This update has major improvements for most of the textures, which are now vanilla-based. Older versions are still available for compatibility with texture packs. However, I highly recommend using v2.0 regardless.
Uploaded new screenshots as well, showcasing the LOD included in this mod.
Refer to the Viva New Vegas LOD Guide for installation instructions and other LOD resources.
I saw a post made by you on reddit saying that your mod fixes it, pop ins, from the mountains, you know? distant stones flashing, but it didn't work for me, what could I be doing wrong? could you give me a tip
It's not possible to have it match perfectly between all the texture packs. However, v1.0 should be as close to Ojo as possible. I recommend taking the mesh and texture for the house from that version and overwriting.
I'm having a slight problem with the lod of the camp golf building when viewing it from cannibal johnson's cave. There's a black square in the middle of the building on the lower floor where a column of windows are supposed to be and the building flickers quite badly when you approach it. I've generated lod using the viva new vegas guide and everything else seems fine it's just this building. I only use fnvlodgen resources, lod additions and this mod for lod. Maybe someone knows what's up?
I don't think any mods currently change the camp golf lod texture/model. What you're seeing is likely a vanilla issue. The flickering has always been an issue as well.
Actually when I delete my output folder for lod it goes away. I tried looking for conflicts relating to that building in mo, but can't find anything. It's no problem though. Aside from that one building my lod looks way better than vanilla so I can ignore it. Great mod btw.
I have an issue with the Hooverdam wall LOD. I'm using NMC texture pack but the improved lod from this mod is not matching the wall color. Do you think something can be done? Anyways, a great mod overall!
Pretty sure the Hoover Dam LOD texture is just a scaled down version of the full texture. If you're familiar with Photoshop or GIMP you could scale down the NMC texture and overwrite it.
Thank you for the help, it worked perfectly. If someone is interested, I reduced the size of the nv_hooverdam from NMC texture pack to 256x256, rename it nvhooverdam_lod and replace it in the TCM mod file. Then I generated new LODs with xLodGEN.
i know about LODGen, i have plenty of other LOD additions for it. just wanted to make sure this is just more additional files and isnt replacing files i already have
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This update has major improvements for most of the textures, which are now vanilla-based.
Older versions are still available for compatibility with texture packs. However, I highly recommend using v2.0 regardless.
Uploaded new screenshots as well, showcasing the LOD included in this mod.
Refer to the Viva New Vegas LOD Guide for installation instructions and other LOD resources.
Anyways, a great mod overall!
If someone is interested, I reduced the size of the nv_hooverdam from NMC texture pack to 256x256, rename it nvhooverdam_lod and replace it in the TCM mod file. Then I generated new LODs with xLodGEN.