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This page was last updated on 04 April 2024, 11:28PM
- Changelogs
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Version 5.4
- The EditorID of all Globals associated with calibers from "f..." or "s..." to "i..."
- Fixed issue where neither the .303 British, GMk8 could not be equipped
- New calibers: .300 Winchester Magnum: FMJ, JSP, Match, Tracer - "igActivate300WinMag"
- New calibers: .30-30 Winchester: FMJ, JSP, Match, Tracer - "igActivate3030Win"
- New calibers: .32 ACP: FMJ, JHP, Tracer - "igActivate32ACP"
- New calibers: .338 Lapua Magnum: AP, API, FMJ, Match, Tracer - "igActivate338LapuaMag"
- New calibers: .408 CheyTac: Solid 305 gr, Solid 419 gr, Tracer - "igActivate408CheyTac"
- New calibers: .44 Henry: LFN, Tracer - "igActivate44Henry"
- New calibers: .45 Colt: FMJ+P, JHP+P, LFN, Tracer - "igActivate45Colt"
- New calibers: .50 Beowulf: FMJ, JHP, Match, Tracer - "igActivate50Beowulf"
- New calibers: 5.8x42mm: DBP10, DBP88, DBP95, DBX95, DVC12 - "igActivate58x42mm"
- New Ammo: .308 Winchester, JHP (subsonic)
- New Ammo: 5.56x45mm, M855A1
- New Ammo Support: 10mm Auto, AP (TTW only)
- New weapon pack support:
- Wasteland AR Pack - Immersive Recoil Ammo Data now fully supports Mod Manager downloads. It was previously not possible because Immersive Recoil (the mod) always overwrote the files when using MM
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Version 5.3
- Added an empty recipe category:
Needed for weapon packs with non vanilla ammo that are already covered by BallistX (e.g. the 5.45x39mm included in "Heffy's AKs and AR15s Remade" weapons pack) - Fixed issue where .30 Carbine cases will not spawn on vendors
- Full release of "Weapon Pack Patches - ESPless". It is not needed for BallistX to work but recommended since it applies correct caliber, barrel length, zeroing and MOA rating. Should you enable the MOA rating, weapons will be automatically rebalanced.
- Following weapon packs have full support:
- Another Millenia
- Another Millenia Gun-Addon
- Tactapack
- Heffy's AKs and AR15s - Remade - You don't need to install every weapon pack listed here as the script can automatically detect and patch them
- Added an empty recipe category:
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Version 5.2
- Standardized short names for ammo
- Converted some of the compiled scripts to JIP LN NVSE Script Runner .txt files for better maintainability
- Fixed an issue for Vanilla Plus ammo where on game load your weapon may have changed the ammo type without your input
- New calibers: .25 ACP: FMJ, JHP, Tracer - "sgActivate25ACP"
- New calibers: .31: Ball, Minié, Tracer - "sgActivate32Caliber"
- New calibers: .410 Bore: #000 Buckshot, #000 Buckshot Tracer, Slug, Slug Tracer - "sgActivate410Bore"
- New calibers: 23x75mmR: Shrapnel-10, Shrapnel-10 Tracer, Shrapnel-25, Barrikada, Slug Tracer - "sgActivate23x75mm"
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Version 5.1
- Fixed gravity values on 5.45x39mm projectiles
- Fixed file path for the "Immersive Recoil Ammo Data" optional file
- Removed ammo boxes for tracers from leveled lists. Reason: There are enough tracers to buy from vendors already
- New ammo: .223 Remington: JSP (subsonic)
- New ammo: .30-06 Springfield: M1 HPT
- New ammo: 4.6x30mm: FMJ (subsonic)
- New ammo: 4.85x49mm: L1E1, L2E1
- New ammo: .50 BMG: M1 HPT
- New ammo: 5.45x39mm: 7U1
- New ammo: 5.56x45mm NATO: M197, M862
- New ammo: 5.7x28mm: SB193
- New ammo: 7.62x51mm NATO: M60
- New ammo: 7.62x39mm: US
- New ammo: 9x19mm Parabellum: M905
- New calibers: .303 British: G Mk8, Mk7, Mk7AA, Mk7W, Match - "sgActivate303British"
- New calibers: .30 Carbine: M1, M18, M27 - "sgActivate30Carbine"
- Name change: .22 LR, Tracer -> .22 LR, M861
- Name change: 5mm ETC, Improvised -> 4.85x49mm, Improvised
- Name change: 9x19mm Parabellum, JHP (subsonic) -> 9x19mm Parabellum, Mk243
- Balancing: Mass change: .22 LR: M861 (42 -> 48)
