Thanks for this! This will be so much easier than setting my height to .93 all the time.
I'm a little nervous about how it might interact with Titans of the New West which scales characters up when wearing power armour. I hardly ever use power armour anyway so it might not matter. If my game does or doesn't explode, I'll report back :)
Well, it just did nothing with TotNW installed, which was fine really when I was fearing explosion :) But I uninstalled that and started a new game with just the new version of this mod and it made me microscopic as soon as I tried to leave Doc Mitchell's couch. I probably have a conflicting mod, but there's nothing obvious... Either that or it needs newer JohnnyGuitar than 4.96b which is the newest I can find a changelog for.
It would seem that in TTW, you become one giant child that are about the size of 95% of the average height of a fully-grown ups, instead of becoming 5% smaller than other children.
So if I save and restart my game while I'm a child my height will be set to .95? Won't that make me a giant child lol? Is there anyway to safeguard against this, like check if the child flag is enabled and not run the script?
I didn't test but in theory: 1.0 means size at 100%. So 0.95 should lead your character to be 95% of the usual size of child. That means a smaller child. But again it's only theory, I don't know how works the "child" transformation in the game.
Really good idea. I always scale my character down a little bit, chiefly because women are not typically the same exact height as men. I also scale my character's head up to compensate, since the size of heads in the human population doesn't maintain a 1:1 relationship with human height. I took Small Frame one time, for RP reasons, but in the end, there are just too many better traits. Otherwise a mod like this is practically tailor-made for me.
I would suggest a small addition. Changes to scale affect runspeed as well, in direct proportion. Without a compensating adjustment, lower scales are detrimental to travel time. In this case, the player character will be moving around ~5% too slowly—probably too low for most people to detect. Best approach might be to set up a perk that applies simultaneously with Small Frame. Tweaking SpeedMult could invite complications.
I think that would need some direct edits in geck and I like the fact the mod is esp-less. On other hand, isn't normal that smaller = slower ? Plus I'm sure there is an option in Stewie Tweaks (or an individual mod) that scale run speed with agility. It's a great one since the Small Frame trait give +1 agility: that should compensate the 5% loss.
> On other hand, isn't normal that smaller = slower ?
I actually suspected this thought might be opined. There are two ways to counter it. The first is the simple mandate of maintaining the vanilla gameplay and not allowing cosmetic modifications to ding that experience. On the other side of the coin, smaller people walk faster. It's not as though they have the same mass as larger people, and/or are dealing with 5% less G forces. Try to visualize a 12-foot giant walking with the same pace as a 5.5-foot human. It doesn't work. ;p Granted, this relationship is also not 1:1, so I'm going to stick with the easy mandate of gameplay adherence.
But yeah, that's just me. I'm sure most people don't care one way or another.
You and me both. I think that because there's a tweak that unlinks actor scale from damage output, and others that modify speed in various ways, we were both just taking it for granted that there was a tweak that could unlink scale from speed (it's tied to the animations, so in reality, any fix would actually be compensating for that).
I already suggested adding this tweak, and since there wasn't a reply indicating its existence, I'm concluding it's not in there. But it might be added.
That is a really cool idea, could this also be used with some other traits ? Or maybe even a small trait pack mod that adds a few traits that slightly change the way your character looks while it can also add some stat adjustments.
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I'm a little nervous about how it might interact with Titans of the New West which scales characters up when wearing power armour. I hardly ever use power armour anyway so it might not matter. If my game does or doesn't explode, I'll report back :)
But again it's only theory, I don't know how works the "child" transformation in the game.
I would suggest a small addition. Changes to scale affect runspeed as well, in direct proportion. Without a compensating adjustment, lower scales are detrimental to travel time. In this case, the player character will be moving around ~5% too slowly—probably too low for most people to detect. Best approach might be to set up a perk that applies simultaneously with Small Frame. Tweaking SpeedMult could invite complications.
Plus I'm sure there is an option in Stewie Tweaks (or an individual mod) that scale run speed with agility. It's a great one since the Small Frame trait give +1 agility: that should compensate the 5% loss.
I actually suspected this thought might be opined. There are two ways to counter it. The first is the simple mandate of maintaining the vanilla gameplay and not allowing cosmetic modifications to ding that experience. On the other side of the coin, smaller people walk faster. It's not as though they have the same mass as larger people, and/or are dealing with 5% less G forces. Try to visualize a 12-foot giant walking with the same pace as a 5.5-foot human. It doesn't work. ;p Granted, this relationship is also not 1:1, so I'm going to stick with the easy mandate of gameplay adherence.
But yeah, that's just me. I'm sure most people don't care one way or another.
I already suggested adding this tweak, and since there wasn't a reply indicating its existence, I'm concluding it's not in there. But it might be added.