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Version2.4h
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PlatinumShad0wUploaded by
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This page was last updated on 10 May 2024, 4:20PM
- Changelogs
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Version 2.4h
- FODMOD: Fixed issue where wrong version was number was displayed.
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Version 2.4g
- Reverted manual special ammo addition to Paladin leveled list to fix NPCs being unable to fire certain weapons at the shooting range. NPC Ref must be reset with console on existing save to refresh items.
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Version 2.4f
- Implemented an improved method for transferring the Van Graff stock to the Brotherhood after completing "Tend To Your Business" that isn't reset when the merchant's stock refreshes every few days.
- Added NVDLC04EDECommissaryDirty to the list of excluded forms for infamy gained from selling prohibited tech outside the Brotherhood.
- Optimized the sell event script to check a formlist instead of 4 different editor IDs.
- Added a requirement to be wearing Brotherhood faction armor in order to gain any infamy from selling prohibited tech outside the Brotherhood. Added the condition of sold items as a factor when calculating any fame gained from selling recovered tech to the Brotherhood.
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Version 2.4e
- Restored FOMOD for easy patch installation (YUP, FPGE, TTW). Thanks Trooper
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Version 2.4d
- Repacked the .bsa archive assets after testing user report about silent voice lines.
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Version 2.4c
- Fixed potential bug that caused Wild Cards Side Bets to become soft locked.
- Added ini option to disable reputation penalty when selling tech to a vendor that wasn't a part of the Brotherhood.
- Files are now in FOMOD installer for a cleaner downloads page.
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Version 2.4b
- Resolved minor conflict with YUP 13.0.
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Version 2.4a
- Conditioned restored McNamara and Hardin sleep packages to only take effect once Brotherhood and Veronica's quests are completed in order to prevent Veronica's quest from bugging out.
- Updated YUP patch for latest version.
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Version 2.3b
- Added additional line to Veronica's reponse to activating the self-destruct if you tell her that you were just using her to gain access to the Bunker to make the end of the conversation less abrupt.
- Modified the reputation required to access the more extreme faction responses to Veronica's confrontaton about activating the self-destruct from Liked to Idolized.
- Fixed Lorenzo's response to requesting repair services still being in .wav format rather than .ogg.
- Added a check to prevent Veronica force greeting the player after activating the self-destruct if she has been told to wait elsewhere. However, if she is waiting inside the Bunker, she will still confront the player upon being spoken to.
- Made the Brotherhood not attack Veronica during the self-destruct sequence if she wasn't convinced to leave the order during VMS49 to prevent the ludonarrative dissonance of her gleefully murdering her friends and family just because she's on the player's team. Now they won't attack her and she won't attack them unless attacked.
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Version 2.3a
- Newest update is now an .esm file for better performance so, depending on your setup, there may be a small amount of patching required when used with mods like YUP due to their continued use of the .esp file format.
- Mod assets are now packed into .bsa archive, including facegen, for best peformance.
- Added dialogue options with both McNamara and Hardin (depending on who is Elder) which can be selected after becoming a Paladin to tell them that you've changed your mind and want to leave the Brotherhood. This will remove the reputation penalty for sharing prohibited tech with outsiders but permanently revoke your membership and access to purchase advanced items from the Armory.
- Added a dialogue reaction from Veronica to activating the Bunker's self-destruct sequence, leading to a conversation with multiple different choices that accounts for certain player attributes, perks, faction reputation levels as well as which main quest line has been committed to.
- Removed overwrites to NPC refs inside Hidden Valley to prevent some user confusion over apparent incompatibilities with FPGE in xEdit as I was able to accomplish the same thing in the mod's scripts without resorting to hard edits.
- Now that the mod is in .esm format, added a tiny patch for users of YUP to fix two NPC record conflicts.
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Version 2.2c
- Fixed a few compatibility issues with this mod's edited NPC references in Hidden Valley and the BoS enable parent toggle Functional Post Game Ending.
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Version 2.2b
- Implemented stricter location checks in the quest script for the HV self-destruct sequence to prevent a bug where the explosion could still trigger once the player was safely outside.
