5 items

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DraykCannon

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DraykCannon

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84 comments

  1. OGFidel07
    OGFidel07
    • premium
    • 0 kudos
    is there anyway to make the companions invincible?
  2. plevaka42
    plevaka42
    • member
    • 0 kudos
    How to find the index of the mod, please tell me🙏🙏🙏🙏
  3. Piipiiboii
    Piipiiboii
    • supporter
    • 0 kudos
    THE (GROOVY SETUP) ITEM CODE IS XX000ADE. XX IS THE GROOVYCOMPANIONS.ESP MOD INDEX NUMBER. player.additem xx000ade 1
  4. Doctorbleed
    Doctorbleed
    • member
    • 4 kudos
    Has anyone gotten this to work with TTW? I can't get the items to show up ):
    1. ReconRaiders117th
      ReconRaiders117th
      • member
      • 3 kudos
      Modding TTW is a pain in the ass more than normally just modding the vanilla game, that's why I do NOT use TTW. 
    2. Rangeeee
      Rangeeee
      • member
      • 0 kudos
      open the console and type player.additem 41000EE3 1
    3. Piipiiboii
      Piipiiboii
      • supporter
      • 0 kudos
      that adds nothing
  5. MetalHunter7
    MetalHunter7
    • member
    • 0 kudos
    Does this let you create your own custom companions? Or are you strictly limited to the Vanilla NPCs?
    1. SpookyEngie
      SpookyEngie
      • member
      • 0 kudos
      It allow you to turn any NPC in the game into a companion (with some limitation)
      It basically allow you to recruit random NPC you like on your travel to join you on your journey across the mojave.
      You can set location for them to return so you can pick them up again.
      There is the default lucky 38, but you can also send them to any place that you drop the marker on.
      This is a mod, so there alot of jank, save often.
  6. dacn281006
    dacn281006
    • member
    • 2 kudos
    What poses were used to make the screenshots? theyre cool as f*#@
  7. DeadCherry
    DeadCherry
    • member
    • 1 kudos
    How does this mod hold up to Companions Share and Recruit?
  8. TheRealBJTS
    TheRealBJTS
    • supporter
    • 0 kudos
    Love this mod! Just curious if there is a way to prevent your recruited companions from loading into a new cell even thought they are waiting at the Lucky 38? Everytime I load somewhere new, 1 or 2 of the companions I have waiting at the 38 spawn in with me, walk around for 2 seconds and then disappear.
  9. HeadyShitHead
    HeadyShitHead
    • member
    • 0 kudos
    This mod sounds awesome but I'm a lil confused, does this mod only disable the speech command wheel for the recruited NPC companions or all companions?
  10. SquidMate
    SquidMate
    • member
    • 0 kudos
    so i have an issue, i picked the monster mod additions as my companion, every time i fast travel with it to any location it crashes, i tested and fired the companion and then fast travel multiple times and no crashes, is there anything that can be done to fix this? or is it becuz i have a modded companion? is there a patch someone released that fixes this? if so can someone give me the link to it thank you