I think it might be possible to patch the unique variant to have the crank animation by using the regular rifle's meshes for it. It moves the faux mag back to the front but the textures still display correctly as if it was supposed to be there. Edit: Hmm, looks like WMX patch would be required after all. I'll try to fiddle with that myself.
Hi! First of all, thank you for the patch. After the latest update which removed the .esp, visually everything works well, but for some reason there's no weapon firing sound (reloading, projectile impact sounds are still there). I manually reverted back to the previous version with the .esp, and the firing sound is working fine. Checked the files via xEdit, and the removed .esp doesn't make any edits to the gun sounds. So there might be an issue with the updated meshes?
Honestly, I forgot about the YCS initially, mostly because I don't use it. Not sure Hitman's anims would work very well with it anyway, since EVE moves the fake magazine to the rear, behind the crank handle. So the players hand would clip through the magazine, I'd be replacing one visual issue with another, and i'm not sure it's worth the effort really. May change my mind if there's demand for it.
It's not the reload that's different, its the model of the gun. Since the fake magazine is behind the crank on the YCS, I assume the player's hand clips through it during Hitman's reload anim, so fixing one visual bug while there's another that's beyond me to correct feels a bit like a waste of time. But like I said, I don't use the YCS so maybe it's off-screen and not noticable. For now at least I'm more concerned with correcting the broken collision, but after that I may take the few minutes to patch the YCS, just for completeness.
stuart1502 Based on how the model is positioned in the 1st person with these animations, it might actually not be noticeable with YCS. Nice to see someone tackling the crank issue though. I switched to TFH's Gauss Rifle retexture because of this problem, but I prefer the slicker-looking EVE models. I hope you can figure out the collision problem. I'm sure if you ask Marcurios, he'll probably know the solution and help you.
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Edit: Hmm, looks like WMX patch would be required after all. I'll try to fiddle with that myself.
After the latest update which removed the .esp, visually everything works well, but for some reason there's no weapon firing sound (reloading, projectile impact sounds are still there). I manually reverted back to the previous version with the .esp, and the firing sound is working fine.
Checked the files via xEdit, and the removed .esp doesn't make any edits to the gun sounds. So there might be an issue with the updated meshes?
Should be fixed for real now. Probably.
Oh, isn't working with YCS-186 for me!
Based on how the model is positioned in the 1st person with these animations, it might actually not be noticeable with YCS.
Nice to see someone tackling the crank issue though. I switched to TFH's Gauss Rifle retexture because of this problem,
but I prefer the slicker-looking EVE models. I hope you can figure out the collision problem.
I'm sure if you ask Marcurios, he'll probably know the solution and help you.