Hello Guys!. Version 1.1 was just uploaded. It's just a little update for the plugin. Originally the model was called SynetDismem.nif. I made the change to the last minute to Skynet and forgot to update the plugin. It should display properly now. Thanks to WebbProductions2020 for pointing it out
The robot is not a companion. It's an enemy that was placed in Repconn Headquarters with the purpose to showcase the model I created, so modders could have a quick view of how it looks and works inside the game, in case they are interested in including it in a project.
I would say you may want to add "Skynet cannot use weapon, and can only attack with laser attached to his arm" to the limitation, but I don't think NV players are gonna mind as they didn't necessarily played the second game enough to find that out for themselves.
Well, I was in the known that the vanilla Robobrains have only three attacks: Melee, Hand Laser and Head Mesmetron. Although if someone has got them to use player's weapons I'd like to know more about it
Hey, Prodli. If you're doing Fallout 1 Mr. Handy, are you going to make a separate model that could be put on display in the Repconn facility, perhaps as a Modders resource, too?
But more importantly, will you do anything modders resource related to the Tactics and Brotherhood of Steel games? I'd love to see how you'd handle them.
I like that idea Heremus! . That would make sene and be a nice addition to the Repconn Facility. Regarding other robots/creatures of Tactics and Brotherhood of Steel games, I'd love to give it a shot. I simply adore all Fallout robots
Sounds like fun Webb! By the way, thanks for pointing out the issue with the plugin. Originally the model was called SynetDismem.nif. I made the change to the last minute and forget to update the plugin. I just changed the reference and uploaded it.
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But more importantly, will you do anything modders resource related to the Tactics and Brotherhood of Steel games? I'd love to see how you'd handle them.