MISSABLE ACHIEVEMENTS: Mothership Zeta: Alien Archivist: Some logs can no longer be acquired after the space walk.
BEFORE REPORTING ISSUES Check that you have the last version of the mod (I don't support older versions of the mod for obvious reasons) and check the changelog. Launch the game with only this mod enabled to check if the issue is caused by it or because of a mod conflict. I can't fix what I can't reproduce so, provide as much info as you can, vague reports will be ignored. Screenshots/videos helps a lot.
The default settings are based on a 16:9 Vanilla setup, if anything looks misplaced or overlap with another UI mod, you can move it in the mod's configuration menu.
MAPMO requires you to hold the GRAB button to access the controls. Ask the mod author to do as the author of the Quick Select mod did and add a check: if IsModLoaded "Main And Pause Menus Overhaul.esm" ; Check if MAPMO is currently loaded if GetVariable "ControllerShift" (EditorIDToFormID "MAPMOMainQUEST") ; Check if MAPMO shift button is held return ; We don't open the menu (Would cause conflicts with controller bindings) endif endif
I have done as you asked, but I just want to clarify as it seems there might be a misunderstanding. I was asking for a way to disable the old way of tracking quests with holding grab and pressing up on the d-pad, because I use the new way by pressing Y in the pipboy. So I assumed that that button combination could be freed up.
I installed this upon Viva New Vegas. I disabled all mods but the required ones, and it still occurred. It doesn't happen always.
To test it, I usually load a save, quicksave, manually load that save, then I quicksave again and manually load another save other than that, and perhaps I repeat it until the issue appears.
I'll check it out but I can't really fix what I can't reproduce. Looks like an issue with the mouse input, I recommend using the keyboard instead (WASD/Arrows to move and select the save then press ENTER).
Oh yeah I was facing the same issue before, as comment OP said they are following Viva New Vegas, I would recommend to disable No Exit to Main Menu mod.
Disabling that mod fixed this issue for me. Hope it fixes it for anyone else too when using MAPMO,
Can confirm this issue, It seems to happen when quickly clicking between load -> save -> confirm prompt. Doesn't relate to NoExitToMainMenu though, can happen regardless of if that tweak is enabled or not.
That's weird, and to clarify, I meant disabling Stentorious's No Exit to Main Menu mod (No shade to you Stentorious I love your mods) in Viva New Vegas modlist and not the No Exit to Main Menu option introduced in MAPMO 6.0+ versions.
While disabling the mod version worked only for me, I would also like to clarify that I exclusively use WASD to navigate in Pause Menu.
As Stentorious stated it happens when you quickly click on save/load so maybe it's because of some timing issue as even with WASD Navigation it takes a second or so when you are able to move between the options.
(This paragraph might not be true, hence the brackets. What I have seen in general is that text buttons in Vanilla game take a second to work, even when booting up a vanilla game when the title screen ends the main menu options have a delay in appearing, fixed by StewieA in their tweaks, so I'm very much inclined to think this is an engine/timing thing, Thank you for coming to my Ted Talk)
is there a way to disable the main menu logo replacer? sorry if this has been asked before, but i use the profile system in vortex for multiple load orders and the changes made with this follow over to every profile (which makes sense obviously lol) which for the hud stuff i dont mind (other than color changes, but thats not important), but the main menu also stays the same regardless of if i have another main menu logo replacing it or not. i do understand that the logo can be changed in the menus and that new logos can be easily put into it by users, but it only really works with one logo meaning if i change it to lets say the frontier logo while playing the frontier then decide to play dust, ill load up dust and get the frontier logo... ik its prob just a nit pick on my end lol but would be nice to have the option to turn it off (if there is i couldnt find it in any of the menus and am not confident enough to go changing code without knowing what i should be looking for)
idk how Vortex work and I don't provide support for it anyway but a thing you can do in Mod Organizer 2 is make multiple copies of MAPMO's INI file and add them as mods, then on your Frontier profile you enable the INI file made for the Frontier, on your Dust profile the one made for Dust, etc... So try to do a similar thing in Vortex. MAPMO also has a preset feature you can use to save and quickly change settings.
hmm, ok, that didnt help, i made complete diffrently named copies of mapmo per profile but somehow the changes still carry over from one to the other, idk what im doing appearantly, is there a way to just stop the main menu logo from changing? like a line of code to delete?
Don't make copies of MAPMO the mod. Just the INI file "Main And Pause Menus Overhaul.ini" in Mod Organizer 2 the file is created in the overwrite folder, find where it is in Vortex.
Alternatively, create a new mod and create the file yourself, folder structure should be: "modname/config/Main And Pause Menus Overhaul.ini" you don't have to write anything in it, MAPMO will do it on game launch. Do this twice, once for the Frontier, once for Dust then enable the mods in the respective profiles.
ah sorry, there was a typo what i mean is.. when i'm using your "hardcore forever" mod along with mapmo, the hardcore option in the setting menu can be changed (turning the hardcore on & off). on my last playthrough without mapmo (using just hardcore forever), everything's just working correctly, the hardcore option in the settings menu cannot be changed
MAPMO doesn't touch that nor does Hardcore Forever. Are you in Doc Mitchell's house still (or Vault 101 if you use TTW)? The option is greyed out until you go outside (the game lock the option until you get the message asking if you want to use hardcore mode). It's also greyed out in the main menu.
And anyway, if you want to turn Hardcore Mode on or off use Hardcore Forever's INI file, no need to change it in-game since the script will use whatever is in the INI file everytime you load the game. Or uninstall Hardcore Forever completely, the mod was made for people who always have Hardcore Mode on and don't want to be bothered by it, if you turn Hardcore on and off there's no point using the mod aside from getting rid of the pop-up.
