I like what this mod does but would it be possible to add something similar to scourge from fallout 4? This way we would be able to tweak the HP pool and damage resistances of every single npc ( Human and creatures) in the game separately, because from what ive read this just seems to set every npc at a specific HP. A deathclaw should always have more hp than a human.
What I did is, I installed this mod and then made some changes in the GECK like making sure Deathclaws have more HP than everyone else. Load the GECK esp after this one
I promise you it's really easy, if I did it anyone can xD it's just a matter of clicking on actors > creatures > abominations > finding deathclaws and changing the health value! just make sure to click save
But its not only deathclaws, ill have to rebalance all the creatures, tweak skills ( Remove damage increases from Gun and energy weapons skills) etc... I was looking for something like Scourge+True Damage Combo for FNV. Although in FNV enemies generally have an ok amount of HP, the armor and damage resistances are the worst offenders in terms of spongyness I should probably use WillyDingas other mod, the one that rebalances the armors.
Glad this mod got a much needed update, very underrated especially if you care about hardcore/realism gameplay :) sometimes it wouldn't apply the changes. It was very inconsistent, even while having it dead last in my plugin order.
Does your other script extender dependent mods work? If not, there might be an offsite requirement for xNVSE that I was not aware of. I'll be looking into this issue shortly. I going to recompile the script to see if it fixes the problem.
Though I guess some other mod is overwriting it somehow because I did set the base health to 100 and the endurancemultiplier to 10 but every NPC I prid has exactly +30 hitpoints than they should have.
And so another search for what mod causes this starts...sigh...
Even stranger is when I set the Endurancemultiplier exactly the same for the NPC and the player there will be a difference. NPC have exactly 30 hitpoints more than they should have while the player has the correct amount. When I lower the base health value to 70 it corrects the NPC healths but the player loses 30 hitpoints. I dont get it.
39 comments
2 User Defined Leveled Half Health, 3 User Defined Leveled Full Health
Why no explanation?
And so another search for what mod causes this starts...sigh...
Im such a dumbass