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Psychor

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PsychorGames

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66 comments

  1. PsychorGames
    PsychorGames
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    Hey all you sick bastards, new mod just dropped. Now Extreme Staggering is obsolete.

    https://www.nexusmods.com/newvegas/mods/77543/
  2. Hulgore
    Hulgore
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    • 10 kudos
    Really cool mod, makes the combat very funny, thank you for making it
    1. PsychorGames
      PsychorGames
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      Well it's not meant to be funny, it's meant to be cool.
  3. Multinacho8
    Multinacho8
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    This mod is awesome! It makes the shooting feel more visceral. That being said, I'm not a fan of the over-the-top animations where they fall and roll around (except the one where they fall back and start crawling away from you, that one's badass.) It gets tiring shooting them in the chest and seeing them do that same animation where they fall on their stomach constantly. Is there a chance you could make an optional file that changes those animations so they're not flipping around as much? Except the one where they crawl away from you.
    1. PsychorGames
      PsychorGames
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      Happily. I am getting this criticism a lot and I intend to make a brand new batch of animations to replace the more over-the-top ones. Honestly it has been bothering me a little too.
    2. Multinacho8
      Multinacho8
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      That's good to hear! Any ETA on when the new anims. will be complete?
  4. thewaffletoaster
    thewaffletoaster
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    I really wanted to see how this played with immersive hit reactions. and I see a couple people did ask so I played with the two for a few hours and heres what I found:

    On a technical level both work flawlessly together, zero conflicts between the two. Buuuut that is also the problem, this mod changed some of the animations to have the person being shot fall to the ground in some way, and with immersive hit reactions it was causing npc's to constantly be flipping through the air every gunfight. While it was funny at first it got old fast. And thats with vanilla settings for IHR with no stunlock and no repeat animations. with stunlock on and repeat animations and an automatic weapon you could probably get npc's to flip around indefinitely XD

    So in short id say with the animations right now either use this + his staggering mod or immersive hit reactions not both 
    1. PsychorGames
      PsychorGames
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      Thank you for being our guinea pig.

      What does Immersive Hit Reactions do, exactly? Just increases the frequency at which enemies stagger?
    2. thewaffletoaster
      thewaffletoaster
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      • 2 kudos
      basically, immersive hit reactions plays a stagger animation on every single shot, player and npc included, but on default settings doesnt repeat animations so you or enemies dont get stuck in an infinite loop if automatic weapons are involved. Because your (very impressive) mod adds multiple animations including falling and hopping back up it was just causing everyone to flop around like fish XD
  5. HenryHollows
    HenryHollows
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    This mod is exactly what I was looking for. The Ragdolls mod is nice and all but these animations are the best mix of over-the-top and believable that it enhances the experience
  6. kvkd
    kvkd
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    sick mod, endorsed. Any way I can make staggers occur more frequently?
    1. PsychorGames
      PsychorGames
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      • 540 kudos
      For NPC's? I plan to implement an optional configuration for Awesome Crippling Effects 2 which will force actors to commit a stagger animation more often, like you're proposing.
    2. NSFJCDenton
      NSFJCDenton
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      There's a mod out there that makes NPCs stagger every time they're shot, can't remember the name of it though.
  7. kikinik
    kikinik
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    This mod kills it even on this garbage engine it works amazing.
    1. CorpoAnakin
      CorpoAnakin
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      • 9 kudos
      without this "garbage engine" I don't think fallout NV will keep on being modded all this long, jeez FNV the best but there fan base the worst smh.
    2. PsychorGames
      PsychorGames
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      I'm afraid I'm going to have to agree with OP. The engine is garbage, modding scene notwithstanding.
  8. YappYapper
    YappYapper
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    • 0 kudos
    this with the weapon animations, realistic damage and dynamic crosshair make the gunfight almost as good as fallout 4. Thank you!
  9. addimbantuwe
    addimbantuwe
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    • 0 kudos
    definitely could use a bit more polishing but i also understand the absolute difficulties of making something like this work in creation engine. props to you for even pulling it off though.
  10. AmethystsStardust
    AmethystsStardust
    • supporter
    • 52 kudos
    I enjoy having this around makes combat more impactful, to bad there's nothing that can emulate gta 4's euphoria physics for gunshots awesome mod tho!