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PushTheWinButton

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40 comments

  1. LittleLonelyOtaku
    LittleLonelyOtaku
    • supporter
    • 5 kudos
    This mod sucks. Food healing is based because even Sawyer knew that sticking 200+ year old *ZOINKS* science juice into your bloodstream probably isn't a good idea.

    So, you can have your big pharma stimpaks I'll always prefer me some iguana on a stick because atleast I know what I'm putting into my body.
    1. ChaChaLoco
      ChaChaLoco
      • supporter
      • 10 kudos
      lmao wat
    2. Amen! 
    3. Minimax94
      Minimax94
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      • 10 kudos
      *angry vegan noise*
    4. golivie
      golivie
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      • 59 kudos
      wtf did i just read
    5. breddiesucks
      breddiesucks
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      • 1 kudos
      Science Juice

      Well, uhh, this interpretation speaks essays.
    6. Alexandr
      Alexandr
      • supporter
      • 8 kudos
      *kksh* Aww, yeah. That's the stuff...!
    7. allieoop
      allieoop
      • supporter
      • 0 kudos
      I love this comment so much
  2. darlingg
    darlingg
    • supporter
    • 11 kudos
    How would we disable food healing completely? Setting both baseHealing and healingMultiplier to zero still left my food items with (tiny) healing effects.
    1. Hulgore
      Hulgore
      • member
      • 11 kudos
      the mod 'vicious wastes' has an option to do so
  3. Glenlight
    Glenlight
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    • 0 kudos
    Do this mode mod works correctly with perk Old World Gourmet? (https://fallout.fandom.com/wiki/Old_World_Gourmet)
    I play with this mod and some others mods and this perk doesn't change anything in the game :(
  4. AtticusBannon
    AtticusBannon
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    • 2 kudos
    Can this be used to lower health restore per second without effecting the original duration of the food items healing effect?  Everything I try just lowers the total duration of the healing which isn't desirable to me.
  5. Leadrainpbh20
    Leadrainpbh20
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    • 6 kudos
    I always saw Survival as an alternative to Medicine. It's good to see both are important for different reasons with this Mod. 
  6. Zequinha
    Zequinha
    • member
    • 3 kudos
    Can you make stimpak type items heal by percents like 4 and 76? would be good to make each type of healing fill a niche.
  7. 956785412
    956785412
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    • 3 kudos
    Nuka cola is not affected? Those items are ridiculously powerful compared to everything else now

    EDIT: Did not mean to come off ungrateful. I was just hoping that nuka (and I think sunset sasparilla too? I didn't have it in my inventory) wouldn't be able to rival stimpacks. Is there a way for them to be added to the list the scriptrunner goes through?
    1. PushTheWinButton
      PushTheWinButton
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      Nuka Cola isn’t marked as a good item in the vanilla game, so it isn’t affected. It is in JSawyer Ultimate, though, which this is mainly meant to be used with.
  8. PontoffelPock
    PontoffelPock
    • member
    • 0 kudos
    Doesn't update the food description, something like an omelet says 2 minutes but it's really only 20 seconds when viewed from the effects tab after installing this mod. 

    EDIT: This is the esp-less version
    1. golivie
      golivie
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      • 59 kudos
      I have no issues on my end with the esp-less option. The omelete says it's 5 HP for 31 seconds, and without the mod, it's 1 minute. The effect tab also shows this correctly both times.
  9. Omeletter
    Omeletter
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    • 101 kudos
    I think what would complete the experience is an optional setting to have a hunger and thirst threshold for when food and drink items can be consumed (e.g. you can't eat or drink at less than 25/1000) to avoid spamming healing items/drinks in combat. Would go well with a harder roleplay given that this game is somewhat easy even with JSawyer + your tweaks, apart from a few enemies which just tend to one-shot the player, all things considered. Given that your inventory sorting mod correctly divides aid section into the food/H2O, I thought I'd throw this idea to you.
  10. Cerckat96
    Cerckat96
    • member
    • 1 kudos

    In my opinion this mod -=> (https://www.nexusmods.com/newvegas/mods/77843) has the answer but it makes TOO MANY unnecessary changes to be usable apart from having some ugly bugs, which is a real shame because the idea is good.