a door, you will get a duplicated door sound effect. Not the biggest issue in the world, but slightly immersion-breaking.