The new file does not provide the option to have the items show up w/out doing the DLCs, which was present in the old file. Reimplementing this feature would be greatly appreciated.
This may be a dumb question, but could I find certain weapons like the bowie knife and the auto .45 pistol and submachine gun without completing their respective DLCs with the current version of the mod?
The MFC grenades probably shouldn't be on so many low level locations, and the start of the startup script criteria should really be GetGameRestarted, not GetGameLoaded, because the latter will cause the additions to be replicated as you play the game. The latter is a rather critical bug, that means that I can't recommend use of this.
EDIT: I was mistaken about MFC grenade balancing, low level is appropriate.
Thanks for the bug report, just added the fix. As for the MFC grenade balance, I balanced the LL integration based on the weapon's damage and DPS. Since MFC grenades have the same damage as dynamite, I felt it was relatively balanced to add them to the LLs I added them to. The DPS is slightly higher than dynamite (due to the faster throwing and lower countdown), but it still isn't as powerful as the frag grenades so it serves as an alternative to dynamite early game. Plus, they're really broken in vanilla anyways lol (insanely easy to craft and spam).
Oh! Weird, I don't know what exactly gave me the impression that MFC grenades were so powerful, my bad. Glad to see that loaded was swapped to restarted! Everything should be good to go. Great work on the mod!
Do NOT use, vendors stock like 15 of each dlc weapon and every 2nd fiend runs around with an arc welder. I didn't expect the mod to be so broken considering theres some effort put in into making it scripted, but it turns out to be inferior to old manual mods. Also in case its not obvious, theres no way to unistall mods like this, the change gets baked into your savegame.
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The MFC grenades probably shouldn't be on so many low level locations, and the start of the startup script criteria should really be GetGameRestarted, not GetGameLoaded, because the latter will cause the additions to be replicated as you play the game. The latter is a rather critical bug, that means that I can't recommend use of this.EDIT: I was mistaken about MFC grenade balancing, low level is appropriate.