- Balancing: Base Damage buff: 4.85x49mm: Improvised (35 -> 41)
- Balancing: Base Damage nerf: .300 BLK: Match (49 -> 48)
- Balancing: BC buff: 20 Gauge: Slug (0.205 -> 0.210), Slug Tracer (0.207 -> 0.212)
- Balancing: BC buff: .22 LR: M861 (0.102 -> 0.109)
- Balancing: BC buff: .357 Magnum: FMJ (0.163 -> 0.184), HCFN (0.174 -> 0.190), JHP (0.135 -> 0.151)
- Balancing: BC buff: .44 Magnum: JHP (0.170 -> 0.173)
- Balancing: Condition buff: 9x19mm Parabellum: Mk243 (1.0 -> 0.6)
- Balancing: Damage nerf: 9x19mm Parabellum: Mk243 (1.6 -> 1.5)
- Balancing: Max. Velocity nerf: .22 LR: M861 (400 -> 319)
- Balancing: Pressure Peak nerf: .22 LR: M861 (0.55 -> 0.56)
- Balancing: Penetration nerf: 4.6x30mm DM21 (0.90 -> 0.95)
- Balancing: Penetration nerf: 4.85x49mm: Improvised (0.7 -> 1.0)
- Balancing: Penetration nerf: 5.7x28mm SS197 (1.00 -> 1.05)
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Version 5.0
- Added an easy way to set up custom cartridge and weapon data: It's modular and everyone can easily create their own file! This should prove interesting for weapon modders as they can set up weapon specific attriubutes that affects ballistics (barrel length + zeroing) and publish it along their weapon mod without needing BallistX as a hard requirement. Once BallistX is installed however, all data provided with the file(s) will be automatically adopted into to the BallistX Framework
- Added a new way to override cartridge/weapon data provided by BallistX without having to mess with the core files. Works exactly the same as setting up custom cartridge or weapon data
- Added BallistXSettings.ini file where you can activate the desired calibers/ammo instead of using xEdit or console commands
- Added a modified ImmersiveRecoilSettings.ini file for the "Immersive Recoil Ammo Data" optional file to be more uniform in recoil values across various weapons
- Added an option to apply MOA ratings to the MinSpread value of weapons
- Removed the String dependency at the end of each line for cartridge and weapon data
- New calibers: 4.6x30mm: DM11, DM21, HP, APT - "sgActivate4.6x30mm"
- New calibers: 5.7x28mm: L191, SS190, SS195, SS197 - "sgActivate5.7x28mm"
- Balancing: Base damage buff: 10mm Auto / .22 LR / .357 Magnum / .38 Special / .44 Magnum / .44 Special / .45 ACP / .50 AE / 7.62x25mm Tokarev / 9x18mm Markarov / 9x19mm Parabellum
- Balancing: Penetration buff: .45 ACP
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Version 4.0
- New hard requirement: SUP NVSE
You can remove BallistXData.ini file should you have installed any previous versions as this file has no purpose in 4.0 - Changed the dependency to the FormID of weapons/projectiles and removed the dependency on name Strings - You can play with any language now without compromises
- Added a completely reworked script and data fetch system - Much better performance, stability and maintainability
- New ammo: 5.56x45mm NATO: Mk255
- New ammo: 9x19mm Parabellum: 7N31
- New ammo: 12 Gauge: FRAG-12 HE
- New calibers: 7.92x33mm Kurz: mE, mE L'Spur - "sgActivate792x33mm"
- Balancing: Mass change: 12 Gauge Flechette
- Balancing: Base damage buff: .50 BMG, Mk169 / 7.92x57mm, B
- Balancing: Damage buff: 7.92x57mm, B
- Balancing: Explosive damage buff: .50 BMG, Mk169 / 7.92x57mm, B
- Balancing: Explosive radius buff: .50 BMG, Mk169 / 7.92x57mm, B
- Balancing: Penetration nerf: .50 BMG, Mk169 / 7.92x57mm, B
- New hard requirement: SUP NVSE
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Version 3.0
- Added 10 new completely optional calibers with vendor leveled list integration to the game. Works even in the Capital Wasteland. You need to set the correct globals to 1 either via console or in xEdit to activate them for your game. Alternatively all ammo can be activated by setting "sgActivateAllAmmo" to 1. Restart of the game is required. All cartridges, as always, come with the correct loading and ballistic data.
