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Badbeef

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badbeef72

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22 comments

  1. virtuallyNA
    virtuallyNA
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    Hey, this mode is really fun, I do have a small bug fix for you. Currently, any critical hit, even ones done by random enemies in the distance, will play the TF2 crit sound. This causes a weird effect where you'll randomly hear the TF2 crit sound effect from a random firefight hundreds of feet away. Due to the volume not changing, it's loud compared to the normal gunfire sounds.

    If you want to fix that and have the crit sound only occurring for players, you should change the line in your quest script to
    ?SetOnCriticalHitEventHandler TF2CritSoundScript 1 XMarker PlayerRef
    1. badbeef72
      badbeef72
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      Apologies for the late reply. I won't be updating the mod, however you can upload your own updated version if you wish, and post the link here.
    2. Oryxbound
      Oryxbound
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      Gonna set this for myself, don't know the GECK/Creation Kit language but it's cool to see tips like this
  2. Sussyballs13
    Sussyballs13
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    random crits are fair and balanced
  3. AlexWingace
    AlexWingace
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    I've started a couple new characters so far with this installed, and it doesn't seem to be working. I've got the requirements and installed through MO2, so I don't know why it wouldn't be working.
    1. badbeef72
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      The sound effect is a bit quiet, have you tried testing it with your game volume turned up a little?
    2. AlexWingace
      AlexWingace
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      It's not the volume. I hear the crit sound, but it's the vanilla one still.
  4. Slavdrew20
    Slavdrew20
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    This is one of those mods that never in your life you would have thought to have but now that it exists YOU HAVE TO DOWNLOAD IT

    Would you make a mod that replaces the death music with the dominated sound que? It would f*#@ing perfect dude lmao
  5. AguycalledGuy
    AguycalledGuy
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    Does this affect the sneak crits? i know the desc. says they haven't been tested (I can test and come back) but if anyone else has already found out that would be much appreciated :)

    edit: either I'm dumb or deaf but I couldn't get this mod to work
    1. badbeef72
      badbeef72
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      What particular problem are you having?

      The installation is pretty simple, you just download it using your mod manager, and install.
    2. AguycalledGuy
      AguycalledGuy
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      sorry for the late reply, Yeah I downloaded it but when ever I get a crit either sneak or random I don't hear it at all
    3. badbeef72
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      Have you installed the dependencies as well? 
    4. AguycalledGuy
      AguycalledGuy
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      I’m assuming you mean JIP & NVSE? If so yeah, I even made sure the mod was correctly installed, tried deleting and Re-installing the mod as well nothing, I’m about finished my current play through so I’ll re-download it and try again then & I’ll get back to you
    5. AguycalledGuy
      AguycalledGuy
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      Right it works now on my new save, it's just a a tad bit quiet when fighting IMO & it's a little weird that you can hear it on any critical i.e. on other NPC's fighting each other as well but I can deal with that
    6. badbeef72
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      Yeah, I was thinking of increasing the volume a little, it was too loud when I first tried it, so I probably overtuned it lol. And you're saying that other NPCs trigger the sound too? Does it sound far away or does the sound have no distance?
  6. rheson
    rheson
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    I cant hear it
  7. "Random crits are fair and balanced"
  8. ShootyMans
    ShootyMans
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    hey, tried this out yesterday and i couldnt seem to hear the crit sound on a sneak.
    1. badbeef72
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      Good to know, I believe it's due to the event handler used (SetOnCriticalHitEventHandler) not detecting sneak attack criticals. Afaik there's not currently a way to check for sneak attack criticals? I could be wrong though.
    2. badbeef72
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      I just tested and it actually seems to work with sneak attack crits. I should probably increase the volume by a tad though because it's a bit quiet.
  9. DocBarnaky
    DocBarnaky
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    God-tier mod, I love this.
  10. lolwutyyy
    lolwutyyy
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