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XLightningStormL

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Ohyeahhbob12

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82 comments

  1. Ziomster04
    Ziomster04
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    Dude, thanks for creating this mod! Not only did you add classic Fallout floaters, they are also the real deal. They kicked my ass. They forced me to use a new strategy and set up a trap when fighting a large group of them, near the Blackrock Mountain crater. This was one of my favorite / most memorable moments of my current playthrough. Endorsed!
    1. Cruor34
      Cruor34
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      I know this post is 3 1/2 years old, but this is the CORRECT attitude to have for any quest/creature mod. Not "oh my God the enemy made me put effort in and expend ammo and hurt my companion! Too hard uninstalled" 
  2. Sarcasm
    Sarcasm
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    Unfortunately I find this mod unusable because the floater's head has no collision over fully half its mesh. An absolutely huge portion can be shot through with no hit registered, including the biggest portion of the middle of the head.

    Their health and damage being higher than a Deathclaw is very silly, but that can be fixed easy in FNVEdit. The broken hitbox cannot (to my knowledge). It's a shame, this could be a great mod for adding a classic enemy back into the game.
    1. Cruor34
      Cruor34
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      Your first point is absolutely an issue. Your second point isn't. The game is joke-level easy, and the monsters need to be harder. It's likely the modder tuned the Floaters to be in line with mods that buff enemies to be more of a challenge. 
  3. SIGMAKillionaire
    SIGMAKillionaire
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    I don't know if it's intended but in my game Floaters are extremely bullet sopngy and not very fun to fight. If they had much less health I would keep it but ngl a bunch of them didn't stop killing my dear E-DE so I uninstalled.
    1. Cruor34
      Cruor34
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      I am trying my absolute best to keep it nice, but I can't stand people who think like you do. Oh, dear me, God forbid an enemy takes effort to kill! The horror! The VAST majority of enemies in this game (especially Robots) are far too weak. I have the OPPOSITE problem with most quest/creature mods, I have to edit them to be a challenge. I looked at the stats for the floaters and I was like WOW! I can actually play this one as it comes without editing it to be harder? NICE!

      In all seriousness, MORE mods that add enemies need to be balanced around a decked out, well designed player character. 
  4. Nick0710
    Nick0710
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    Opened up the Geck and saw the floater variants have 500, 600, and 800 hp. no wonder the -50 hp update felt like nothing, lmao. thats as much as deathclaws.
  5. Vicelover101
    Vicelover101
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    does it make conflict with ttw?
  6. Pcito
    Pcito
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    i've never understood what are the floaters supposed to be
    1. pairsen
      pairsen
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      They're flatworms
  7. CarlZee
    CarlZee
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    The Floaters are way too powerful for how many there are. These guys have 500 health and do 200 damage, and you expect me to fend off a dozen of them??
    1. spoonsandvich
      spoonsandvich
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      • 13 kudos
      Git gud
    2. HaxorusBlack
      HaxorusBlack
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      You can just edit their stats in FNVedit. Otherwise, it makes sense they're strong, they were obnoxious in FO1 and 2.
    3. ArtlasModGuy
      ArtlasModGuy
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      • 8 kudos
      i agree that they are extremely bullet spongy, i drastically lowered their HP and damage to make them on par with centaurs, the default settings had them comparable to DEATHCLAWS, which is insane
    4. Chupacabra31
      Chupacabra31
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      The perception of strong hard to defeat enemies in FPS real time action games compared to turn based combat is entirely different! It doesn't really work that well in an FPS games, it just makes it annoying...in turn based combat even with enemies with that many hit points you have chance to hide, plan your strategy, stop and think what to do next, which item to use etc by using your limited action points, so that you wouldn't feel overrun very quickly for as long as your character is strong enough to combat these things on the first place, but in FPS game like New Vegas it just becomes annoying too fast you get overrun either way whether you are strong or not and you just keep shooting the damn thing that approaches you at the speed of light and it just won't go down, which result in you getting inevitable damage up close because there is no chance to dodge, stop and think, plan etc...like in classic isometric Fallouts!...and the novelty wears off in less than just a couple encounters...Enemies like these do not fit games like FNV, especially with such a clanky old engine, that isn't tailored well for combat anyway! Unless it's a boss fight against single enemy, which is entirely different story then...
  8. CarminaMora
    CarminaMora
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    Mods like these makeup for how unusable Monster Mod is. Something I used to not be able to play without, higher quality smaller mods like this are perfect! Personally, I absolutely love how challenging they are, thank you for this mod! : )
  9. SCARaw
    SCARaw
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    Good mod, but ugly monsta
  10. Martianwolf
    Martianwolf
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    Is anyone else experiencing texture issues with the floaters?
    1. Muggzee
      Muggzee
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      I figured it out. I noticed the file sizes were different. The one below is just an update, not the complete package. Download the one on top, then the one below manually and overwrite.
    2. Martianwolf
      Martianwolf
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      As I stated in the bug reports reply section, how do I overwrite it?
    3. Muggzee
      Muggzee
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      The main file is the one on top. The file below is an update. Drag and drop the contents from the update file into the main file, and you should get a prompt to overwrite. Click yes, and the Floaters should be normal.
    4. ArtlasModGuy
      ArtlasModGuy
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      • 8 kudos
      bit weird to release an update like that ngl