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TriangleCity

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TriangleCity

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43 comments

  1. Mpriskotas
    Mpriskotas
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    Hummm...the so called Cattleman revolver, looks identical to the Colt .44 - .45 . It ejects empty shells and reloads from the gate on the right side. This mod makes it look like the eject and speed loader of a Smith & Wesson. Dirty Harry is reloading like what we see in the images here.
  2. NicotineCaffeine
    NicotineCaffeine
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    • 12 kudos
    I think it's an eyesore, but it's surely useful, considering that the reloadx takes almost a minute to reload.
  3. zacharyhombre
    zacharyhombre
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    i love you trying to make the 357 more viable but that reload is cursed my guy. the colt SAA cant do that unless you take the whole gun apart but regardless nice animation. it would work great with a colt navy or remington new model army.
    1. no it wouldn't. I own a colt navy and you cannot remove the cylinder like that. nor did people carry around spare cylinders for Remingtons. try taking the cylinder out after it's all fouled up from firing.  
  4. Lamuk
    Lamuk
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    well just absolutely ruin the single action revolver then why don't you.
    1. Dunehelm
      Dunehelm
      • member
      • 4 kudos
      Then don't download it?
    2. factual
  5. killer1010
    killer1010
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    • 2 kudos
    this would make sense if Fallout: New Vegas had a Nagant M1895 revolver. shame the reload sound doesn't sync up either. still, an interesting bit of cut content.
  6. ChugaRLol
    ChugaRLol
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    hello, I loved the mod but I have a problem with it, it turns out that the animation is not very compatible with wmx because if I let wmx be overwritten by this mod, it does not add the 3rd modification of the weapon and if I make wmx overwrite it the animation does not appear, I hope I have explained and be able to have a solution of this <3
  7. Aurum10000
    Aurum10000
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    This is real good since it mitigates the reload repition bug. Any chance you could make a file for Lucky?
  8. GamerFR2608
    GamerFR2608
    • member
    • 4 kudos
    if it isn't a bother, could you make a tutorial video on how to properly edit the reload animations + what to change in the weapon's meshes with NIFskope? I'd love to know how to do this so I can modify another weapon in mind
  9. spoonsandvich
    spoonsandvich
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    • 13 kudos
    the reload sound is delayed, can you fix it?
    1. walksalone11
      walksalone11
      • BANNED
      • 5 kudos
      cUrSeD
  10. bodieinsd
    bodieinsd
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    • 10 kudos
    Does this do the same thing to Lucky (the unique .357 revolver)?
    Anyway, nice work in sorting through the unused records, animations and misc. files!  These little things are very nice, and when similar "small" mods of uncut content are taken all together, it makes a cumulatively big difference!
    1. mihailis
      mihailis
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      It does not work on Lucky as is, at least not with my setup.  :(
      Of course, with 94 mods and without the patience to disable them systematically can't be sure it's not a conflict somewhere.
    2. spoonsandvich
      spoonsandvich
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      • 13 kudos
      yes, i can confirm it does not effect lucky
    3. mihailis
      mihailis
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      Good news, everyone!
      The trick that broccolimonster recommended below for the Sweet Revenge rifle works for Lucky. I used FNVEdit to change the reload animation in the YUP file and it is working without a hitch...so far, anyways.
    4. mihailis
      mihailis
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      As of the latest YUP update, the broccolimonster trick with reload M no longer seems to work on Lucky for me. Still works on regular .357s. Not sure if it is something in my load order or the update, but whatever. Pity, that fast reload made Lucky quite the weapon.