- New calibers: .300 AAC Blackout: FMJ, JHP, Match, M62 - "sgActivate300BLK"
- New calibers: .30-06 Springfield: M2 AP, M2 Ball, M25, M72, JSP - "sgActivate3006Spring"
- New calibers: 4.73x33mm Caseless: 816A, DM11, DM18 - "sgActivate473x33mm"
- New calibers: 5.45x39mm: 7N6M, 7N22, 7T3M, JSP, Match - "sgActivate545x39mm"
- New calibers: 7.62x25mm Tokarev: JHP, P41, PGL, PTGL - "sgActivate762x39mm"
- New calibers: 7.62x39mm: 7N23, BZ, JSP, Match, PS, T45 - "sgActivate762x39mm"
- New calibers: 7.62x54mmR: 73P2, 7N1, 7N26, 7T2, LPS - "sgActivate762x54mm"
- New calibers: 7.92x57mm Mauser: B, SmE, SmE L'Spur, SmK, sS - "sgActivate792x57mm"
- New calibers: 9x18mm Markarov: 7N25, P, PPE, PPT - "sgActivate9x18mm"
- New calibers: 9x39mm, SP5, SP6, Tracer - "sgActivate9x39mm"
- Added tracer variants with different colorings for each caliber in the game, be they realistic or not All tracer variants are completely optional and need to be activated by setting the global "sgActivateVanillaPlusAmmo" to 1 either via console or in xEdit. Restart of the game is required.
- New ammo: .22 LR: Tracer
- New ammo: .357 Magnum: Tracer
- New ammo: .44 Magnum: Tracer
- New ammo: .45 ACP: M26
- New ammo: .45-70 Government: Tracer
- New ammo: .50 AE: Tracer
- New ammo: .50 BMG: M17
- New ammo: 7.62x51mm NATO: M62
- New ammo: 8mm BB: Tracer
- New ammo: 9x19mm Parabellum: Tracer
- New ammo: 12 Gauge: #00 Buckshot Tracer, Slug Tracer
- New ammo: 20 Gauge: #3 Buckshot Tracer, Slug Tracer
- Added Immersive Recoil AmmoData.cfg to the optional files that includes the relative recoil data for every catridge covert by BallistX
- Added "fGunParticleCameraDistance" game setting of 800m for better visual impacts at longer ranges
- Added more TTW ammo press recepies, covering almost all available ammo types in the game
- Simplified recipe categories from being diameter based to "Handgun Cartridges", "Rifle Cartridges" and "Shotgun Shells"
- Balancing: BC buff: 10mm Auto, JHP
- Balancing: Accuracy buff: 9x19mm Parabellum, JHP (subsonic)
- Balancing: Accuracy nerf: .50 BMG Mk169
- Balancing: Armorpiercing buff: 5mm ETC, M8
- Balancing: Penetration nerf: 5mm ETC, M134 / 5mm ETC M17 / 5mm ETC, M8
- Balancing: Condition buff: .50 BMG, Match / 5.56x45mm NATO, Mk262 / 7.62x51mm NATO, Mk316
- Balancing: Max. Velocity nerf: .308 Winchester, JSP
- Balancing: Pressure Peak buff: .308 Winchester, JSP
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Version 2.3
- Fixed an issue where the ammo swap via hotkey will be stuck when equipping improvised ammo in the TTW Edition
- Fixed an issue where the cartridge is always 15°C / 27°F hotter than it should be
- Fixed an issue where 12 GA Dragon's Breath didn't set enemies on fire
- Enlarged the pipboy image text size for ammo as they were barely readable before
- Balancing: Penetration buff: .45 ACP
- Balancing: Penetration nerf: .357 Magnum / .44 Magnum
- Balancing: Damage buff: 12 GA shotshells / 20 GA shotshells and slug
- Balancing: Base damage buff: 12 GA Flechette / .357 Magnum / .44 Magnum / all improvised rounds
- Balancing: Armorpiercing buff: 12 GA Flechette
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Version 2.2f
- Fixed an issue for the TTW edition where no projectile will spawn on certain ammo types for certain weapons
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Version 2.2
- Fixed a bug where an array may not contain a key
- Added tracer effect to 5.56 NATO M856 and 5mm ETC M17 and fixed their glitchy nature. You are now able to see their trajectory and adjust for range and wind without the need of a ballistics calculator
- Added recipes for missing improvised cartridges (junk rounds)
- Added a TTW version and rebranded the .32 to .32 NAA. Also: The Pittsburgh ammo press now has the correct cartrige names displayed in the recipe menu
