This page was last updated on 14 November 2022, 10:27PM
Changelogs
Version 2.3
Fixed a bug reported by Bdog1997 and diagnosed by stuart1502 of weapons Hotkeyed using JWH/JAM appearing in their assigned slots after you drop them from your inventory
Fixed some mess involved with loading between saves that do have AttT active at the time of load, do not have AttT active at the time of load, and all combinations of both. Nasty stuff.
Fixed a bug where if you deactivated holsters, they would not disappear until you changed weapons or changed what weapons are in your hotkeys
Version 2.2
Attempted to fix the sporadically reported issues with weapons not appearing and holsters getting stuck
Removed some unnecessary logic
Version 2.1
Fixed an issue introduced in Version 2.0 and reported by stuart1502 of the mod permanently disabling itself if turned off via the MCM menu.
Version 2.0
Fixed a bug reported by multiple users of holster meshes appearing and floating at their feet
Added clean save checking & error message
Varmint Rifle & Grenade Rifle now use a weapon holster by default
Optimised the ifs
Version 1.9
- Fixed an issue reported by multiple users of holster models appearing at their feet & not detaching until the game is restarted
Version 1.8
- Fixed an issue introduced in version 1.7 and reported by G1996R of JWH hotkeys not working
- Fixed an issue where the holstered right shoulder weapon would persist if you equipped a Launcher
Version 1.7
- Complete re-write of the scripts and the way the mod functions. Got rid of a lot of double checking variables, and potential breakage of some variables. Things should be a lot smoother now. - Added option to disable Quickthrow error message if people are content with playing with an older version of the mod. Requires a clean save if updating - Fixed issues with weapons and holster meshes getting stuck on your character in some circumstances, usually after loading a save or dying in game.
Version 1.6
Fixed error introduced in version 1.4 that caused the Gehenna backpack to show up on the player's body after loading a save if any of their AttT weapon hotkey slots were empty.
Version 1.5
Fixed error with Holster menu introduced in version 1.4 that could have caused crashes or text errors.
Version 1.4
- Added plugin version checker. - Added fix for issue where other mods calling the UpdatePlayer3D function would break holstered weapons. - Minor refactoring of scripts to improve readability and reduce risk of a few variables breaking. - Rewrote JAM/JWH error message for clarity and included option to disable the error message for users who wish to use an old version of JAM and not use it's hotkeys for AttT weapons. - Fixed an issue when if you holstered more than one weapon with backpack nif block (eg. Katana & Shishkebab) or more than one weapon with a speedloader nif block (eg. 44 Magnum and another Revolver Weapon), AttT would only hide the backpack or speedloader of the first weapon attached, with subsequent weapons continuing to show these extraneous nif blocks in error.
Version 1.3
Fixed the issue reported by HexicCrescent of grenades not working when Quickthrow was not installed.
Version 1.2
Fixed the issue reported by Vladislavislun and Jmodrak18 of Katana Sheath showing up on the left hip, as well as showing up in the wrong position while wearing power armor.
Version 1.1
Fixed the issue reported by Bainegaming of weapons not appearing after you load your game or die while using JWH hotkeys.