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Version 2.2a
- Extensively edited the Brotherhood's various leveled lists for Knights, Scribes, Paladins, Patrols and Big Guns so that, even though they have a chance to spawn with any of the weapons in the list at level 1, there are more entries in the list for more common weapons than rarer, more powerful ones.
- Restored a few schedule and sandbox packages for Brotherhood members inside Hidden Valley that were unused in the game.
- Implemented a fix for Brotherhood "Sniffers" (faction members with the special ability to see through player disguises). In vanilla, they are bugged because the script that is supposed to make them send an alarm to nearby allies goes unused, resulting in them attacking the intruder while nearby allies just stand there.
- Fixed a couple of condition oversights from the fixes for Brotherhood idle dialogue and greetings added to the last update.
- (Probably the most controversial) Added an elaborate response if the Hidden Valley self-destruct sequence is initiated--Brotherhood personnel go on alert and start running around the base taking positions, like scribes locking down and defending the datastore, knights locking down and defending the workshop, initiates sealing themselves in class for safety, paladins forming defensive barricades in the halls, scouts hiding to recon enemy positions and ambush intruders etc. All the while there is an actual timer counting down to when the Bunker explodes which will kill the player if they do not make it outside in time. The initial idea was inspired by ledzepiv, who graciously shared it with me.
- During Veronica's companion quest "I Could Make You Care", Veronica still marks the location of Hidden Valley on the Pip-Boy map if the player tells Veronica to go back there on her own because they will meet up with her later. In vanilla, she only does this if the player aggrees to take her there immediately which seems like an oversight if the player has no idea where she's going. Additionally, her conversation trigger box has been moved further away from the Elder's command room to improve the immersion of the scene so she isn't ranting to the player about her frustrations with the Elder when they are literally just a few feet away.
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Version 2.1k
- Courtesy of AVeryUncreativeUsername, all of the Brotherhood's idle dialog has been carefully checked to ensure that they play under the correct conditions so that lines about being stuck inside the bunker, for example, will not play after the lockdown has been lifted and vice versa.
- If Tend To Your Business is completed without allowing the Silver Rush to be destroyed, the Van Graff's stock will be seized by the Brotherhood and available for sale to the player from Knight Torres, ensuring that the unique GRA items remain available and providing a bit more incentive to back Hardin as elder. Consequently, GRA is now a required master file.
- Created a new container record and switched the refrigerators in the Hidden Valley mess hall to use this base record instead. These refrigerators are set to respawn their contents, consistent with the fact that procurement specialists like Veronica are supposed to be bringing back food to restock the bunker.
- Added a line to the startup script to remove the Paladin weapons leveled list from Torres and give her a weapon from the BrotherhoodOfSteelEnergyWeapons list instead so she carries more sensible weaponry than the big guns that are supposed to require Power Armor to wield.
- Changed the VStoryState check from >= 64 to >= 63 to maintain compatibility for those who use a Brotherhood House Truce mod.
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Version 2.1j
- Updated the OnSell event script to fix a bug where fame/infamy gain would trigger for *buying* prohibited tech from vendors outside the BoS if the player had joined the faction.
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Version 2.1i
- Put the event handler which gives BoS fame for activating Archimedes 1 into a GetGameLoaded check since the SetEventHandlerAlt function flushes every load.
- Noticed the < sign was facing the wrong way in the script line to add the Western Terminal Password to Fantastic's inventory. Now it will be added to his inventory properly so you can kill him immediately and still complete the Lucky Old Sun quest.
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Version 2.1h
- Fixed a bug from the previous update to exclude certain vendors which broke the functionality of all fame/infamy gain when selling tech to intended vendors.
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Version 2.1g
- By request, the Hologram Vendors in DM, the Sink in OWB and the Commissary Terminals in LR will now be excluded from the merchants which incur infamy with the BoS for selling high-tech items.
- Removed edits to the vanilla Archimedes script and added an event handler from ShowOff NVSE to detect if the player has armed Archimedes to wipe out the NCR soldiers at Helios. This removes an unnecessary incompatibility with some mods like Legion Quests Expanded.