- Added further calibers that are not yet available in game unless cheated or modded in. For modders and gun enthusiast to play around
- Added the correct barrel length and zero for most playable weapons across FNV and FO3. Functions as long as the weapon names don't deviate from their original (english) names. Can be easily adjusted via the ini file
- Balancing: Penetration buff: 20 Gauge, slug / 12 Gauge, slug / 7.62x51mm NATO / .308 Winchester, .45-70 Government
- Balancing: Armorpiercing buff: 7.62x51mm NATO, M61 / 5.56 NATO, M995 / 5mm ETC, M8 / .50 BMG, Mk263
- Balancing: Base damage buff: .50 BMG
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Version 2.1
- Added compatibility with Modern Ambient Temperature (optional)
- Atmospheric properties (temperature, barometric pressure, humidity) now change dynamically so long as Modern Ambient Temperature is installed
- Muzzle velocity now changes with temperature
- Slightly improved performance
- Replaced vanilla tracer models from M856 and M17 with normal projectile models as vanilla tracer models are incredibly glitchy for some reason
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Version 2.0
- MAJOR OVERHAUL - Incompatible with previous versions
- Drag and Wind deflection models are now on par with most ballistic calculators. Bullet drop model has been fine-tuned and thus is more accurate but it still needs a lot of work
- No need for precalculated coefficients anymore. Information about BC, MV, Diameter and Mass are now handled directly. Supported drag models : G1, G2, G5, G6, G7, G8 and 9/16“ sphere
- Added air density which will be calculated based upon temperature, air pressure and humidity
- Muzzle velocity is now dependent on barrel length (you still have to manually set the barrel length)
- Added Pipboy/Menu Icons with information about velocity/damage change with barrel length
- Ammo recipe change: Amount of lead -> bullet weight in grains, amount of powder -> case capacity in grains of water + (10%, > 0 if +P) or (20%, > 1 if Super)
- Changed the name from Ballistics Factory to BallistX
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Version 1.1
- Added recipes for most ammo variants but not all for balancing reasons. The amount of Lead/Powder is calculated by: Lead=Weight[gr]/10, Powder=Weight[gr]*Velocity[m/s]/10000)
- Powder Rifle is now convertible to Powder Pistol and vise versa via the workbench (30 science for pistol to rifle and 50 science for rifle to pistol)
- Added recipe categories for better navigation (Sub-.20Cal, .20Cal, .30Cal, .40Cal, .50Cal, 12- and 20-gauge)
- Slightly rebalanced ammo stats for 7.62x51mm, 9x19mm, 10mm , .50AE and .50BMG
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Version 1.0
- Release
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- Author's activity
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April 2024
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04 Apr 2024, 11:28PM | Action by: Ravuth
Mod edited
'Sources and References'
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02 Apr 2024, 2:07PM | Action by: Ravuth
Attribute change
'File \'Weapon Pack Patches - ESPless\' version changed to 5.4.'
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02 Apr 2024, 2:06PM | Action by: Ravuth
Attribute change
'File \'Weapon Pack Patches - ESPless\' version changed to 5.3.'
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02 Apr 2024, 2:05PM | Action by: Ravuth
File added
'Weapon Pack Patches - ESPless [version 5.4]'
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02 Apr 2024, 1:59PM | Action by: Ravuth
Attribute change
'File \'Weapon Pack Patches - ESPless\' description changed.'
