File information

Last updated

Original upload

Created by

id2301

Uploaded by

GavinGold

Virus scan

Safe to use

27 comments

  1. GavinGold
    GavinGold
    • premium
    • 46 kudos
    Locked
    Sticky
    IMPORTANT: 


    In light of a few comments I've gotten since this was posted I wanted to make a post to clarify a few things:

    1. Yes, the file structure is correct. The folder d7 should be there. Putting the textures in their own custom folder is something plenty of modders do to avoid overwriting other files. It's cleaner that way.

    2. This mod works perfectly for me. I am not experiencing slow downs or CTD, I haven't been able to replicate these issues, and I don't have the time or the knowhow to check for issues with every mod out there. 

    3. Please understand that I'm not a modder. These are files ported from Fallout 3 and created by someone else, who, as of 30/6/2022, is now impossible for me to contact. They should be taken as they are. 

    If you are experiencing any trouble, the best I can tell you is to try downloading and activating the files individually to find the culprit. Otherwise, please look for a different mod. DO NOT post about your issues in the comments because I wouldn't know how to help you.
  2. GavinGold
    GavinGold
    • premium
    • 46 kudos
    Locked
    Sticky
    IMPORTANT: 

    If you're experiencing CTD while using this mod, the culprit is likely lStewieAl's tweaks (or at the very least some kind of conflict between the two). Disable bInlineVanillaFunctions in the ini.

    If you are getting console errors that look anything like this - [Tweaks] Invalid BSFadeNode Detected - Linked Obj ID: 00164BEB -  that's also lSteweiAI's Tweaks telling you there's a missing mesh. In order to fix it you should check on whatever item matches the id associated with the message. However, this last thing is more of a background issue. It will not damage your game or your save file. 
  3. JohnyHokkinsSP
    JohnyHokkinsSP
    • member
    • 1 kudos
     Hello everyone). I looked at the problems with this mod for Fallout 3. The road led me here. In general. There are three problematic files ( in my game ):
    Data/Textures/D7/Clutter
    1. lockerCabinet.dds
    2. lockerCabinet_em.dds
    3. lockerCabinet_n.dds
    and six in Meshes - all those that start with Cabinet. Deleted. The old ones remained (from the texture pack), and the problem disappeared. I could not open the doors from my bunker after installing this retexture, since the switch was placed in the closet. School desks are still not displayed. The rest seems to work fine. It's a pity, but the mod for my F3 is raw ...This all only applies to files - which are in the same mod for F3 ...The toolbox also didn't work in the F3 version, but thanks to the author of this modification I took the Meshes for the toolbox - and that's it, everything worked ). Thank you very much.
    P.S. I just decided to share some information, since the original mod works on two parts of the game.And to add about school desks - which you can’t even interact with and they are not signed in any way ... I hope this helps someone). 
    1. Centerman
      Centerman
      • premium
      • 33 kudos
      This is the fix. Cabinet files have an issue. Thank you.
    2. JohnyHokkinsSP
      JohnyHokkinsSP
      • member
      • 1 kudos
      You're welcome, I was glad to help).
  4. GoldenS
    GoldenS
    • supporter
    • 8 kudos
    I ended up using the footlocker and safe. Really great. One suggetion if you ever update the mod. The footlocker is really reflective which imo doesn't really fit in with its rusty and deteriorated texture. It can be especially distracting in the dark for example when in motion.
  5. Dead47
    Dead47
    • premium
    • 87 kudos
    Furniture and Containers are fully compatible with F3, btw.
  6. shuohua
    shuohua
    • member
    • 1 kudos
    Thank you for making MOD, I like it very much. This time I downloaded this new version, found a problem. In the dead money DLC, I came across a "Locker Cabinet", but couldn't pick up the items placed in it. This refers to simply placing items in "Locker Cabinet" rather than needing to be opened to pick up . 
    Then I try to delete all the files in mod that contain "LockerCabinet", and the results can be picked up normally.
    At the moment I'm not sure if certain "Locker Cabinet" will have this problem, or just in the dead money DLC.
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      As I said in the description: 

      NOTE:

      The locker cabinet can sometimes make it impossible to grab items placed on it (not inside the container, but on it). If this happens, use the console to disable the object.