I downloaded this a while back, never setting it up because I was pretty happy with my UI and didn't want to potentially break anything. On a whim I turned this on today.
This is such a massive upgrade in every sense, and adds so much additional control/UI elements. Bravo, I wish I had turned this on when I first downloaded it. It took a relatively short amount of time to configure to my liking.
My one request would be to add an option to show/hide HUD elements based on a bindable key. Specifically, I'd love for the clock to only show on a button press. I could just show only the time, but the DC/NV specific landscape is so great I don't want to hide it.
That's not something I'm interested in adding to the mod, for many reasons, one being controller support which offer very limited options. You can set that up yourself by using the following command: SetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" 0 ;Hide. SetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" 1 ;Show. For a fade-in/out animation: SetUIFloatGradual "HUDMainMenu/MAPMO/Clock/_toggle" 1 0 2 ;Hide, fade out last two seconds. SetUIFloatGradual "HUDMainMenu/MAPMO/Clock/_toggle" 0 1 2 ;Show, fade in last two seconds.
It can be done for other elements as well, see the mod author section at the bottom of the description.
To set up a keybind you can use the following code: SetOnKeyUpEventHandler (Begin Function {int iKeyID} if GetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" == 0 ;Show. else ;Hide. endif End) 1 KeyID Here's the list of KeyIDs, you need the numbers in the middle column.
858 comments
REMOVE OVERWRITE WARNING IN MO2
MISSABLE ACHIEVEMENTS:
Mothership Zeta:
Alien Archivist: Some logs can no longer be acquired after the space walk.
BEFORE REPORTING ISSUES
Check that you have the last version of the mod (I don't support older versions of the mod for obvious reasons) and check the changelog. Launch the game with only this mod enabled to check if the issue is caused by it or because of a mod conflict. I can't fix what I can't reproduce so, provide as much info as you can, vague reports will be ignored. Screenshots/videos helps a lot.
The default settings are based on a 16:9 Vanilla setup,
if anything looks misplaced or overlap with another UI mod,
you can move it in the mod's configuration menu.
It overwrites MAPMO's xml with an older version, breaking things.
Can you add support for pre-war money?
HUD Caps: Added support for NCR, Legion currencies and Sierra Madre chips
For compatibility with Modern Night Vision that uses same buttons.
Ask the mod author to do as the author of the Quick Select mod did and add a check:
if IsModLoaded "Main And Pause Menus Overhaul.esm" ; Check if MAPMO is currently loaded
if GetVariable "ControllerShift" (EditorIDToFormID "MAPMOMainQUEST") ; Check if MAPMO shift button is held
return ; We don't open the menu (Would cause conflicts with controller bindings)
endif
endif
I was asking for a way to disable the old way of tracking quests with holding grab and pressing up on the d-pad, because I use the new way by pressing Y in the pipboy.
So I assumed that that button combination could be freed up.
To test it, I usually load a save, quicksave, manually load that save, then I quicksave again and manually load another save other than that, and perhaps I repeat it until the issue appears.
Don't mind the big logo.
Disabling that mod fixed this issue for me. Hope it fixes it for anyone else too when using MAPMO,
While disabling the mod version worked only for me, I would also like to clarify that I exclusively use WASD to navigate in Pause Menu.
As Stentorious stated it happens when you quickly click on save/load so maybe it's because of some timing issue as even with WASD Navigation it takes a second or so when you are able to move between the options.
(This paragraph might not be true, hence the brackets. What I have seen in general is that text buttons in Vanilla game take a second to work, even when booting up a vanilla game when the title screen ends the main menu options have a delay in appearing, fixed by StewieA in their tweaks, so I'm very much inclined to think this is an engine/timing thing, Thank you for coming to my Ted Talk)
ik its prob just a nit pick on my end lol but would be nice to have the option to turn it off (if there is i couldnt find it in any of the menus and am not confident enough to go changing code without knowing what i should be looking for)
Alternatively, create a new mod and create the file yourself, folder structure should be: "modname/config/Main And Pause Menus Overhaul.ini" you don't have to write anything in it, MAPMO will do it on game launch. Do this twice, once for the Frontier, once for Dust then enable the mods in the respective profiles.
what i mean is.. when i'm using your "hardcore forever" mod along with mapmo, the hardcore option in the setting menu can be changed (turning the hardcore on & off). on my last playthrough without mapmo (using just hardcore forever), everything's just working correctly, the hardcore option in the settings menu cannot be changed
This is such a massive upgrade in every sense, and adds so much additional control/UI elements. Bravo, I wish I had turned this on when I first downloaded it. It took a relatively short amount of time to configure to my liking.
My one request would be to add an option to show/hide HUD elements based on a bindable key. Specifically, I'd love for the clock to only show on a button press. I could just show only the time, but the DC/NV specific landscape is so great I don't want to hide it.
You can set that up yourself by using the following command:
SetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" 0 ;Hide.
SetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" 1 ;Show.
For a fade-in/out animation:
SetUIFloatGradual "HUDMainMenu/MAPMO/Clock/_toggle" 1 0 2 ;Hide, fade out last two seconds.
SetUIFloatGradual "HUDMainMenu/MAPMO/Clock/_toggle" 0 1 2 ;Show, fade in last two seconds.
It can be done for other elements as well, see the mod author section at the bottom of the description.
To set up a keybind you can use the following code:
SetOnKeyUpEventHandler (Begin Function {int iKeyID}
Here's the list of KeyIDs, you need the numbers in the middle column.if GetUIFloatAlt "HUDMainMenu/MAPMO/Clock/_toggle" == 0
;Show.
else
;Hide.
endif
End) 1 KeyID
Tyvm!