Though I guess some other mod is overwriting it somehow because I did set the base health to 100 and the endurancemultiplier to 10 but every NPC I prid has exactly +30 hitpoints than they should have.
And so another search for what mod causes this starts...sigh...
Even stranger is when I set the Endurancemultiplier exactly the same for the NPC and the player there will be a difference. NPC have exactly 30 hitpoints more than they should have while the player has the correct amount. When I lower the base health value to 70 it corrects the NPC healths but the player loses 30 hitpoints. I dont get it.
Just wondering, is it possible to add a blacklist of sorts to this? I really like equalizing health across the board, but I think some of the named NPCs in the game (like the fiend bosses and Ulysses) should keep their high health pools.
Only effects NPC health, endurance, and leveling. It overwrites the health of all NPCs using main menu scripts, so it should be compatible. It will overwrite health edits made by other mods.
Should be similar, I didn't base it on the mod request, I just had this mod laying around. The code should be very simple, it is an array that is loaded with all the npcs in the users load order, npcs from other mod also. Next there is the while loop that goes through every npc entry, in this loop you can edit the npcs attribute using if statements and variables. The important section is inside the loop.
[BaseHealth] Mode=1 ;mode one keeps it to 50 for all NPC/PC HitPointBase=50.0 ;set base health of all NPC/PC to 50
[HealthMult] Enable=1 PlayerHealthEnduranceMult=10.0 PlayerHealthLevelMult=0.0 NPCHealthEnduranceMult=10.0 NPCHealthLevelMult=0.0 These setting above will accomplish the task
You mention that this mod also changes the actors for other mods also, does this include Tale of Two Wastelands and also does it matter where the plugin is in the load order?
19 comments
2 User Defined Leveled Half Health, 3 User Defined Leveled Full Health
Why no explanation?
And so another search for what mod causes this starts...sigh...
Im such a dumbass
this change health for player and human NPCs ,not for creatures right?
is compatibility with ather mods if change NPCs health ?
i mean like this
Great Khans' Toughness Increased at Fallout New Vegas - mods and community (nexusmods.com)
or this
Super Mutant Overhaulord at Fallout New Vegas - mods and community (nexusmods.com)
thenks men.
[BaseHealth]
These setting above will accomplish the taskMode=1 ;mode one keeps it to 50 for all NPC/PC
HitPointBase=50.0 ;set base health of all NPC/PC to 50
[HealthMult]
Enable=1
PlayerHealthEnduranceMult=10.0
PlayerHealthLevelMult=0.0
NPCHealthEnduranceMult=10.0
NPCHealthLevelMult=0.0