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Xilandro

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  1. Xilandro
    Xilandro
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    Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave.
    Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8


    Patch Updates:
    Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
    Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.

    Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8

    Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!

    Upcoming patches:
    TTW
    Supplementary Weapons Pack
    Scottmack's Weapons Redone
    AWOP


    Update 1.2b:
    Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
  2. IRicochetI
    IRicochetI
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    Pls update the Another Millenia Patch >_>
  3. spagettibomber1589
    spagettibomber1589
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    You need dropmag NV Patches to fix issues with extended mags not dropping if any of you are wondering why that happens.
  4. BiteOf1987
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    Anyone know how to turn off the drop mag sound it makes when it hits the ground? The sound is very loud and irritating. i ended up removing the mod from my mod list because of this. Any idea?
    1. spagettibomber1589
      spagettibomber1589
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      I dont think there is a way, but it would be nice to have an option for custom drop sounds that sound more like mags instead of tin cans
  5. skitter123
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    i think a cool suggestion would be to add a delay timer that can be set for each weapon so the mag falls out at the same time your animation actually removes it, it is a little strange to see a mag fall out of me while my character is still fiddling with the mag to take it out of the gun, mostly noticeable with longer animations like ones that cover the AMR
  6. NuKe5369
    NuKe5369
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    Christines COS Silencer Rifle dosent drop mags on relaod at all

    fixed it. Ignore this post
  7. jaaym
    jaaym
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    Is anyone else getting glitched out textures on their dropped mags? It's happening to me with Warlord, the texture changes depending on where I stand instead of staying gold like it is on the gun.
  8. bdthomas22
    bdthomas22
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    Would it be possible to make an option so that a mag is not dropped when changing ammo types? Outstanding mod otherwise!!
    1. ausmerzer88
      ausmerzer88
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      good idea
  9. robertkorkor
    robertkorkor
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    Would it be possible to add this functionality to revolvers and double barrel shotguns? Like when you reload a double barrel for example instead of a mag two empty shells drop. In case of revolvers 6 bullet casings drop after a reload, etc.
  10. Cruz216
    Cruz216
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    How can I go about making something like a separate whitelist for weird guns like the AF-2011? Its basically two 1911 pistols built into a single frame, feeding from separate mags into separate chambers. Therefore, it should have + 2 capacity. This whitelist could also work for dual wield pistol mods. I would like to add this functionality to my game, but I can live without it if its not possible. Thank you for your mods. They will always be a part of my load order.
  11. Grizthor
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    Would you consider adding an optional file to remove the green highlight on mags that still have ammo?