How does this handle situ ations like the Primm convicts? If I treat their injuries with Doctors Bags does it function as an alternat ive ot killing them?
Had a crash during the Nipton ambush, the one with the traffic cone mines. Was shooting them when suddenly game CTD'd. Crashlogger plugin brought up humanize brutalize when i checked what happened
same i crash once in a while when npcs go down in a shooting, maybe not compatible with some mod i have installed OR load order, I'm using wildcard TTW AWW WELL ;( :(:( this mod is essential when using all these together super realistic .
Hey Dude, no Idea really what could trigger such error. Memory issues would be my first shot. I've never use TTW but I guess it shouldn't make much difference (no idea if Wildcard TTW mod is another mod, etc).
POSSIBLY LOAD ORDER OR MOD CONFLICT ?? [im using Wild Card TTW]
.once i disable this mod, i tested it a couple times with out it no crash when shooting NPCs
I found the original mod Near Death lacks features this mod has BUT NO MORE CRASHING and i still get the cool NPCs wounded on the floor effect for those who use WILD CARD TTW OR EXPERINCING CRASHES . i recommend using the original mod and pairing it with Agonize and with all these to get the ultimate killer reactions! Props to the mod author i hope you keep updating this.
wabbajack, the mod pack creator took down the instruction's from nexus due to ppl complaining alot , it still available in unofficial fallout nv mod packs in the wabbakack menu, i can help you through the process, TTW VERSION 3.3.2 for wildcard ttw IT is a must for that mod pack to work, or just download Wild Card NV the regular version
Thanks! Doesn't Rex poison effect fade after some time? Also this mod gives you the chance of applying antivenom (as long as you have it in inventory).
I want to congratulate Gogutier for the excellent work in creating these mods that offer us a whole range of new possibilities and situations within the game.
Now my questions, first I noticed that in the last update of Idle Variety was added a compatibility for Humanize-Brutalize. so in this case the problem that was said in the description regarding the Idle Variety and the Humanize-Brutalize has been corrected?.
And my last question, your mods are compatible with Live Dismemberment? , I even checked FNVEdit and didn’t see any conflict but still I’m a little unsure about installing Live Dismemberment, if anyone can confirm I would be very grateful.
I just checked the new version of Idle Variety and looks like in workng fine with Humanize-Brutalize. So yeah the instructions in the description are no longer necessary!
Yeah, this mod is compatible with Live dismemberment. Usually they will die much faster though. If you want to see them agonizing for longer while dismembered, I suggest to activate the "weaklings" option in the config file.
How do i change the amount damage Mitchell's Virus does to enemies? Also, the virus works wonders, i wish there was a way to inject it without fighting, for example sneak behind an enemy and add virus to their inventory.
Hey! Mmm to change the virus damage you'll have to check in the code, it's hard-coded IIRC. I could add it as a config option in the future.
I think I could add the option to inject the virus to sleeping NPC's. Sneaking behind an enemy would be nice as well if a find a good anim for that. I'll add it to my to-do list.
Is there a way to keep enemies alive/heal them but keep them incapacitated on the ground? I was trying to use this during a portion of the game where I didnt want to kill the enemies (escaping Vault 101). But they would usually die eventually, or otherwise if I gave them a stimpack theyd get up and keep attacking me. I just want to keep them incapacitated, or at least for longer, but their health not be so low that they will bleed out in 2 minutes. If this isnt a thing and could be added, I think that would be a great choice to have as well, because then the mod could more directly help with pacifist plays as well.
Absolutely love the mod by the way. So immersive. And I have it mixed with madaces ragdolls and psychors animations. So if I land a killing blow without agonizing them, it uses one of ragdolls animations, but if I happen to get them low enough, they agonize and I get the options. So I get the best of both worlds.
I'm tempted to try this combo with Live Dismemberment as well, but I heard that LD makes your companions very easy to kill which I would not want.
But yes, the combo of Agonizer and Humanize-Brutalize provides an amazing new aspect to combat. Adds variety to the gameplay, and it honestly feels vanilla quality because it accommodates both helping and hurting them, and on different levels. Perfect for roleplaying. Honestly amazing mod.
Only issue I have is there us a ciik animation of some of the enemies where they slowly kneel down being hurt, but then there is an awkward transition when they pop into the laying down position. If there could be a transition it would be amazing.
Yeah, there aro two ways to keep them incapacitated and alive for longer. The fist is simply knocking them down, and they'll stay like that for a while, they will loose health on a minor rate.
The other long-term option is to use a leahterbelt to apply a tourniquet on them. All you need is to have a leatherbelt on inventory. With tourniquet apllied, NPC's will stay in agonizing mode but will not loose any health. Some NPCs can even apply the tourniquet on themselves if they have a leatherbelt on inventory.
As for the animation transitions, yeah some of them are very rough, but I can't find any other way to mix them using only vanilla anims :/
I play with LD mod and the result is great IMO, they die more often but sometimes you can perform surgery on them and keep them alive for a while.
434 comments
If you perform surgery on them, they might switch sides and become your ally.
