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stuart1502

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stuart1502

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18 comments

  1. Rixxos
    Rixxos
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    I think it might be possible to patch the unique variant to have the crank animation by using the regular rifle's meshes for it. It moves the faux mag back to the front but the textures still display correctly as if it was supposed to be there.
    Edit: Hmm, looks like WMX patch would be required after all. I'll try to fiddle with that myself.
    1. stuart1502
      stuart1502
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      Not sure which textures you used, but from my testing the YCS texture doesn't fit the standard rifle mesh at all.
  2. BigBoi417
    BigBoi417
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    Now if only we could get a WMX EVE patch for them thank you for the great work at least now if I dont mod the gauss rifle it looks great
  3. SNIPD
    SNIPD
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    many thanks stuart1502! kudos!
  4. barty99
    barty99
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    godsent, man! thank you!
  5. P752
    P752
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    Hi! First of all, thank you for the patch.
    After the latest update which removed the .esp, visually everything works well, but for some reason there's no weapon firing sound (reloading, projectile impact sounds are still there). I manually reverted back to the previous version with the .esp, and the firing sound is working fine.
    Checked the files via xEdit, and the removed .esp doesn't make any edits to the gun sounds. So there might be an issue with the updated meshes?
    1. stuart1502
      stuart1502
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      Thanks for that, the ProjectileNode had been renamed at some point, fixed now.
    2. CommanderBunny
      CommanderBunny
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      The firing sound is still not working for me, but other than that everything seems to be good
    3. stuart1502
      stuart1502
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      Apparently, Nexus didn't update the file when i uploaded a new version because it had the same name. Uy...

      Should be fixed for real now. Probably.
    4. CommanderBunny
      CommanderBunny
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      Awesome! Works perfectly now. Thanks for your patch!
    5. P752
      P752
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      Works perfectly fine, the YCS aswell. Thank you!
  6. stuart1502
    stuart1502
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    Having worked out a (convoluted) solution to the collision problem, a mesh only version is now up. Also included a patched mesh for the YCS/186.
    1. VWgolfR1
      VWgolfR1
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      Very well done! No visible problems with YCS too. Thanks! 
  7. JonyTequila
    JonyTequila
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    Thank you very, very much!!
    Oh, isn't working with YCS-186 for me!
    1. stuart1502
      stuart1502
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      Honestly, I forgot about the YCS initially, mostly because I don't use it. Not sure Hitman's anims would work very well with it anyway, since EVE moves the fake magazine to the rear, behind the crank handle. So the players hand would clip through the magazine, I'd be replacing one visual issue with another, and i'm not sure it's worth the effort really. May change my mind if there's demand for it.
    2. JonyTequila
      JonyTequila
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      i use WMX so the reload is just the same even with EVE, strange that you mentioned a different reload, oh well
    3. stuart1502
      stuart1502
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      It's not the reload that's different, its the model of the gun. Since the fake magazine is behind the crank on the YCS, I assume the player's hand clips through it during Hitman's reload anim, so fixing one visual bug while there's another that's beyond me to correct feels a bit like a waste of time. But like I said, I don't use the YCS so maybe it's off-screen and not noticable. For now at least I'm more concerned with correcting the broken collision, but after that I may take the few minutes to patch the YCS, just for completeness.
    4. VWgolfR1
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      stuart1502
      Based on how the model is positioned in the 1st person with these animations, it might actually not be noticeable with YCS.
      Nice to see someone tackling the crank issue though. I switched to TFH's Gauss Rifle retexture because of this problem,
      but I prefer the slicker-looking EVE models. I hope you can figure out the collision problem. 
      I'm sure if you ask Marcurios, he'll probably know the solution and help you.