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- The actor under the crosshair will become aggressive (or flee) if you have a weapon pointed at them and hold the "Aim" key. - Actor must be human. - Actor must be detecting the player. - If the player's weapon's attack damage is 0, the actor under the crosshair won't be threatened. (Weapons with 0 attack damage include fists, detonators, binoculars, the hiring contract from Hire and Recruit 2, and more.)