74 comments
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LockedStickyExcuse me, Mod Author, but I can't seem to wrap my head around the equation. Always had trouble with Maths at school, so my apologies. But how do I make it so that the sneak penalty at light's absence is at -20 instead of just -4?
So basically my goal is +20 sneak while in darkness vs -20 sneak while out of it, or the inverse is fine as well (-20, +5). -
I love the idea so much and the core ideas are there but someone needs to pick this back up and put some work in it. It's a bit bugged, which is fine on it's own, but the "it's a bit dim in doc mitchells house so you've no idea what your real sneak stat is" is so funny lol. I don't even know what kind of issues that could cause really. But like someone else suggested if you applied it to a different statistic (Isn't there temporary stat boosts for this sort of thing too? Couldn't you use that instead of the permanent stat or am I misunderstanding?)
Still though, this is the right direction and I mean it does work for what it's worth but I don't know if it's actually ready to be played yet. -
I don't see this mod showing up in MO2. Nor is this showing up in the HUD. What am I doing wrong?
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Criminally underrated mod, Thief game enjoyers are eating good. The icing on top would be to replace the sneak UI element with a dynamic light bar to represent your total sneak bonus or penalty rather than a flat number
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It was driving me CRAZY something was showing my sneak mod at 34 on doc mitchel. Took me ages to remember this mod since it is on my mod list for quite some time. Found it. Well... I can live with the sneak skill showing higher numbers sometimes...
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How does this mod perform alongside Cover Based Stealth Mechanics and Realistic Stealth Overhaul ESPless? I know all 3 are compatible but not sure how much they "compliment" each other, so to speak...
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Works Great with TTW (Capital and Mojave) - Also paired with Sweet Dynamic Detection System
For anyone wondering, I've been using this on TTW in the capital and Mojave for 150+hrs, it seems to work pretty flawlessly.
I don't play with any HUD enabled at all so I can't really speak for the sneak indicator but overall hiding in the shadows and dark rooms does seem to be better for detection.
FYI: Some of the lighting in the game is still weird though, I have noticed there are instances where it is pitch black, I can't see the floor it's that dark, so I have a sneak modifier of +18. But then I go somewhere like the Super-Duper Mart where there are big overhead lights and you can clearly see the color of an NPC's eyes from 50 meters it's so bright, and yet I get a sneak modifier of +16.
That's just Fallout being Fallout ¯\_(ツ)_/¯ -
Would this mod be cross compatible for fallout 3 with the FOSE Extension? Ive downloaded mods that change lighting, especially at night. Tired of getting gunned down from enemies i cant see.
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Will this work With Desert Natural Weathers?
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Question, would Simple Interior Lighting Overhaul work the same as ILO for this mod?
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I know this mod is almost a year old at this point, but I had an idea. I love the functionality of dynamic stealth based on how much light is on the player, but I would propose lowering NPC perception as opposed to a sneak modifier. 1. This would eliminate the bug where the modified sneak skill is applied on level ups and for skill checks, and 2. It would benefit players who have a sneak skill too high to make use of the sneak bonus whether they're max level or are using a stealth boy etc. I'm not experienced enough at modding to make this happen myself but I'd be down to try if you'd be willing to help or anything you'd be willing to let me use. Great mod!