This page was last updated on 09 July 2023, 1:10PM
Changelogs
Version 1.6
FIX - Non-static deco items on dining table replaced with statics
FIX - Pristine Vending Machine fixed
FIX - Lights have been cloned from vanilla game lights to help with compatibility with lighting mods. This should stop things like Desert Natural Weathers blowing out all the lights.
FIX - Floating Deco will now display a message telling the user to buy some furniture if purchased before furniture.
FIX - And most importantly...Rejoice! Ants replaced with vicious dogs which should be much less buggy in combat.
QOL - Caravan radio now has an option for repairs
QOL - Caravan radio now has levelled lists added from caravan merchants. Which means if you invest in the vanilla caravan merchants, the selection SHOULD also improve at the caravan radio (the inventories will differ, but will upgrade similarly to the vendor caravans whenever you invest).
EXPERIMENTAL - Renamed all cells prefixed with numbers as I was told this is a Bad Idea(tm) since the game starts thinking the editorIDs are actually baseIDs (man I hate this engine). This MAY - MAY require a new game start, but it probably won't. YOU HAVE BEEN WARNED! Make a clean save before updating!
Version 1.5
DO NOT UPDATE IF YOU ARE USING 1.3Hotfix!
FIX - Terminal looping sound near shower. For some reason the shower valves had this sound object attached to them, this has been removed.
FIX - The green light effect for the glowing fungus plants was missing an enableparent. This has been fixed so the light only shows when the fungus is visible.
FIX - Floating debris on kitchen counter.
FIX - Fixed a small typo in the Infirmary SW misc item.
FIX - Workbench lights were blown out and way too bright, this has been toned down now.
FIX - "Dirty" Water activators were giving high-rad water. This is inconsistent with other water sources in and around Springvale/Megaton. This has been toned down for consistency.
QOL - Map Marker rotated by 90 degrees so you're facing the garage after fast travelling.
Version 1.4
Requires a new game OR a save without a previous version of the mod.
Fixed crashes/missing items whenever the player crafted something. Sorry everyone!
Removed the crafting event handler system and replaced it with an even more responsive, event driven system (Thanks RoyBatty!). Now you should be able to craft upgrades at the workbench immediately.The event handler script has also been removed (this is why you can't upgrade from an old version), so there is no longer a continuously running quest script in the background. Much cleaner!
Cleaning up the garage now gives you back your sledgehammer!
Version 1.3hotfix
Update for versions 1.0 or 1.2. Use ONLY if you are updating the mod on a save with an old version installed. Fixed crashes/missing items whenever the player crafted something. Sorry everyone!
Version 1.2
Fixed a crash when buying items for the house from the Caravan radio. Made the system of actually buying and enabling the housing upgrades much more robust. Should function even if the player buys an item, then immediately sells the (now worthless) item back to the vendor without leaving the barter menu
Fixed a typo in one of hacksaw's notes that was pointing players to search for a power station northeast of springvale. It should have been northwest. (Thanks matuca1849!)
Hacksaw no longer has the key to Springvale garage on his body. You now get it when picking up his duffle bag. If you already have the key, a duplicate will NOT be added. This is to make sure a player can't accidentally havok Hacksaw's body in such a way that the key becomes unreachable.