Make sure you have xNVSE 6.2.8 (or higher, if you're from the future) or the mod will wreck your cosave. Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates: Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Anyone know how to turn off the drop mag sound it makes when it hits the ground? The sound is very loud and irritating. i ended up removing the mod from my mod list because of this. Any idea?
i think a cool suggestion would be to add a delay timer that can be set for each weapon so the mag falls out at the same time your animation actually removes it, it is a little strange to see a mag fall out of me while my character is still fiddling with the mag to take it out of the gun, mostly noticeable with longer animations like ones that cover the AMR
Is anyone else getting glitched out textures on their dropped mags? It's happening to me with Warlord, the texture changes depending on where I stand instead of staying gold like it is on the gun.
Would it be possible to add this functionality to revolvers and double barrel shotguns? Like when you reload a double barrel for example instead of a mag two empty shells drop. In case of revolvers 6 bullet casings drop after a reload, etc.
How can I go about making something like a separate whitelist for weird guns like the AF-2011? Its basically two 1911 pistols built into a single frame, feeding from separate mags into separate chambers. Therefore, it should have + 2 capacity. This whitelist could also work for dual wield pistol mods. I would like to add this functionality to my game, but I can live without it if its not possible. Thank you for your mods. They will always be a part of my load order.
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Previous xNVSE versions had few nasty bugs this mod exposed, and they were fixed only in 6.2.8
Patch Updates:
Updated Another Millenia because I forgot to put JSON file into the correct folder, and nobody noticed so far, ugh oh
Added patch for Classic Fallout Weapons Remastered. But be aware that CFWR author has a bad habit renaming ESP file each time they update the mod, and that will lead to my patch stop working. If it happens - let me know.
Added patch for the Tammer's NIF-Bashed Weapons Mega-Pack v5.8
Please keep an eye out for bugs. Due to system rewrite - some new bad ones might pop-out that I'm not aware of yet. Thank you!
Upcoming patches:
TTW
Supplementary Weapons Pack
Scottmack's Weapons Redone
AWOP
Update 1.2b:
Fixed full-auto jams (enabled by tweaks or otherwise) eating live ammo.
Christines COS Silencer Rifle dosent drop mags on relaod at all
fixed it. Ignore this post