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MikoMuto

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15 comments

  1. drekar51
    drekar51
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    Raider disguises don't work at all, and Enclave shows the message just one time and stops working. All armor is correctly in formID lists checked. Guess it just doesn't work, unfortunately.
  2. deleted183399753
    deleted183399753
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    Hitsquad, Talon Company or Regulator, members know who you are and will find you regardless of your current disguise.
    Umm so what's the point for Talon disguises if it has no effect on them then?
  3. SuzukiHiakura
    SuzukiHiakura
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    I am unsure if it is due to a mod conflict, but I am experiencing a bug while using the mod. I tried to use the mod on my save and it does work for a moment, showing how I am disguised as Raider or Talon Company and then it would say a few moments later how I am no longer disguised as the faction. It occasionally took about 5 seconds, but usually takes less to inform me I am no longer disguised. In the time I am disguised, I can vats the faction I am disguised as and see they are non-hostile. I am hoping to get it working soon as I love using these kinds of mods, such as the Master Of Disguise mod for Skyrim. 
    Is there a way I could see a log of what is happening to better diagnose and fix the issue?
  4. deleted179430981
    deleted179430981
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    Any chance of adding perks that can improve disguise to this mod? Make this mod something that can enable a Spy build, just my suggestion.
  5. deleted179430981
    deleted179430981
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    What's the difference between this and Faction Costumes for TTW - REVISED?

    Also, are you going adds support for Tweaks for TTW or not?
    1. MikoMuto
      MikoMuto
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      I spent a few hours looking at Tweaks for TTW and trying to come up with a solution. I can't find an easy way to make them 100% compatible. Don't expect a patch.

      I have never used Faction Costumes for TTW - REVISED so I don't know what differences there are. It looks to be more comprehensive than this mod. All I can say is try it out and see if it's better.
  6. MikoMuto
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    new in 1.4
    MCM support with options to enable/disable mod, toggle companion costume switching, and an option to set companion default armor or clothing

    The mod enabled box should be safe to uncheck anytime. Disabling while wearing a costume will reset faction relations to the default. Checking the box to enable will require a game reload

    Companion switching is safe to change anytime.

    Checking the "Set or Reset Default Companion Armor" will save your companion's worn clothing on game resume. This will need to be redone anytime you get a new companion or just want to change their default. The checkbox will reset to the off state
  7. almightyk
    almightyk
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    Is the Hostile on attack set for being seen attacking, or will it still trigger with a sneak attack?
    1. MikoMuto
      MikoMuto
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      right now, it's triggered if the player causes the death of any member of the disguised faction
  8. MikoMuto
    MikoMuto
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    Should disguise effectiveness be skill based? Reputation effect?
    1. deleted179430981
      deleted179430981
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      Why not both?
  9. deleted179430981
    deleted179430981
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    Can you please add support for Tweaks for TTW?
    1. MikoMuto
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      I will look into this. The issue is determining if the faction relationships have changed between when a costume is equipped and unequipped.
      I did however change it so that costumes are only activated when the player and other faction relationship is neutral. Enemies won't be fooled. No need to have a costume with a friend or ally status

      These changes will be in 1.3
  10. bct18181
    bct18181
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    Interesting... interesting.
    I've been using a mod that removes the entire disguise system but my next character will try this + this
    The only thing I'm not keen on is the "cover blown" message. Seems unnecessary. 

    edit: I played around a bit in the school and it works well. Enemies are a bit sticky but that's fallout for ya. Melee sneak attacks are probably the way to go. I killed a raider out of eyesight from the others in the pack and wasn't noticed, even though the guy fell to the ground dead next to them.
    1. MikoMuto
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      the OnDeath event checks if "player.IsInCombat == 1". It could be that one hit kills never flag the player as in combat. No combat, no cover blown. I'll see if I can improve that

      I'll remove the cover blown message in the next update

      EDIT: Done. Ver 1.2 should be working better