Faction disguises are buggy and problematic. If using the default bLosePerksOnRepLoss=1 setting, some kind of mod that removes disguises is considered a requirement, or the relevant perks will be removed upon wearing a faction disguising armor. The two options that I recommend are A Very Uncreative Faction Disguise Remover or STARS TTW.
If the bLosePerksOnRepLoss setting is set to 0, disguises can be used as normal.
Hey I can confirm that RTR with the White Glove society perk does cause the item detection green filter on rocks and roads (with sandy roads and salvo at least) at certain locations and angles. Over by the lonesome drifter and on the road out of cottonwood cove, maybe other locations. Is the fix in the bug report recommended?
Hi, I run the newly implemented limitless mod. Does the Khan perk for DR per 10 points in surv. have a safeguard to prevent immunity to damage? (Stopping at 100 or whatever value it would be at that skill level)
This is honestly one of my all-time favorite New Vegas mods. It really helps making maxing out reputation with each faction feel more rewarding with there being a more tangible reward to the player for doing so! That being said, have you ever put any thought into making patches to add perks to mods that add new factions to the game, ala CarlZee's Westside Reputation or ToxicWhiteout's Dry Wells Expansion? It's okay if you don't want to or can't do it, I just think doing so for mods like these would help make them feel more like part of the base game when used alongside this mod.
Hello there. I really like this mod and I want to install it
One thing though: The list of required mods for it scare me to death so I have a couple of questions
1 - Are the mods required for this mod simply because of the reputation-altering effect clothing has in the game and is it possible to remove that factor from the equation? 2 - If it is, what is the optimal required mod installation roadmap for it? 2.2 - And if it isn't, what's the optimal required mod roadmap for it?
Thanks for your work and sharing, Kudos given and Endorsed !
The quest Blood Ties seems to have an issue and not sure why/what is going on or how to handle it. Went to speak to Evan and he accepted the deal, Protection for Donated Blood. No one died/attacked, Ian returned to Arefu, received good karma and Overpass Angel. When I report back to Vance, he is happy and sends Alan. I get good karma but lose Overpass Angel.
I didn't really understand where the Perks and such came from, asking at Begin Again (list used, your mod is part of) and TTW Reputations. Unless you have an idea, what I would like is a list of Perk IDs so I can add back the perk I earned but seems bugged out. Afaik, I've check everywhere the Perk IDs but no luck, would you please share them?
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If using the default bLosePerksOnRepLoss=1 setting, some kind of mod that removes disguises is considered a requirement, or the relevant perks will be removed upon wearing a faction disguising armor.
The two options that I recommend are A Very Uncreative Faction Disguise Remover or STARS TTW.
If the bLosePerksOnRepLoss setting is set to 0, disguises can be used as normal.
One thing though: The list of required mods for it scare me to death so I have a couple of questions
1 - Are the mods required for this mod simply because of the reputation-altering effect clothing has in the game and is it possible to remove that factor from the equation?
2 - If it is, what is the optimal required mod installation roadmap for it?
2.2 - And if it isn't, what's the optimal required mod roadmap for it?
Surprisingly. I couldnt find any post anywhere detailing the various reputation gains for the faction in the Capital Wasteland.
AVUU has hidden the faction disguise remover mod you've listed as a requirement for this. Do you expect the one he links to be a seamless substitute?
The quest Blood Ties seems to have an issue and not sure why/what is going on or how to handle it.
Went to speak to Evan and he accepted the deal, Protection for Donated Blood.
No one died/attacked, Ian returned to Arefu, received good karma and Overpass Angel.
When I report back to Vance, he is happy and sends Alan.
I get good karma but lose Overpass Angel.
I didn't really understand where the Perks and such came from, asking at Begin Again (list used, your mod is part of) and TTW Reputations.
Unless you have an idea, what I would like is a list of Perk IDs so I can add back the perk I earned but seems bugged out.
Afaik, I've check everywhere the Perk IDs but no luck, would you please share them?