Hey Tammer, I am having an issue with your silenced revolver rifle where the front handguard is not attached to the front barrel when reloading, this is a new issue that I seem to have, and I made sure I am running the game in a vanilla state. Any ideas what could be going on? Thanks- Love your mods.
Are you using any animation replacer mods? That's the only thing I can think of, since the node placement of the mesh is dictated by the animation file. So if, for instance, the new animation places the arm further out during the reload than the vanilla animation, the front handguard will snap to the new hand position.
Nope, and its very odd considering I never experienced it even with animation mods in the past. I guess maybe I could have something that im not noticing or seeing in my files, any ideas that could make stealth changes like that? Thanks 👍
No, because Fallout 3 doesn't have a lot of the textures that this gun uses. My Mega-Pack version offers support for Tale of Two Wastelands, though, which is the closest we'll get.
Man I absolutely love your mods, they all feel like they belong in the game, using vanilla assets makes them blend in perfectly with the world and the guns themselves are pretty unique looking, Are you going to do more .22 weapons?
As far as more .22 weapons go, that depends on whether or not I'm inspired to make any more. I don't feel like they're all that popular, though, since .22 LR is such an anemic cartridge. What are you gonna do? Plink a Deathclaw? :P
Smuggle it into the casino with style, that's what it's all about lmao. I was just asking, besides I like being suprised when getting on the nexus and seeing you released another sweet gat.
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As far as more .22 weapons go, that depends on whether or not I'm inspired to make any more. I don't feel like they're all that popular, though, since .22 LR is such an anemic cartridge. What are you gonna do? Plink a Deathclaw? :P