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Willy Dingas

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WillyDingas

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39 comments

  1. OrthodoxDion
    OrthodoxDion
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    It seems the mod has broken again? What the heck is going on? 
  2. Mightywarri0rr
    Mightywarri0rr
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    I like what this mod does but would it be possible to add something similar to scourge from fallout 4? This way we would be able to tweak the HP pool and damage resistances of every single npc ( Human and creatures) in the game separately, because  from what ive read this just seems to set every npc at a specific HP. A deathclaw should always have more hp than a human.
    1. OrthodoxDion
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      What I did is, I installed this mod and then made some changes in the GECK like making sure Deathclaws have more HP than everyone else. Load the GECK esp after this one
    2. Mightywarri0rr
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      I feel comfortable making edits in xEdit ( FNV or FO4) but Geck and Creation Kit i really dont know what im doing xD
    3. OrthodoxDion
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      I promise you it's really easy, if I did it anyone can xD it's just a matter of clicking on actors > creatures > abominations > finding deathclaws and changing the health value! just make sure to click save
    4. Mightywarri0rr
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      But its not only deathclaws, ill have to rebalance all the creatures, tweak skills ( Remove damage increases from Gun and energy weapons skills) etc... I was looking for something like Scourge+True Damage Combo for FNV. Although in FNV enemies generally have an ok amount of HP, the armor and damage resistances are the worst offenders in terms of spongyness I should probably use WillyDingas other mod, the one that rebalances the armors.
  3. gtnerd
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    Glad this mod got a much needed update, very underrated especially if you care about hardcore/realism gameplay :) sometimes it wouldn't apply the changes. It was very inconsistent, even while having it dead last in my plugin order. 
    1. OrthodoxDion
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      Glad I wasn't the only one who couldn't get it to work consistently
  4. OrthodoxDion
    OrthodoxDion
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    Can someone help me out? Regardless of what value I set the hit points base, the health of NPC's does not change. The ESP is last in my load order
    1. WillyDingas
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      Do you have xNVSE, JIP LN NVSE, and JohnnyGuitar NVSE installed?
    2. OrthodoxDion
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      Yup
    3. WillyDingas
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      That's strange, what is the version number of each script extender that you have?
    4. WillyDingas
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      Does your other script extender dependent mods work? If not, there might be an offsite requirement for xNVSE that I was not aware of. I'll be looking into this issue shortly. I going to recompile the script to see if it fixes the problem.
    5. OrthodoxDion
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      Dude that would be a blessing if you could recompile it and make sure it works, I have the latest version of everything
    6. WillyDingas
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      I fixed the problem in version 1.1. You should see it shortly within the mod page. Make sure the version statement is 1.1 and not 1.0.
    7. OrthodoxDion
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      Thank you!!!
    8. OrthodoxDion
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      Works perfectly now!
  5. Zhou1006
    Zhou1006
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    One of the most revolutionary combat balance mod.Thank you
    1. OrthodoxDion
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      nvm, fixed now
  6. DrakoChillzzz
    DrakoChillzzz
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    What Should I type in the script? I want to adjust My health and Npcs please help
  7. NCRVR4572
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  8. It is not straightforward, what these mods are for 
    2 User Defined Leveled Half Health, 3 User Defined Leveled Full Health

    Why no explanation? 
  9. I friggin love you
    1. Though I guess some other mod is overwriting it somehow because I did set the base health to 100 and the endurancemultiplier to 10 but every NPC I prid has exactly +30 hitpoints than they should have. 

      And so another search for what mod causes this starts...sigh...
    2. Even stranger is when I set the Endurancemultiplier exactly the same for the NPC and the player there will be a difference. NPC have exactly 30 hitpoints more than they should have while the player has the correct amount. When I lower the base health value to 70 it corrects the NPC healths but the player loses 30 hitpoints. I dont get it. 
    3. Nevermind, for some freaking reason I changed the npchealthenduranceoffset in another esp to 3.0 lmao. 

      Im such a dumbass
  10. Meatballis1
    Meatballis1
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    So does this mean any NPC can scale to level 50? Also, is this safe to install and uninstall mid-playthrough? thank you for the mod.