      If you don't know how to use the console, here it is: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_console_commands

      That's not an issue with Dead Money, it's an issue with the cabinet. There really isn't anything I can do about it. id2301 might be able to fix it, but you'd have to contact him personally. 
    2. tiponey
      tiponey
      • member
      • 1 kudos
      I had the same problem with a quest in Old World Blues. i can't pick up the  quest item and had to deactivate the "Lockercabinet" too. Hope a mesh fix can be found one day :/ . Anyway your replacers are cool :).
  7. KresoX
    KresoX
    • member
    • 37 kudos
    Very nice.
  8. iDeadSea
    iDeadSea
    • supporter
    • 16 kudos
    Amazing
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      Thanks, man!
  9. ParasiteAdam666
    ParasiteAdam666
    • premium
    • 14 kudos
    Hey first of all I'd like to say I appreciate the time you took to port the mod to New Vegas. I would like to let you know that there seems to he something with the meshes. Now in game they work and look fine but in the console it repeatedly spams the error "Invalid BSFadeNodes Detected" then links to the I'd of a container type affected by this mod. 

    Like I said from my testing everything still seems to work its just that error message is still a bit concerning. 
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      Are you are using the Loot Menu from Project Just Assorted Mods Project? I have been getting the same message and I believe it started once I installed both. This overwrites PJAMP's meshes, so that might be the reason why. 

      Now, if I was more skilled in this kind of thing I'd look deeper into the issue. Quite genuinely, my skills are near zero, I don't know what that message means and I wouldn't know how to fix it. I'm literally just reuploading these files. I do know that I went for one full playthrough and it didn't produce any problems, so whatever it is, doesn't seem to be cause for concern. 

      If you are still worried, you could try asking id2301, or maybe Yvileapsis. They might be able to figure out what's going on. 
    2. ParasiteAdam666
      ParasiteAdam666
      • premium
      • 14 kudos
      Oh yeah I do actually! Oh not to big concern like I said they still worked. But I appreciate the response!
    3. GavinGold
      GavinGold
      • premium
      • 46 kudos
      After further testing, it looks like the bug has nothing to do with this mod or with PJAMP. lSteweiAI's Tweaks appears to be the culprit. But not the mod as a whole, it seems to be one of the functions. After uninstalling the mod, the message, and some crashes I was experiencing, stopped. I can's say exactly which function though. I'll do some more testing. 

      EDIT: according to the bug section from lSteweiAI's Tweaks, it's not a bug with the mod. It produces that message when there's a missing mesh. So, in order to fix it you should check on whatever item matches the id associated with the message. 

      Aditionally, if anyone is interested, bInlineVanillaFunctions seems to be causing CTD, so I would recommend you disable it until he fixes the issue. 
    4. ParasiteAdam666
      ParasiteAdam666
      • premium
      • 14 kudos
      So I've been messing around with the mod a bit more and I've found that the 4 specific containers you mentioned having animations do not see to have animations when I loot them. I saw you referenced another modder for that fix. Should the animations already be included or should I download a mod from that author to animate them?
    5. GavinGold
      GavinGold
      • premium
      • 46 kudos
      No, animations should be included. That's weird, no one else has reported that. Try deleting the mod and redownloading the full pack. 
    6. ParasiteAdam666
      ParasiteAdam666
      • premium
      • 14 kudos
      Edit: So Installed the separate files and all the animations work. Great job. Wonderful addition to my list.
  10. DreyaFX
    DreyaFX
    • member
    • 1 kudos
    really appreciate these ports, dude. thanks for uploading them
    ppl on here can be so weird and picky about the SMALLEST things......just wanted to personally extend some thanks. i wasn't familiar with the original FO3 re-textures and honestly just do not know the process behind porting such things. shout out to you
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      Hey, my pleasure! Glad you like it
    2. id2301
      id2301
      • member
      • 332 kudos
      yeah me2)
  11. mikeboydus
    mikeboydus
    • premium
    • 23 kudos
    Were you able to fix the sound issue? I had installed the Fallout 3 version of these into New Vegas and most of the container opening sounds were silent, e.g. safes, first aid boxes, etc. I ended up removing them.
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      That isn't so much a problem, he simply never made the animations for these.

      As for your question, no, I didn't make a single change to the files, I'm simply porting them so people can download them here.
    2. PaladinHoss
      PaladinHoss
      • supporter
      • 96 kudos
      that doesnt mean you should be lazy about it and dont add the open/close sounds.
    3. GavinGold
      GavinGold
      • premium
      • 46 kudos
      @PaladinHoss I'm not a modder, dude. I simply ported someone else's excellent work so people who enjoyed it could download it directly from here and people who never go into the FO3 Nexus could find it.

      If that's a deal breaker to you, just don't download it. If you think you can do it better, feel free to try. Otherwise, simply stay quiet. No one asked to hear your opinion.
  12. squeakypc
    squeakypc
    • supporter
    • 2 kudos
    Hello these's are brilliant iam installing the box and the safe one as i have some re textures for the med kit and toolbox but your new safe looks awesome straight out of western with the old combination knob so nice work.
    1. GavinGold
      GavinGold
      • premium
      • 46 kudos
      Thanks! But I can't take credit. None of these are mine, I just ported them.