2C | 0x317F3CC0 | 0x0101C794 ==> Class: TESForm: FF002196 - Name: "" - Temp Form
2F | 0x2150BCE0 | 0x01037094 ==> Class: Script: E1000ADE - Name: "HumanizeBrutalizeBEScript" - Plugin: HumanizeBrutalize.esp
35 | 0x3C1F5800 | 0x01086A6C ==> Class: Character: 0016120C - Name: "VERT2NiptonAmbushViper02REF" - Plugin: FalloutNV.esm, Baseform FF001B25 - Name: "" - Temp Form
36 | 0x2B2D8F00 | 0x0106847C ==> Class: TESPackage: E1000DC6 - Name: "HumanizeBrutalizeAIPack" - Plugin: HumanizeBrutalize.esp
3B | 0x3C1F5800 | 0x01086A6C ==> Class: Character: 0016120C - Name: "VERT2NiptonAmbushViper02REF" - Plugin: FalloutNV.esm, Baseform FF001B25 - Name: "" - Temp Form
3D | 0x2150BCE0 | 0x01037094 ==> Class: Script: E1000ADE - Name: "HumanizeBrutalizeBEScript" - Plugin: HumanizeBrutalize.esp
98 | 0x5696B2C0 | 0x010CB45C ==> Class: hkCharControllerShape
A2 | 0xA4EFF980 | 0x010CA330 ==> Class: hkScaledMoppBvTreeShape
D4 | 0x5696B2C0 | 0x010CB45C ==> Class: hkCharControllerShape
DE | 0xAFAA6550 | 0x010CE370 ==> Unhandled: hkpTriSampledHeightFieldCollection
No idea if you know what any of this means but I hope it helps, might be on my end who knows
Edit: seems to only have been the one time, very weird
Dramatic Staggering https://www.nexusmods.com/newvegas/mo...
Fetal Position Skeleton https://www.nexusmods.com/newvegas/mo...
Awesome Crippling Effects 2 - DANCING RAGDOLLS VERSION (Important) https://www.nexusmods.com/newvegas/mo...
.once i disable this mod, i tested it a couple times with out it no crash when shooting NPCs
I found the original mod Near Death lacks features this mod has BUT NO MORE CRASHING and i still get the cool NPCs wounded on the floor effect for those who use WILD CARD TTW OR EXPERINCING CRASHES . i recommend using the original mod and pairing it with Agonize and with all these to get the ultimate killer reactions! Props to the mod author i hope you keep updating this.
Dramatic Staggering https://www.nexusmods.com/newvegas/mo...
Fetal Position Skeleton https://www.nexusmods.com/newvegas/mo...
Awesome Crippling Effects 2 - DANCING RAGDOLLS VERSION (Important) https://www.nexusmods.com/newvegas/mo...
Now my questions, first I noticed that in the last update of Idle Variety was added a compatibility for Humanize-Brutalize. so in this case the problem that was said in the description regarding the Idle Variety and the Humanize-Brutalize has been corrected?.
And my last question, your mods are compatible with Live Dismemberment? , I even checked FNVEdit and didn’t see any conflict but still I’m a little unsure about installing Live Dismemberment, if anyone can confirm I would be very grateful.
I just checked the new version of Idle Variety and looks like in workng fine with Humanize-Brutalize. So yeah the instructions in the description are no longer necessary!
Yeah, this mod is compatible with Live dismemberment. Usually they will die much faster though. If you want to see them agonizing for longer while dismembered, I suggest to activate the "weaklings" option in the config file.
Also, the virus works wonders, i wish there was a way to inject it without fighting, for example sneak behind an enemy and add virus to their inventory.
I think I could add the option to inject the virus to sleeping NPC's. Sneaking behind an enemy would be nice as well if a find a good anim for that. I'll add it to my to-do list.
Thanks for the suggestion!
If this isnt a thing and could be added, I think that would be a great choice to have as well, because then the mod could more directly help with pacifist plays as well.
Absolutely love the mod by the way. So immersive. And I have it mixed with madaces ragdolls and psychors animations. So if I land a killing blow without agonizing them, it uses one of ragdolls animations, but if I happen to get them low enough, they agonize and I get the options. So I get the best of both worlds.
I'm tempted to try this combo with Live Dismemberment as well, but I heard that LD makes your companions very easy to kill which I would not want.
But yes, the combo of Agonizer and Humanize-Brutalize provides an amazing new aspect to combat. Adds variety to the gameplay, and it honestly feels vanilla quality because it accommodates both helping and hurting them, and on different levels. Perfect for roleplaying. Honestly amazing mod.
Only issue I have is there us a ciik animation of some of the enemies where they slowly kneel down being hurt, but then there is an awkward transition when they pop into the laying down position. If there could be a transition it would be amazing.
Yeah, there aro two ways to keep them incapacitated and alive for longer. The fist is simply knocking them down, and they'll stay like that for a while, they will loose health on a minor rate.
The other long-term option is to use a leahterbelt to apply a tourniquet on them. All you need is to have a leatherbelt on inventory. With tourniquet apllied, NPC's will stay in agonizing mode but will not loose any health. Some NPCs can even apply the tourniquet on themselves if they have a leatherbelt on inventory.
As for the animation transitions, yeah some of them are very rough, but I can't find any other way to mix them using only vanilla anims :/
I play with LD mod and the result is great IMO, they die more often but sometimes you can perform surgery on them and keep them alive for a while.
Thanks for the suggestions!