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Version 2.1f
- Switched to a much cleaner implementation for the added dialogue option with Yes Man which fixes an issue where apparently selecting that dialogue choice could cause the other stages of the quest to prematurely be marked as completed (thanks Trooper!)
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Version 2.1e
- Added fame gain for convincing Mr. House to spare the Brotherhood (if you play with a mod that enables that cut option).
- Added minor infamy gain for admitting to McNamara that you killed Ranger Dobson without verifying whether he was working alone.
- Added minor infamy gain for bringing ED-E to the Followers instead of the Brotherhood.
- Added minor infamy gain for choosing the Terrifying Presence dialog option when dealing with the hostile Paladins in Veronica's quest.
- Decreased the quest delay for the BBFreeformHiddenValleyQuest from the default to 0.1 to ensure maximum reliability.
- Moved the script lines which set the various event handlers to the main startup quest.
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Version 2.1d
- If you are a member of the BoS, you can now gain a little fame for turning in recovered prohibited tech to Brotherhood vendors like Knight Torres including energy weapons and ammo, power fists and power armor. Conversely, you gain a little infamy for selling these prohibited items to vendors outside of the Brotherhood. Like item weight, a few won't be all that significant but lots of it will eventually add up.
- Moved the scripted changes in the startup quest to inside the GetGameRestarted check where they were supposed to be in the first place.
- Moved the event handler setup to inside a MenuMode 4 block instead of in Gamemode for better reliability.
- Marked the 3 BoS Paladins sent to assist you at the Dam in the Independent ending as persistent to stop the annoying Geck warnings about them (even though esps already make everything persistent).
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Version 2.1c
- For the endgame quest handler, moved a handful of script lines that handle faction hostility and Veronica's reaction at Hoover Dam to inside the block that checks for whether the bIndieBoS variable is true. That way no changes are made during that quest unless the player has specifically enabled the Brotherhood support for the Independent ending.
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Version 2.1b
- Fixed the postgame handler script to maintain compatibility with Brotherhood and House/Legion Truce mods as well as eliminate console error spam if a referenced form was null.
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Version 2.1a
- Was never fully satisfied with Lorenzo's spliced dialogue "Sure, I'll get right to work!" when requesting repair services so that has been cleaned up and shortened to a simple, "Sure!"
- The Brotherhood entrance guards which are not enabled in vanilla unless you enter Hidden Valley Bunker without Veronica's help will now always be enabled (request by Ledzepiv) instead of bizarrely leaving the front entrance unguarded.
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Version 2.0h
- The paladins sent to assist you at the Dam will now be much more helpful in combat and reliable in following the player during the battle thanks to some improvements to their AI package and faction affiliations.
- Forwarded some changes by YUP related to Brotherhood classes and attributes which had been accidentally overwritten.
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Version 2.0g
- Reverted script call on Paladin Todd as it may have been causing a crash.
- You can now hear Veronica's lines about the Brotherhood at the Dam if she is in the party when arriving at the Dam with the Paladins for the final battle.
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Version 2.0f
- Forwarded a fix from for HVBrotherhoodTargetPractice4 which was accidentally overwritten to its bugged vanilla state in the last update.
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Version 2.0e
- Added the IsEquippedWeaponRanged condition check to the Hidden Valley target practice range to fix a bug where Paladins equipped with melee weapons like Super Sledges would use the range but just stand there. This does mean that ShowOff NVSE is now a requirement.
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Version 2.0d
- Noticed that Lorenzo's Repair skill still wasn't being properly set to 100, probably since the version that switched from directly editing his baseform in favor of scripted edits. Now selecting the dialogue option to request repairs from him at least once will properly set his Repair skill to 100.
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Version 2.0c
- Fixed the Paladin weapons leveled list so that they don't only spawn with Tesla Cannons after Level 13.
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Version 2.0b
- Removed the extra ending slide added by this mod in favor of simply fixing the conditions for the existing vanilla Brotherhod endings so the correct one still plays in the Independent ending. Simpler and more compatible as well as less bloated or "fanfiction-y" that way. If you still prefer the unique ending added by the mod, simply use the previous version.
