This page was last updated on 12 November 2024, 11:40PM
Changelogs
Version 37
Add missing nullchecks to prevent crashes
Fix more possible crashes
Add move flag change event handlers
Version 36
Fix deadlock (freeze) which could happen in some instances
Version 35
Crash fix for PlayAnimationPath command
Version 34
Improve additive animations
Bug fixes
New commands related to additive animations
Version 33
Fix crashes
Add exports for requested internal kNVSE functions
Add B42 Loot to list of paths that use old broken anim time function
Version 32
Fix hook conflict with NVAC that would break partial reloads
Fix B42 Inject and Interact issues that relied on old broken behavior (these mods will still use the old buggy behavior but will work correctly in their own functionality)
Version 31
Fix bug where ants and other creatures would get a massive speedboost (and other issues related to actors)
Version 30
Fix crashes and memory leaks
Fixes a lot of animation bugs and kNVSE bugs (partial reloads, script keys, blending and more)
Add over 40 new script functions
Add new text keys
Optimized file loading on startup
Add support for loading from .BSA archives
Implemented additive animations
Version 20
Fix crash issue from last version
Version 19
Various bug fixes
Version 18
Fix vats, holster, invisible weapon issue for hitman's first person anims which use the respectEndKey text key for 1st person anims
Fix issues with pollCondition relating to non existing vanilla animations
Other stuff I'm forgetting
Version 17
Attempt to fix bug where moving while doing a long unequip anim in 1st person would mess up the holster position in 3rd person
Fix soundPath breaking after loading a game
Fix SetActorAnimationPath lambdas not capturing variables
Version 16
Fix crash issue on load for some people
Fix respectTextKeys not working
Fix polling in SetActorAnimationPath/JSON condition
Version 15
Fix issues with custom text keys on non-AnimGroupOverride anims
Version 14
Bug fixes
Version 13
Fix crash from vers. 12
Version 12
Fix kNVSE sets conflicting (JSON and file based sets) where instead of overriding JSON anims would get placed as variants
Fix JSON conditions not applying as a stack (previously it would only try to evaluate the first condition)
Boost startup AnimGroupOverride performance
Fix crash issues
Add scriptLine text key support
Allow kNVSE to override animations that were not shipped with the vanilla game (various handgrips, and specific hand type animations for example)
Version 11
Fix possible crash
Add new text key: blendToReloadLoop which fixes Reload Loop blending
Version 10
Fix crash in SetActorAnimationPath
Fix respectTextKeys issues
Version 8.0
Fix freezing/load time when a lot of anims were stored in AnimGroupOverride
Add a big number of new text keys for animators to utilize
Add engine fix for the looping reload issue: https://www.youtube.com/watch?v=Vnh2PG-D15A
Add engine fixes for other animation related bugs
More info can be found on mod page or on the GECK wiki
Version 5.0
Fix GECK crash
Fix animations for refs inside form lists
Version 4.0
Fix race specific animations
Version 3.0
Fix animation issues when two actors were playing the same animations.
Version 2.0
Fix SetActorAnimationPath
Fix movement stutter on locomotion
Allow JSON to handle all the other form types
Add support for Race specific animations
Add parameter to SetActorAnimationPath that switches the animation instantly if it's already playing
Fix sneak, swimming, power armor etc specific actor animations
Fix animation variants
Add support for sequential animation variants instead of random