Hey, this mode is really fun, I do have a small bug fix for you. Currently, any critical hit, even ones done by random enemies in the distance, will play the TF2 crit sound. This causes a weird effect where you'll randomly hear the TF2 crit sound effect from a random firefight hundreds of feet away. Due to the volume not changing, it's loud compared to the normal gunfire sounds.
If you want to fix that and have the crit sound only occurring for players, you should change the line in your quest script to ?SetOnCriticalHitEventHandler TF2CritSoundScript 1 XMarker PlayerRef
I've started a couple new characters so far with this installed, and it doesn't seem to be working. I've got the requirements and installed through MO2, so I don't know why it wouldn't be working.
Does this affect the sneak crits? i know the desc. says they haven't been tested (I can test and come back) but if anyone else has already found out that would be much appreciated :)
edit: either I'm dumb or deaf but I couldn't get this mod to work
I’m assuming you mean JIP & NVSE? If so yeah, I even made sure the mod was correctly installed, tried deleting and Re-installing the mod as well nothing, I’m about finished my current play through so I’ll re-download it and try again then & I’ll get back to you
Right it works now on my new save, it's just a a tad bit quiet when fighting IMO & it's a little weird that you can hear it on any critical i.e. on other NPC's fighting each other as well but I can deal with that
Yeah, I was thinking of increasing the volume a little, it was too loud when I first tried it, so I probably overtuned it lol. And you're saying that other NPCs trigger the sound too? Does it sound far away or does the sound have no distance?
Good to know, I believe it's due to the event handler used (SetOnCriticalHitEventHandler) not detecting sneak attack criticals. Afaik there's not currently a way to check for sneak attack criticals? I could be wrong though.
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If you want to fix that and have the crit sound only occurring for players, you should change the line in your quest script to
?SetOnCriticalHitEventHandler TF2CritSoundScript 1 XMarker PlayerRef
Would you make a mod that replaces the death music with the dominated sound que? It would f*#@ing perfect dude lmao
edit: either I'm dumb or deaf but I couldn't get this mod to work
The installation is pretty simple, you just download it using your mod manager, and install.
Good to know, I believe it's due to the event handler used (SetOnCriticalHitEventHandler) not detecting sneak attack criticals. Afaik there's not currently a way to check for sneak attack criticals? I could be wrong though.