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Version 2.0a
- Scripted event handlers now remove the need to maintain separate versions compatible with Brave New World or Ending Slideshow Ultimate Edition Overhaul.
- Fixed lingering bugs, including the issue experienced by some users with Scribe Ibsen's dialogue and the Paladins at the Dam following you to the Ending Slides.
- Removed the Recon Armor retexture as I decided it fell out of the scope of this mod. Just download the original retexture by Micalov if you want it.
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Version 1.6a
- Attempted to fix a bug reported by some users where Scribe Ibsen's greeting topic congratulating the player for isolating the virus is skipped over, resulting in them not receiving the fame for completing the quest.
- Increased Lorenzo's modified Repair skill to 100 because it seemed silly to limit him to a repair of 80 when he might become the player's main vendor for equipment repairs.
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Version 1.5c
- Added a check to make sure the Brotherhood Bunker hasn't been destroyed when telling Yes Man that you're a member of the Brotherhood and want them at your side for Hoover Dam.
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Version 1.5b
- Trooper added some optimization to my FPGE compatibility script to show off. Always appreciated.
- Updated the "No YUP" optional file to the latest version of the mod.
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Version 1.5a
- Added an additional dialogue option in the "Wild Card: Side Bets" quest to tell Yes Man that you're a member of the Brotherhood and want them fighting at your side.
- Added an additional dialogue option to ask Hardin for a squad of his Paladins to assist you at Hoover Dam in the Independent battle if you are a member of the Brotherhood and have earned enough fame to be Idolized. Previously, you would only receive Brotherhood assistance at the Dam if you brokered a truce between them and the NCR.
- Replaced the ugly vanilla Recon Armor with much better looking version by micalov. It's easy enough to remove that record overwrite if you don't agree.
- Add recipes to apply a Brotherhood paint job to T-45d or T-51b Power Armor in order to convert them into Brotherhood Power Armor.
- Added a small script to check if the Functional Post Game Ending mod is loaded so as to make its Brotherhood post-game stuff enable correctly with the new Brotherhood ending slide.
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Version 1.4a
- Added a tweak so that Fantastic will actually carry the Western Terminal password on him the same way Ignacio Rivas carries the Eastern in case you have fight your way into HELIOS but still want to complete Lucky Old Sun to fix the power plant.
- Added an HVKnightWeapons leveled item list containing basic Laser Pistols, Laser RCWs and Laser Rifles and added this to the Knights via script. In vanilla, Knights also use the HVPaladinWeapons list so, with the expanded Paladin weapons, you would sometimes see them toting Gatling Lasers which doesn't make much sense outside of Power Armor.
- Added Super Sledges to the Paladin Weapons list via script and Thermic Lances to the Brotherhood Big Guns list via script for some melee variety.
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Version 1.3d
- Thanks to AVeryUncreativeUsername, I discovered that my ending slide conditions weren't tight enough and would unintentionally overwrite in the case that the player had a mod which enabled them to spare the Brotherhood in a House or Legion victory.
- Carried over a fix from YUP so that the new end slide checks for VStoryEvent >= 64 instead of like vanilla where it incorrectly checks for == 64.
- Added a condition on the new end slide to check for VStoryEventSecuritronsFort, which I had originally intended but used the wrong one due to a misunderstanding. Thanks Trooper!
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Version 1.3c
- Fixed a bug where you wouldn't be able to access Lorenzo's repair dialogue anymore after completing 'ED-E My Love' by giving the Brotherhood access to ED-E.
- When meeting Veronica for the first time, if you tell her that you already met the BoS, you will now be able to respond to her followup "And?" with "They have the right idea" to continue the conversation. Normally, this choice is not available when telling her that you've already been to Hidden Valley. Unfortunately, despite FNV having so much reactivity, there is no recorded reaction from Veronica if you wait to meet her till after you've become a Paladin in the Brotherhood which seems like a surprising missed opportunity.
