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gogutier

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434 comments

  1. tnu
    tnu
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    How does this handle situ ations like the Primm convicts? If I treat their injuries with Doctors Bags does it function as an alternat ive ot killing them?
    1. gogutier
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      what?

      If you perform surgery on them, they might switch sides and become your ally.
  2. xlRavenlxReal
    xlRavenlxReal
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    I'm looking for a mod that allows the player to execute a fatigue-induced unconscious NPC. Does this mod cover this circumstance?
    1. gogutier
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      Excecute them how? In this mod you would have to wait for them to wake up and then brutalize them.
    2. BigLittleBigMan
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      just shoot them?
    3. STMsystem801
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      can't remember which fatigue mod in NVEC does it, but this is a perk you can gain on level up or enable in the MCM. 
  3. NSFJCDenton
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    Had a crash during the Nipton ambush, the one with the traffic cone mines. Was shooting them when suddenly game CTD'd. Crashlogger plugin brought up humanize brutalize when i checked what happened

    2C | 0x317F3CC0 | 0x0101C794 ==> Class: TESForm: FF002196 - Name: "" - Temp Form
    2F | 0x2150BCE0 | 0x01037094 ==> Class: Script: E1000ADE - Name: "HumanizeBrutalizeBEScript" - Plugin: HumanizeBrutalize.esp
    35 | 0x3C1F5800 | 0x01086A6C ==> Class: Character: 0016120C - Name: "VERT2NiptonAmbushViper02REF" - Plugin: FalloutNV.esm, Baseform FF001B25 - Name: "" - Temp Form
    36 | 0x2B2D8F00 | 0x0106847C ==> Class: TESPackage: E1000DC6 - Name: "HumanizeBrutalizeAIPack" - Plugin: HumanizeBrutalize.esp
    3B | 0x3C1F5800 | 0x01086A6C ==> Class: Character: 0016120C - Name: "VERT2NiptonAmbushViper02REF" - Plugin: FalloutNV.esm, Baseform FF001B25 - Name: "" - Temp Form
    3D | 0x2150BCE0 | 0x01037094 ==> Class: Script: E1000ADE - Name: "HumanizeBrutalizeBEScript" - Plugin: HumanizeBrutalize.esp
    98 | 0x5696B2C0 | 0x010CB45C ==> Class: hkCharControllerShape
    A2 | 0xA4EFF980 | 0x010CA330 ==> Class: hkScaledMoppBvTreeShape
    D4 | 0x5696B2C0 | 0x010CB45C ==> Class: hkCharControllerShape
    DE | 0xAFAA6550 | 0x010CE370 ==> Unhandled: hkpTriSampledHeightFieldCollection

    No idea if you know what any of this means but I hope it helps, might be on my end who knows

    Edit: seems to only have been the one time, very weird
    1. gogutier
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      No idea man :/
    2. NSFJCDenton
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      Turns out it wasnt just the one time unfortunately, im starting to have crashes mid combat once someone goes down. not sure why
    3. halfbaked101
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      same i crash once in a while when npcs go down in a shooting, maybe not compatible with some mod i have installed OR load order,  I'm using wildcard TTW AWW WELL ;( :(:( this mod is essential when using all these together super realistic .

      Dramatic Staggering https://www.nexusmods.com/newvegas/mo...

      Fetal Position Skeleton https://www.nexusmods.com/newvegas/mo...

      Awesome Crippling Effects 2 - DANCING RAGDOLLS VERSION (Important)
      https://www.nexusmods.com/newvegas/mo...
    4. gogutier
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      Hey Dude, no Idea really what could trigger such error. Memory issues would be my first shot. I've never use TTW but I guess it shouldn't make much difference (no idea if Wildcard TTW mod is another mod, etc).
    5. halfbaked101
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      POSSIBLY LOAD ORDER OR MOD CONFLICT ?? [im using Wild Card TTW]
       
      .once i disable this mod, i tested it a couple times with out it no crash when shooting NPCs

      I found the original mod Near Death lacks features this mod has BUT NO MORE CRASHING and i still get the cool NPCs wounded on the floor effect for those who use WILD CARD TTW OR EXPERINCING CRASHES . i recommend using the original mod and pairing it with Agonize and with all these to get the ultimate killer reactions! Props to the mod author i hope you keep updating this.


      Dramatic Staggering https://www.nexusmods.com/newvegas/mo...

      Fetal Position Skeleton https://www.nexusmods.com/newvegas/mo...

