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Created by

marioman42

Uploaded by

virtuallyNA

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30 comments

  1. wasdwasd12
    wasdwasd12
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    • 3 kudos
    Wuld this work with TTW??
  2. WrathofLegacy
    WrathofLegacy
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    • 2 kudos
    Does this play nice with Nevada Arsenal by Sweet6Shooter?
  3. AltoidAtronach
    AltoidAtronach
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    • 32 kudos
    The new file does not provide the option to have the items show up w/out doing the DLCs, which was present in the old file. Reimplementing this feature would be greatly appreciated.
    1. NordRonnoc
      NordRonnoc
      • member
      • 1 kudos
      Seconded!
  4. NordRonnoc
    NordRonnoc
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    • 1 kudos
    This may be a dumb question, but could I find certain weapons like the bowie knife and the auto .45 pistol and submachine gun without completing their respective DLCs with the current version of the mod?
  5. Sweet6Shooter
    Sweet6Shooter
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    The MFC grenades probably shouldn't be on so many low level locations, and the start of the startup script criteria should really be GetGameRestarted, not GetGameLoaded, because the latter will cause the additions to be replicated as you play the game. The latter is a rather critical bug, that means that I can't recommend use of this.

    EDIT: I was mistaken about MFC grenade balancing, low level is appropriate.
    1. virtuallyNA
      virtuallyNA
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      • 14 kudos
      Thanks for the bug report, just added the fix. As for the MFC grenade balance, I balanced the LL integration based on the weapon's damage and DPS. Since MFC grenades have the same damage as dynamite, I felt it was relatively balanced to add them to the LLs I added them to. The DPS is slightly higher than dynamite (due to the faster throwing and lower countdown), but it still isn't as powerful as the frag grenades so it serves as an alternative to dynamite early game. Plus, they're really broken in vanilla anyways lol (insanely easy to craft and spam).
    2. Sweet6Shooter
      Sweet6Shooter
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      Oh! Weird, I don't know what exactly gave me the impression that MFC grenades were so powerful, my bad. Glad to see that loaded was swapped to restarted! Everything should be good to go. Great work on the mod!
  6. Semidailey
    Semidailey
    • supporter
    • 1 kudos
    My only gripe is that Old World Blues Weaponry is vastly overrepresented compared to most other items. It breaks the balancing occasionally.
  7. Silverscreen
    Silverscreen
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    • 1,232 kudos
    Thanks for the open permissions, it saved me a lot of time on replicating lvlis.
  8. CanyonRunner69
    CanyonRunner69
    • supporter
    • 12 kudos
    Do NOT use, vendors stock like 15 of each dlc weapon and every 2nd fiend runs around with an arc welder. I didn't expect the mod to be so broken considering theres some effort put in into making it scripted, but it turns out to be inferior to old manual mods. Also in case its not obvious, theres no way to unistall mods like this, the change gets baked into your savegame.
  9. Farsveinn
    Farsveinn
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    • 113 kudos
    Thank you, wonderful mod! I will add new scripts for personal use to work with TTW DLC.
    1. EgoJisto
      EgoJisto
      • supporter
      • 2 kudos
      Could you publish in any way? I'm just bad with scripting and would be extremely thankful if someone capable would do this for TTW.
    2. Silverscreen
      Silverscreen
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      • 1,232 kudos
      I would also appreciate a TTW version if you were willing to upload it.
  10. rockingsoul1613
    rockingsoul1613
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    • 0 kudos
    The DLC items have way too high of a spawn chance.