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PushTheWinButton

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141 comments

  1. IXREDMENACEXI
    IXREDMENACEXI
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    Do you happen to know the script you used to keep the NPCs from disappearing after leaving the Lucky38 for the first time

    I wanna make a custom version with no new npcs just the defaults so they dont disappear
  2. IXREDMENACEXI
    IXREDMENACEXI
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    Oh, I noticed this seems to fix the issue where they stop going into buildings and stuff like before you go in the lucky 38 in the base game almost everyone is disabled
    1. Probably because the PCB calls were commented out so things aren't forcibly being unloaded when the script is run. 
    2. IXREDMENACEXI
      IXREDMENACEXI
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      Is that a easy fix maybe? Im not sure what the PCB Calls are for anyways
    3. Like I said. PCB will force the game to unload things that are in memory. This can lead to bugs which is why I removed them from the mod. 
    4. IXREDMENACEXI
      IXREDMENACEXI
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      oh okay thank you, I just realized I thought you replied to my other comment on a issue I was having with the npcs spawning on the other sections and having to walk to the one the player is in whoops.
    5. I read it, but I honestly have no idea about why that would happen. 
    6. IXREDMENACEXI
      IXREDMENACEXI
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      yeah I couldn't figure it out either
  3. Sn4rk
    Sn4rk
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    Could you please restore NPCs at Freeside? Especially the bodyguards and drunkards
    1. deleted78355343
      deleted78355343
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      Uncut Wasteland already does that. 
    2. Sn4rk
      Sn4rk
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      It does, but only in the extra collection and extra collection version also adds unused stuff (which previously wasn't in the game, even without patches, like extra Vipers at Bonnie Springs or extra Fiends at South Vegas and I don't like it)
    3. deleted78355343
      deleted78355343
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      Sounds like a non-issue. But just use xEdit and copy the NPCs you want to a new esp or remove the stuff you don't want from the existing plugin.
    4. Sn4rk
      Sn4rk
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      It isn't an issue, more like a personal preference. Thanks for the tip!
      Also, how would I make FPGE work with it? It already has patches for the extra collection, but I'm not sure how it works, if it removes NPCs thanks to some scripts and how it does it under certain conditions
    5. IXREDMENACEXI
      IXREDMENACEXI
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      its still stuff they couldnt implement, like its still cut content just like uncut wasteland how do you know they werent in there originally?
  4. IXREDMENACEXI
    IXREDMENACEXI
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    Im not sure if the issue is this mod or just VNV but it seems to cause a small issue where they spawn on the other sections and have to walk their way to my section the player is in before behaving normally
  5. Bazrael
    Bazrael
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    Gotta figure out why a lot of my NPC's on the street don't have clothes and just walk around in pajamas. 
    1. PushTheWinButton
      PushTheWinButton
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      Well, that's a new one...
    2. MaximvsDread
      MaximvsDread
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      I don't know about that. I've played 1000s of hours in the 'BUG'thesda games and eeeverrry now and then some one always shows up naked...lol...
  6. Kilo64
    Kilo64
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    Really cool to see these cut NPCs get enabled again since other uncut mods don't enable them for whatever reason, but I ran into the same issue as others here where Billy Knight disappears when the mod is enabled.  Disabling the mod allows Billy Knight to appear again.  I also had issues with Mister Holdout disappearing too.  I am not sure what the conflict is as xEdit only shows conflicts with Simple Open Strip.  Pretty weird.
    1. PushTheWinButton
      PushTheWinButton
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      This mod does nothing related to Mister Holdout or Billy Knight. Any issue is caused by Simple Open Strip and the author of that mod needs to fix it. This only edits three scripts needed to move the uncut NPCs about. It's likely that Simple Open Strip edits those same scripts and does something it probably shouldn't.
    2. TimeBrain
      TimeBrain
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      I'm very curious why you won't make the requisite fix yourself. Would be especially nice if it ended up doing something it shouldn't and you fixed that.
    3. PushTheWinButton
      PushTheWinButton
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      Because I don't use Simple Open Strip and so don't care to.
    4. CyberGama
      CyberGama
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      So this mod is incompatible with Simple Open Strip, if that’s the case why not make it compatible?
    5. comatosedragon
      comatosedragon
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      @CyberGama  --  unless I am mistaken, both mods allow the use of user end patches, so there is nothing stopping you from doing that yourself.  When you finish, please share your hard work with the community.
    6. PushTheWinButton
      PushTheWinButton
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      It would require scripting to fix. The problem is that Simple Open Strip does not consider the vanilla region of the central Strip in its scripts. This was a design decision by that mod's author that has had unintended consequences. There’s nothing I can do about that.
  7. PaladinEzrah91
    PaladinEzrah91
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    can you please fix this mod to work with simple open strip. Missing NPCs. and other issues.
    1. StrigonsAce
      StrigonsAce
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      "If you are having issues with any NPCs disappearing, it is due to Simple Open Strip and not this mod."
    2. PushTheWinButton
      PushTheWinButton
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      No, it’s because Simple Open Strip doesn’t properly trigger the NPC regions when moving along the Strip. This mod just makes it obvious.
  8. CyberGama
    CyberGama
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    interesting mod but not worth the trouble
  9. deleted10552447
    deleted10552447
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    Strip Open and Freeside Open really did set so much back and limit people modding those areas. TSO has problems and FSO will more than likely break games. It's great to see people finally touching these areas again! This, Lightweight Strip Overhaul, and Casino Crowds really make New Vegas feel more alive.
    1. M1ke42
      M1ke42
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      if only there was a way to do what the "open" mods do but have those areas still compatible with any mods that change them. i would think removing load doors and merging mupltiple cells together into one wouldn't create any compatibiliy issues, i mean in theory everything is in the exact same space as before, just without load doors.
    2. megamike15
      megamike15
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      people do mod freeside. they  just tend to be incompatible with fso. 
    3. jedp15
      jedp15
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      I figure why let some unimportant aesthetic change (freeside/strip open mods) get in the way of far more important content mods. People try to force something that's unstable just bc it looks great - not worth it.
    4. Darole
      Darole
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      Actually those spaces are not in the same place.  I believe that the Strip is close to the same space, but Freeside is separate cells with actual load doors (teleport) to the other areas.  Combining them creates an entire different world space.  

      Although I don't understand the animosity toward the open mods.  They put things back as originally intended, and with a few tweaks really add to the game.
    5. TimeBrain
      TimeBrain
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      it's not an aesthetic thing, it's literally a console limitation ruining their creative vision.
    6. PushTheWinButton
      PushTheWinButton
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      Obsidian also didn't have the best grip of the engine. An open Strip was possible on console but they just messed up a lot with water LOD, poor scripting, and poor optimisation.
  10. AndarielHalo
    AndarielHalo
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    Safe to update mid-game?
    1. Why wouldn't it be?
    2. AndarielHalo
      AndarielHalo
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      Why is anything anything?


      EDIT:  Lmao I didn't even have it installed to begin with, nm