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02 Apr 2024, 1:57PM | Action by: Ravuth
File added
'BallistX Spreadsheet (unfinished) [version 5.4]'
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02 Apr 2024, 1:55PM | Action by: Ravuth
File added
'Weapon Pack Patches - ESPless [version 5.4]'
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02 Apr 2024, 1:53PM | Action by: Ravuth
File added
'Immersive Recoil Ammo Data [version 5.4]'
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02 Apr 2024, 1:46PM | Action by: Ravuth
File added
'TTW Add-On [version 5.4]'
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02 Apr 2024, 1:44PM | Action by: Ravuth
File added
'BallistX [version 5.4]'
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01 Apr 2024, 6:28PM | Action by: Ravuth
Changelog added
'Change log added for version 5.4'
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01 Apr 2024, 1:34PM | Action by: Ravuth
Mod edited
'Sources and References'
March 2024
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31 Mar 2024, 7:13PM | Action by: Ravuth
Changelog added
'Change log added for version 5.4'
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31 Mar 2024, 7:07PM | Action by: Ravuth
Mod edited
'Sources and References'
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31 Mar 2024, 10:52AM | Action by: Ravuth
Changelog added
'Change log added for version 5.4'
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30 Mar 2024, 5:25PM | Action by: Ravuth
Mod edited
'Sources and References'
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30 Mar 2024, 3:42PM | Action by: Ravuth
Mod edited
'Sources and References'
December 2023
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17 Dec 2023, 10:51PM | Action by: Ravuth
Attribute change
'Description changed.'
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15 Dec 2023, 11:22AM | Action by: Ravuth
Attribute change
'Description changed.'
September 2023
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23 Sep 2023, 2:57PM | Action by: Ravuth
Changelog added
'Change log added for version 5.4'
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- Mod page activity
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April 2025
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02 Apr 2025, 2:20AM | Action by: GabeG09
Tracked
'BallistX - Internal and External Ballistics'
March 2025
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30 Mar 2025, 12:34AM | Action by: onionring17
Tracked
'BallistX - Internal and External Ballistics'
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13 Mar 2025, 7:19AM | Action by: Leumasnellahsirap
Untracked
'BallistX - Internal and External Ballistics'
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12 Mar 2025, 3:37PM | Action by: Leumasnellahsirap
Tracked
'BallistX - Internal and External Ballistics'
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08 Mar 2025, 4:53PM | Action by: pandapancakes37
Endorsed
'BallistX - Internal and External Ballistics'
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04 Mar 2025, 6:11AM | Action by: TheBaconCannon
Tracked
'BallistX - Internal and External Ballistics'
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01 Mar 2025, 10:46PM | Action by: Scorpion6276
Endorsed
'BallistX - Internal and External Ballistics'
February 2025
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28 Feb 2025, 5:49AM | Action by: waffles754
Untracked
'BallistX - Internal and External Ballistics'
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28 Feb 2025, 5:01AM | Action by: waffles754
Tracked
'BallistX - Internal and External Ballistics'
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20 Feb 2025, 3:31PM | Action by: darakarcana
Tracked
'BallistX - Internal and External Ballistics'
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20 Feb 2025, 2:05PM | Action by: monkkeee1234
Endorsed
'BallistX - Internal and External Ballistics'
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19 Feb 2025, 11:18PM | Action by: SrMyster
Tracked
'BallistX - Internal and External Ballistics'
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18 Feb 2025, 2:56PM | Action by: NoGameNoKife
Tracked
'BallistX - Internal and External Ballistics'
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15 Feb 2025, 10:29AM | Action by: Ripper2894
Endorsed
'BallistX - Internal and External Ballistics'
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13 Feb 2025, 11:18PM | Action by: GolemMonk
Endorsed
'BallistX - Internal and External Ballistics'
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13 Feb 2025, 2:10PM | Action by: opendooor
Tracked
'BallistX - Internal and External Ballistics'
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12 Feb 2025, 12:17AM | Action by: MrSamurai98x
Untracked
'BallistX - Internal and External Ballistics'
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09 Feb 2025, 2:24AM | Action by: Htchn
Endorsed
'BallistX - Internal and External Ballistics'
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07 Feb 2025, 4:53PM | Action by: CI77891
Endorsed
'BallistX - Internal and External Ballistics'
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06 Feb 2025, 12:02AM | Action by: fallout4gamesE
Tracked
'BallistX - Internal and External Ballistics'
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