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Version 1.3b
- Despite listing in the description that I changed Veronica's 10mm Pistol to a Laser Pistol, I just realized today that I didn't actually have those edits in the mod sorry. So now Veronica's 10mm Pistol is a Laser Pistol as promised..
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Version 1.3a
- Tweaked the BoS fame gain from turning in all the ventillation system components to Lorenzo from 3 to 2 so as not to reach maximum fame with the Brotherhood too quickly.
- Tweaked the BoS fame gain for Still In the Dark no matter which Elder you endorse to 4, the average of 5 (McNamara) and 3 (Hardin) to better balance it with the expanded sources of fame. This is because I noticed during testing that by doing all the side quests and turning in just the holotags from the lost Paladin patrols, I became Idolized with the Brotherhood upon completing VMS55. I feel you should at least have to complete the folllow up quest 'Tend To Your Business/Eyesight To the Blind' in order to reach the maximum possible fame.
- Removed all direct edits to NPCs, leveled items and leveled lists in favor of a scripted approach to ensure better compatiblity with other mods. All the same tweaks will be in effect, they just run once in a tiny startup quest that terminates itself. This does end up making xNVSE and JIP LN NVSE requirements now, in order to utilize their expanded scripting functions.
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Version 1.2c
- Removed a controversial change to Lonesome Road's quest so you no longer gain fame with the Brotherhood for launching nukes at the NCR.
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Version 1.2b
- Apologies for all the updates. After some discussion with ryanmar, I felt that the conditions for the additional ending should be tweaked so that the player can upgrade the Securitron army but only if they're a member of the Brotherhood.
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Version 1.2a
- Minor script optimizations
- Added an additional ending slide for the Brotherhood that will play if specific criteria are met in the endgame (see the description for details).
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Version 1.1c
- Lorenzo's repair services still wasn't working correctly as the menu would only display a repair skill of 12, limiting his repairs to 47%. It turns out I had to uncheck "Auto-Calc Stats" on his NPC record in order for my increase to his Repair skill to register.
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Version 1.1a
- Removed edits to GREETING topic for better compatibility. New dialogue topics for Lorenzo and McNamara are now set up a cleaner way.
- Changed result script for Lorenzo repair option to ShowRepairMenu on Lorenzo's REF specifically.
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Version 1.1B
- Realized that saving in the GECK the last time must've messed up Lorenzo's stats as the previous update had his Repair skill back down to 18. This update raises it back up to a respectable 80 so he can provide useful repair services to the player.
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- Author's activity
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July 2024
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23 Jul 2024, 2:28AM | Action by: AVeryUncreativeUsername
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'Better Brotherhood'
May 2024
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10 May 2024, 4:19PM | Action by: PlatinumShad0w
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'Description changed.'
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10 May 2024, 4:19PM | Action by: PlatinumShad0w
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'Description changed.'
April 2024
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30 Apr 2024, 2:11AM | Action by: PlatinumShad0w
Changelog added
'Change log added for version 2.4g'
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30 Apr 2024, 2:07AM | Action by: PlatinumShad0w
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'Mod version changed to 2.4g.'
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30 Apr 2024, 2:07AM | Action by: PlatinumShad0w
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'Better Brotherhood [version 2.4g]'
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30 Apr 2024, 12:57AM | Action by: PlatinumShad0w
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'Description changed.'
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30 Apr 2024, 12:54AM | Action by: PlatinumShad0w
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'Change log added for version 2.4f'
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30 Apr 2024, 12:53AM | Action by: PlatinumShad0w
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21 Apr 2024, 12:41AM | Action by: PlatinumShad0w
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'Better Brotherhood [version 2.4e]'
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20 Apr 2024, 11:44PM | Action by: PlatinumShad0w
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20 Apr 2024, 11:40PM | Action by: PlatinumShad0w
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'Change log added for version 2.4e'
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20 Apr 2024, 11:40PM | Action by: PlatinumShad0w
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'Better Brotherhood [version 2.4e]'
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20 Apr 2024, 9:39PM | Action by: PlatinumShad0w
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20 Apr 2024, 9:20PM | Action by: PlatinumShad0w
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'Better Brotherhood [version 2.4d]'
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