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rockbiter68

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15 comments

  1. rockbiter68
    rockbiter68
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    If you enjoy the mod, please do consider endorsing it. Creating these things takes an enormous amount of time.

    All good faith criticism/feedback is very much welcomed and encouraged.

    Thank you all for your support. :)


    FAQ
    Spoiler:  
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    Q: The reload is too fast!
    A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: You shouldn't do that with the cylinder/speed loader/crane/whatever!
    A: I don't care.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons/mod-added weapons?
    A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.

    Q: I don't like this style of animation. Will you change it?
    A: No.

    Q: Will you make animations for me?
    A: Yes. See my Patreon. I take commissions. I don't take requests, sorry.

    Q: Can you help me start animating?
    A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, if you go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
  2. MrHouseEnthusiast
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    Hey rockbiter, I'm having a strange issue. the sound you borrowed from hitman, the shells out sound, it isn't playing at all.
  3. fractodacto
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    there's a small issue for me where when reloading then sprinting, the revolver cylinder pops up on the left side of the screen
    1. 1Bishop216
      1Bishop216
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      +
    2. 1Bishop216
      1Bishop216
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      I have found that sprint animation replacers can negate that effect. At least this one does.
    3. fractodacto
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      Thank you!
    4. ELDENyayo
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      Is there any other way to fix this problem? Not really a fan of those animations 
    5. rockbiter68
      rockbiter68
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      I'll need to fix it on my end. Will likely release it as an update to Part 1 Reborn.
  4. deleted15820359
    deleted15820359
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    That's a cool animation set but when I aim in 1st person my sight is partially obstructed. I thought it was clipping with my outfit, unfortunately the issue remains when my character is naked, male or female. I have the same problem with your .357 Magnum Revolver set.
    1. MrMedicinal
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      Replying to an old comment from a now closed account, I know. However if anyone has an issue like this, it can be "fixed" by adjusting the Ironsights with ISControl Enabler. While aiming, tap the right shift key. 


      • Moving the mouse will move the front sight independently
      • Holding left shift while moving the mouse moves the whole gun
      • Using the scroll wheel moves the gun further/closer to the camera
      • Press backspace to reset gun to default spot
      • Press enter to save gun spot

      With that said, not noticing the issue that op had, but everyone's game is unique. Always ensure you don't have conflicting animation mods, or conflicting locomotions. If you adjust FOV there will almost always be some near clipping issues depending on the weapon, which is why Roy Batty included all those options in FOV Slider.
  5. Vessicus
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    I'm having a bug where sometimes when you reload, the textures for the bullets in the cylinder will turn black; although I suspect this is because of Simple Weapon Texture Project
  6. AlexanderGray0
    AlexanderGray0
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    If i could endorse it twice i would , not only your anim is based but also saved me a beautiful revolver . You're an amazing person 
  7. Mysanthropey
    Mysanthropey
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     I really like it especially the firing animation, but I have some notes.

    #1. Your cylinder is jamming when you fire, it doesn't rotate to the next chamber and stays stuck like that until you reload.

    #2. In my experience, if you tilt the gun up after putting new rounds in the cylinder, they will fall out. At the very least they hinder the ability to close the cylinder.

    #3. If you jam a revolver, spinning the cylinder will only make the problem much worse. Having the cylinder jammed up like in #1 and having to rotate it back into place by hand would be a cooler and more accurate jam animation.

    Love your work.
    1. rockbiter68
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      Hey, I appreciate the your encouragement and your notes. In order:

      Spoiler:  
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      #1: Not sure what you mean here. Your cylinder isn't animating at all? If so, that might be a bug with your model, or you might try reloading/restarting your game. kNVSE is weird sometimes. If you mean how it only ever rotates to the same spot: yes, you're right. Making the cylinder rotate to all six spots would require six different attack animations, and then six different attack animations for iron sights, and I'm simply not doing that work for something that can barely be noticed in slow motion. To my knowledge, every other animator handles the cylinder the same way, for the same reason.

      #2: That makes sense. You're not at fault for this, because I deleted the text from my mod page that I used to include where I mention this, but I also don't really go for realism with these animations. If some parts come out realistic, great, but it's not at all a priority.

      #3: As the FAQ suggests, I'm aware. However, I like the old FO3 jam, and wanted to more-or-less recreate it. Again, it's a case where what appears interesting to me is going to take priority over realism 100% of the time.

      Hopefully this doesn't come across as snippy. I deleted my style notes that I used to include on my mod pages. What you have to say is valid, but it's also not in-line with the style that I go for when making these animations.

      On a more practical note: the reload, in particular, took a monstrously long time to complete, and turned out exactly how I envisioned it; it's not being redone, especially a time where I'm looking to slowly move on from animating.

      Again, appreciate the engagement, though.
  8. PKStormRush
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    Everything is so clean and that's the way I like it.