Lets see who finds fuel cell controller first and gets the car running. Publish the place here if you found one.
No peeking with FNVEdit and if you want to cheat you can get the Fuel Cell Controller with console command: player.additem HighwaymanFC
Or you can add new drivable Highwayman to the game with command: player.placeatme TFDCHighwayman
First one found by whothefcaresanyways1234(Solid name). This one is situated in third floor of Repconn HQ Top Floor. My idea behind this is that similar fuel controllers used in cars would have been used in robots and manufactured by Repconn. Little addition to lore and much more lore friendly than Bethesdas: "There are no drivable cars left. Published after FO2"
Second was found by RockJB. This is located at Repconn Test Site Rocket Lab Basement in a room where you can see the launch chamber. You will get there during the Come Fly With Me quest line.
I have made the car on purpose really fast. I like it being so quick that going full speed everywhere is not an option.
If you want to change it more to your liking there is a config file in config\thefrontier\tfdcTFDCHighwayman.ini There carspeed, power and boostpower define the speed and acceleration of the car.
Install "Fixed Standalone Frontier Cars (Reupload)" if you just want the cars and the compatibility to use this mod: https://rpghq.org/forums/viewtopic.php?t=2142
To anyone who wants the cars without needing the Frontier mod go here: https://rpghq.org/forums/viewtopic.php?t=2142 Name of standalone mod is: "Fixed Standalone Frontier Cars (Reupload)" I am glad the saint uploaded this masterpiece.
Does anybody else get attacked by random npcs when driving, no idea what causes it but it makes the mod unusable if I can't drive through goodsprings without easy pete attacking me for showing off my new ride
Can you make it standalone just so we don't have to download 10 GBs of content we may not want to tackle just to be able to drive this? I don't plan on playing The Frontier, but at the same time i want the vehicle, and downloading 10+ GBs for that is a waste of considerable space for my drive. Just use the minimum amount of files needed to make this work.
Would also love to have it use energy cells as fuel instead of the inaccurate gasoline we got from another mod.
This has been a topic for some time. The devs don't seem to make a stand alone vehicle mod for just NV without the Frontier attached. It does exist though, but you can't get it here and likely need to talk to other people to find it. But it is literally just the driving parts of Frontier without Frontier tagged in.
I found that "standalone" mod that has most crucial features besides few things from Frontier involving vehicles. This mod doesn't seem to work with it since there is no frontier.esm unless there is way to not ask for it which IDK. Complete layman, never made mods nor edit them. Casual.
Попробуйте с этим модом-https://www.playground.ru/fallout_new_vegas/file/fallout_new_vegas_upravlyaemye_avtomobili_ne_trebuyuschie_nalichie_fallout_the_frontier-1651586
Unfortunately, the guy responsible for the vehicles is a rather spiteful sort who semi-recently posted a video making fun of anyone who wanted the standalone, updated (including things like a proper first person camera) version of The Frontier's vehicle system, so I doubt that's going to happen. At least anytime soon.
The ONLY issue with this, is that it requires The Frontier, I would rather a Feral Mongrel come tear my ballsack off with its teeth than install The Frontier, f*#@ That.
I assume this one works with the Standalone Frontier Cars mod which simply adds all the cars without the need of the Frontier mod. Will try it today later. The mod I have mentioned can be found online not on Nexus Mods but on ModQ (or something like that cause I don't remmeber names well)
Couple things that would improve this mod, add repair thermic lances to the mojave, that would be pretty easy, I did it for my own game so anyone can do that, also making the car refuel using microfusion cells, in Fallout 2 the car didn't use gasoline so it would be more immersive if it used microfusion cells instead of Jerry Cans and it would remove the need to add Jerry Cans to the Mojave, but this would be harder to pull off so just placing Jerry Cans around the Mojave would be easier.
427 comments
No peeking with FNVEdit and if you want to cheat you can get the Fuel Cell Controller with console command:
player.additem HighwaymanFC
Or you can add new drivable Highwayman to the game with command:
player.placeatme TFDCHighwayman
First one found by whothefcaresanyways1234(Solid name). This one is situated in third floor of Repconn HQ Top Floor. My idea behind this is that similar fuel controllers used in cars would have been used in robots and manufactured by Repconn. Little addition to lore and much more lore friendly than Bethesdas: "There are no drivable cars left. Published after FO2"
Second was found by RockJB. This is located at Repconn Test Site Rocket Lab Basement in a room where you can see the launch chamber. You will get there during the Come Fly With Me quest line.
If you want to change it more to your liking there is a config file in
config\thefrontier\tfdcTFDCHighwayman.ini
There carspeed, power and boostpower define the speed and acceleration of the car.
https://rpghq.org/forums/viewtopic.php?t=2142
https://rpghq.org/forums/viewtopic.php?t=2142
Name of standalone mod is:
"Fixed Standalone Frontier Cars (Reupload)"
I am glad the saint uploaded this masterpiece.
Would also love to have it use energy cells as fuel instead of the inaccurate gasoline we got from another mod.
Thanks for reading.
This mod doesn't seem to work with it since there is no frontier.esm unless there is way to not ask for it which IDK.
Complete layman, never made mods nor edit them. Casual.
Спасибо, братан!
https://rpghq.org/forums/viewtopic.php?t=2142
Name:
Fixed Standalone Frontier Cars (Reupload)
https://rpghq.org/forums/viewtopic.php?t=2142
"Fixed Standalone Frontier Cars (Reupload)"