This page was last updated on 09 January 2022, 11:43AM
Changelogs
Version 0.99b
Fixes the issue where one's chest slot armor would be unequipped at the start of the game if it was a (H)idden item.
Using a (H)idden Hazmat Darklight Cowl should work better. The night vision effect was specifically looking for the headpiece, which meant that using a (H)idden version broke the effect.
Version 0.99
MAJOR FIX: JIP-LN NVSE v56.22 (July 25, 2021) broke Cosmetic Wardrobe. The main update is a workaround for what was changed in JIP-LN NVSE.
Should either end or significantly reduce instances where the player initially appears naked (i.e. missing all of their Cosmetic armor, which may include body armor).
Should no longer be instances where Cosmetic armor for the face doesn't appear.
Should no longer be instances where Cosmetic armor for the head/face appears to hang off the left side of the player character's head.
Version 0.9
Fixed an oversight that caused the inventory handling during the Dead Money transition to fail.
Migrated the old text file system to a configuration file.
Merged the No-PipBoy-in-Power-Armor patch into the main file in order to eliminate the need for a patch.
Version 0.8
Armor marked as (H)idden but currently unworn will no longer revert to unhidden when loading a save or swapping weapons.
Version 0.7e
Worked around a limitation that could result in some Hidden armor not receiving proper updates (name change, etc.) when loading a game.
Accounted for inventory changes when entering the arena at Fortification Hill.
Version 0.7d
Brute force workaround for the game continuing to (rarely) refuse to update the player character's armor when loading a game.
Version 0.7c
Fixed a bug that would cause the disappearance of Cosmetic armor which included multiple pieces.
Remembered to include all of the necessary files this time.
Version 0.7b
Solved the issue of invisible headgear causing hair to assume its "hat" mode.
Version 0.7
Mod updated to become arguably usable in its intended capacity. Development had been interrupted at 0.6b with the mod in a largely broken state.
Worked around an engine limitation that would frequently cause all cosmetic armor to be invisible when loading a save.
Finalized transition operations for when the player has their inventory modified at the beginning of Dead Money, Old World Blues and Still In The Dark.
A whole lot of random fixes whose details I've forgotten since they had been implemented half a year ago.
JIP LN NVSE 55.65+ now required. Johnny Guitar NVSE v3.30 now required.
Version 0.6b
Several bugfixes, and a possible workaround for menu CTDs some were experiencing.
Unequipping Hidden Armor no longer automatically reverts it. You may maintain up to 15 Hidden Armor specimens. They will still automatically revert when removed from the inventory. This new behavior can be changed back to always-auto-unequip.
Keyboard users may now choose which alt key to use in combination with the conversion key. This includes dispensing with it altogether.
The armor slot used by Cosmetic Armor may now be selected from among all seven viable (not used by vanilla gear) slots, and some effort will be expended in monitoring for conflicts with other armor.
Version 0.5b
First release. Effectively a beta. Expecting issues, though most have been sniped at this point.