      Awesome Crippling Effects 2 - DANCING RAGDOLLS VERSION (Important) 
      https://www.nexusmods.com/newvegas/mo...
    6. halfbaked101
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      its okay bro awesome mod too bad i couldn't get it to work with Wild Card TTW  ;(  the near death mod works fine for now.
    7. gogutier
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      Cool dude , one question though. Where can I download that Wildcard TTW? It's a modlist ?
    8. halfbaked101
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      wabbajack, the mod pack creator took down the instruction's from nexus due to ppl complaining alot  , it still available in unofficial fallout nv mod packs in the wabbakack menu, i can help you through the process, TTW VERSION 3.3.2 for wildcard ttw IT is a must for that mod pack to work,  or just download Wild Card NV the regular version
    9. gogutier
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      Oh I see. Thanks for the answer!
  4. MonkeyDHoffy
    MonkeyDHoffy
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    "Hello, great mod! But is there a way to set it so that companions are not affected? Rex got poisoned and keeps dying, even if I heal him."
    1. gogutier
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      Thanks!  Doesn't Rex poison effect fade after some time? Also this mod gives you the chance of applying antivenom (as long as you have it in inventory).
  5. vargen14
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    Funny this is, A mechanic like this was intended for the game but was cut for being too much for the age rating if I remember correctly
  6. halfbaked101
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    ESPless pls !! :(
  7. :|
    1. gogutier
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      :O
  8. raysilva
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    I want to congratulate Gogutier for the excellent work in creating these mods that offer us a whole range of new possibilities and situations within the game.

    Now my questions, first I noticed that in the last update of Idle Variety was added a compatibility for Humanize-Brutalize. so in this case the problem that was said in the description regarding the Idle Variety and the Humanize-Brutalize has been corrected?.

    And my last question, your mods are compatible with Live Dismemberment? , I even checked FNVEdit and didn’t see any conflict but still I’m a little unsure about installing Live Dismemberment, if anyone can confirm I would be very grateful.
    1. gogutier
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      Hey, thanks! 

      I just checked the new version of Idle Variety and looks like in workng fine with Humanize-Brutalize. So yeah the instructions in the description are no longer necessary!

      Yeah, this mod is compatible with Live dismemberment. Usually they will die much faster though.  If you want to see them agonizing for longer while dismembered, I suggest to activate the "weaklings" option in the config file.
    2. raysilva
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      Thank you very much for answering and for the tip. Now I will have more confidence in what to do here on my modlist lol.
  9. Ozumat1
    Ozumat1
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    How do i change the amount damage Mitchell's Virus does to enemies? 
    Also, the virus works wonders, i wish there was a way to inject it without fighting, for example sneak behind an enemy and add virus to their inventory.
    1. gogutier
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      Hey! Mmm to change the virus damage you'll have to check in the code, it's hard-coded IIRC. I could add it as a config option in the future.

      I think I could add the option to inject the virus to sleeping NPC's. Sneaking behind an enemy would be nice as well if a find a good anim for that. I'll add it to my to-do list.

      Thanks for the suggestion!
    2. Ozumat1
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      Thank you for the amazing mod!
  10. cpatalic
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    Is there a way to keep enemies alive/heal them but keep them incapacitated on the ground? I was trying to use this during a portion of the game where I didnt want to kill the enemies (escaping Vault 101). But they would usually die eventually, or otherwise if I gave them a stimpack theyd get up and keep attacking me. I just want to keep them incapacitated, or at least for longer, but their health not be so low that they will bleed out in 2 minutes.
    If this isnt a thing and could be added, I think that would be a great choice to have as well, because then the mod could more directly help with pacifist plays as well. 

    Absolutely love the mod by the way. So immersive. And I have it mixed with madaces ragdolls and psychors animations. So if I land a killing blow without agonizing them, it uses one of ragdolls animations, but if I happen to get them low enough, they agonize and I get the options. So I get the best of both worlds. 

    I'm tempted to try this combo with Live Dismemberment as well, but I heard that LD makes your companions very easy to kill which I would not want. 

    But yes, the combo of Agonizer and Humanize-Brutalize provides an amazing new aspect to combat. Adds variety to the gameplay, and it honestly feels vanilla quality because it accommodates both helping and hurting them, and on different levels. Perfect for roleplaying. Honestly amazing mod. 

    Only issue I have is there us a ciik animation of some of the enemies where they slowly kneel down being hurt, but then there is an awkward transition when they pop into the laying down position. If there could be a transition it would be amazing. 
    1. gogutier
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      Hey! Thanks :) glad you like the mod.

      Yeah, there aro two ways to keep them incapacitated and alive for longer. The fist is simply knocking them down, and they'll stay like that for a while, they will loose health on a minor rate.

      The other long-term option is to use a leahterbelt to apply a tourniquet on them. All you need is to have a leatherbelt on inventory. With tourniquet apllied, NPC's will stay in agonizing mode but will not loose any health. Some NPCs can even apply the tourniquet on themselves if they have a leatherbelt on inventory.

      As for the animation transitions, yeah some of them are very rough, but I can't find any other way to mix them using only vanilla anims :/

      I play with LD mod and the result is great IMO, they die more often but sometimes you can perform surgery on them and keep them alive for a while.

      Thanks for the suggestions!