When you travel from the strip to McCarran, an invisible collision mesh appears on the monorail used by the animated imposter, which prevents you from crossing and exiting the building. I tried fixing it but to no avail
*EDIT* Found a way to bypass it, although it's not a real fix but merely a workaround: I disabled through FNVEdit the trashbin and vending machine, this creates a narrow passage for the player. NPCs still get stuck because of the navmesh though
*EDIT#2* It can be fixed by modifying the animated mesh's collision, I just moved it a little bit with nifskope and it works perfectly. Took me a while to figure it out though..
I had to modify meshes created by Amaccurzer0 - unfortunately I don't have permission from him to upload patches for his mods.. I already asked him permission to modify his monorail mod to make it compatible with Enhanced Movement but he hasn't replied yet, I think he doesn't check comments and his private messaging is disabled so no way to upload it unless I wanna get banned. I'm sorry, wish I could help.
There appears to be a missing texture for the gate mesh. If I had to wager a guess its a FO3 texture you carried over? Doesn't appear to be working properly since it doesn't look like its actually in the download
for those who have the error of the mission to defuse the bomb, please know that the error is caused by the mod of AmaccurzerO: Camp McCarran Animated Monorail. if you have Monorail Station Rebuild, when you do the quest deactivate both prugins which would be. -Monorail Station Rebuild -NVxMcCarranMonorailAnimation MSR-Animated monorail patch. After doing this the steps to avoid errors are: 1. Talk to Curtis to activate the search markers. 2. Talk to Boyd to find out about the tower and to get the entry codes and entry time. 3. Do NOT talk to Curtis. Go out to the strip where you can see the tower door (DO NOT enter!), hide and wait until after midnight (it seems best to crouch by the plane). 4. Wait until you see Curtis enter and follow him in. Listen to the ENTIRE transmission before talking to him, this will trigger the monorail bomb sequence. 5. Kill Curtis, find him and take the activation codes. 6. Go to the monorail track, get on the train, the bomb is in the ventilation duct next to the door on the left (sometimes the car may disappear but the duct is visible). Use the code or the science/35 explosives to deactivate. 7. NOW you can talk to Hsu to finish the mission and get a reward. After completion you can re-activate the mod without any problem. However, I would recommend a quick trip to a distant location and back to avoid ctd. Translated with www.DeepL.com/Translator (free version)
I'm going to reinstall this and attempt to run it, because the first time I did, it caused several major game crashes and glitches when i tried to enter the station via the strip, or enter into the McCarran Airport terminal itself. Can't exactly tell you what the issue was, but here's to hoping i can get it to work.
Now I cannot complete the mission to defuse the bomb in the monorail, the dialogue about the successful completion of the mission simply does not appear. I just can't report the completion of the mission and it will remain with me in Pip-Boy forever.
It's not my mod what is causing you trouble, this mod doesn't touch anything about the quest, only moves away the bomb to their new position. I checked right now and I didn't find any problem with completing the quest.
In any case, and only If you want, send me your save and I'll check if there's something wrong.
I have a bunch of mods besides yours, so yes, maybe the problem is not in your mod. There was also the NV Monorail Project and Camp McCarran Animated Monorail, is your mod compatible with them?
Hi OptareDelta, first thanks to try to add a lorefriendly mod for the monorail station, I have a doubt: Is it your mod compatible with The Strip Open mod? https://www.nexusmods.com/newvegas/mods/38056
Yes, I tried and I'm using it with my mod, technically is compatible but it needs an easy fix to avoid a huge conflict with the animated monorail script. I've already done the fix, but I need to contact with AmaccurzerO to ask for permissions so I can upload the patch.
Heads up concerning navmeshes. They don't work properly in ESPs, it's better to make the mod an ESM (I read that you could just open your mod with xEdit and flag it as an esm without renaming it but I can't confirm that this works).
Yeah this might fix some of the issues you're having Mr Optare, good mod by the way. I hope you continue to expand on it, if you haven't already maybe add some ncr civillian engineers create a schedule for engineers present at mccarran to carry out a rountine inspection with clipboards. - Possibly add a new barracks interior/security office at the monorail exterior station? engineers can relax around there.
23 comments
1) Download Mod Organizer 2 (because all the mods are made for Mod Organizer 2)
2) Download Monorail Station Rebuild
3) Put the mod on Mod Organizer 2
And normally everything works 😀
When you travel from the strip to McCarran, an invisible collision mesh appears on the monorail used by the animated imposter, which prevents you from crossing and exiting the building. I tried fixing it but to no avail
*EDIT* Found a way to bypass it, although it's not a real fix but merely a workaround: I disabled through FNVEdit the trashbin and vending machine, this creates a narrow passage for the player. NPCs still get stuck because of the navmesh though
*EDIT#2* It can be fixed by modifying the animated mesh's collision, I just moved it a little bit with nifskope and it works perfectly. Took me a while to figure it out though..
if you have Monorail Station Rebuild, when you do the quest deactivate both prugins which would be.
-Monorail Station Rebuild
-NVxMcCarranMonorailAnimation
MSR-Animated monorail patch.
After doing this the steps to avoid errors are:
1. Talk to Curtis to activate the search markers.
2. Talk to Boyd to find out about the tower and to get the entry codes and entry time.
3. Do NOT talk to Curtis. Go out to the strip where you can see the tower door (DO NOT enter!), hide and wait until after midnight (it seems best to crouch by the plane).
4. Wait until you see Curtis enter and follow him in. Listen to the ENTIRE transmission before talking to him, this will trigger the monorail bomb sequence.
5. Kill Curtis, find him and take the activation codes.
6. Go to the monorail track, get on the train, the bomb is in the ventilation duct next to the door on the left (sometimes the car may disappear but the duct is visible). Use the code or the science/35 explosives to deactivate. 7. NOW you can talk to Hsu to finish the mission and get a reward.
After completion you can re-activate the mod without any problem.
However, I would recommend a quick trip to a distant location and back to avoid ctd.
Translated with www.DeepL.com/Translator (free version)
I just can't report the completion of the mission and it will remain with me in Pip-Boy forever.
In any case, and only If you want, send me your save and I'll check if there's something wrong.
There was also the NV Monorail Project and Camp McCarran Animated Monorail, is your mod compatible with them?