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Lets you reload your magazine with a round chambered.
Once you load your magazine and chamber a round, there is room for another round in the mag. This mod allows another round to be loaded in the mag only if a round is already chambered. This includes tube magazines - anything pump or lever action has a tube magazine.
It might not make much of a difference with a 30 round magazine but if you've got a 7-round .45 and eight enemies are coming at you, it might be just enough. But, also, realism.
Don't know the requirements... probably NVSE and maybe JIP - need to go compare all the functions.
I've got the scripting about where I want it. Mostly. So the mod works. But the default animations chamber a round with every reload which is not visually correct nor is the extra time it takes to do so correct. I need to cut off the second half of the reload animation when a round is already chambered. I haven't done animation work yet but I will. I'm not really sure what is permissible in regards to editing and uploading game anims. If anyone wants to contribute reload anims with the lever/rack/pump parts removed, it would get this mod finished quicker. Otherwise, I'll get to it.-- maybe setWeaponReloadAnim, SkipAnim
This mod uses a couple form lists to determine if there should be an option to add another round. If you have a custom weapon you want to add, either edit this mod and add your weapon to ActionLoadList or AutoLoadList, or add your own Action/AutoLoadList form to your own mod and use a merged patch.
Compatibility - a bit tricky.. saves the mag size the first time an action/autoloader is equipped. If another mod changes this, OITP will lock itin forever (can use console to fix). More compatibility stuff later
Installation - install it