Fixed Inspect menu box not going away (Negative alpha values combo with DXVK+HDR issue)
For more info on 3rd person and per attachment support - refer to HOW TO USE readme file
List of unsupported weapons: Ranger Sequoia, Hunting Revolver, That Gun, 556 pistol, .45 SMG. Animations for them were never made, and placeholders were used.
Would it be easy to shift the minimalist info box to the right? I'm on 21:9 and would like it more offset and out of the way. I assume I could change a value in b42Inspect.xml to shift the info.
Edit: I figured it out for anyone also on 21:9 who wants to shift the info. In the b42Inspect.xml file. On line 6 change 300 to 150 and on line 8 change 1060 to 1870. Line 6 will move the default info to the left and line 8 will move the minimal info to the right. Keep in mind that line 6 acts like a base value for line 8. So if you want to change the value of line 6, you need to adjust line 8 by the same value in the opposite way.
if you want to change the vertical positioning of these, the same logic applies to y positioning. Line 16 is your base that will move both while line 18 moves just minimalist. I left these as default values.
I must say, I didn't think I would be as happy with this mod as I am.
this is really good, especially with some of the weapons which really have nice details in various mod weapons or even some of the vanilla weapons and you can see those details up close that's really cool🫶🏼❤️🔥
and I like this much that I hope you make one for melee weapons or someone else does or someone else have already😍
This doesn't work with TTW does it? asking just in case, maybe I did something wrong that's why it didn't work. I can access the mod through the MCM, it shows up, I set up the hotkeys, but nothing happens if I click them.
edit: it works, just doesn't support vanilla fo3 weapons
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Now requires kNVSE and ShowOff NVSE
For more info on 3rd person and per attachment support - refer to HOW TO USE readme file
List of unsupported weapons: Ranger Sequoia, Hunting Revolver, That Gun, 556 pistol, .45 SMG.
Animations for them were never made, and placeholders were used.
change a value in b42Inspect.xml to shift the info.
Edit: I figured it out for anyone also on 21:9 who wants to shift the info. In
the b42Inspect.xml file. On line 6 change 300 to 150 and on line 8
change 1060 to 1870. Line 6 will move the default info to the left and
line 8 will move the minimal info to the right. Keep in mind that line 6
acts like a base value for line 8. So if you want to change the value
of line 6, you need to adjust line 8 by the same value in the opposite
way.
if you want to change the vertical positioning of these, the same logic applies to y positioning. Line 16 is your base that will
move both while line 18 moves just minimalist. I left these as default values.
this is really good, especially with some of the weapons which really have nice details in various mod weapons or even some of the vanilla weapons and you can see those details up close that's really cool🫶🏼❤️🔥
and I like this much that I hope you make one for melee weapons or someone else does or someone else have already😍
This and TTW weapons compability like F3 Uniques fixes and stuff would literally make it perfect!
edit: it works, just doesn't support vanilla fo3 weapons
EDIT...this does work with fo3 guns...i thought it didnt after reading other posts. but after downloading, it works fine for me in TTW