About this mod
A set of unnecessarily detailed Caravan Shotgun animations some of you might want to use.
- Requirements
- Permissions and credits
- Changelogs
FEATURES
- Covers all animations related to the Caravan Shotgun.
- Includes a condition inspect (click orange text for showcase) animation if you use Xilandro's B42 Weapon Inspect mod.
- Super-detailed, immaculate, sexy finger animations to impress your girlfriend/significant other of any gender.
- Includes downloadable .blend files so you can edit the animations yourself, if you have the know-how.
- Gameplay friendly (I think).
- Includes three different locomotion options:
- A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
- A version using just my custom locomotion.
- A version with no locomotion, allowing you to choose from the various locomotion sets out there.
REQUIREMENTS
RECOMMENDED MODS
- WMIM
- Immersive Recoil 2.0
- Viewmodel Recoil
- B42 Weapon Inertia
- B42 Weapon Inspect
- Reload Reloaded
- FOV Slider
- Jamming Fix and Optional Tweaks
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the Caravan Shotgun.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- No plugin. Safe to install/uninstall mid-game.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations or Patreon support are very helpful. My job is contract-based, and I will be absent work in the summer; any additional income not only helps me get by, but allows me to justify more time animating. Small, one-time donations are especially helpful.
DESCRIPTION
Recent video showcases/releases from other wonderfully talented animators in the community made me realize a) how ugly my original idle was in FNV Clean Animations - Part 1, and b) that this gun was really fun to animate. So I re-animated it, with special emphasis on finger and hand movements. It's nice and clean--like, actually clean, not just a name that I definitely didn't pick to get more downloads.
It's also stylistically fairly different from what I've been doing, so I should maybe pick a new naming convention for my animations, since I just slap "Clean Animations" on everything and call it a day, but I've kind of dug myself that hole now, haven't I? So, here we are.
Should mostly be gameplay friendly from a style perspective. As far as timings go: well, both the partial and full reload are quite a bit longer than the vanilla reload, which is (ridiculously) the second-fastest reload in the entire game (this two-shell shotgun reloads faster than the one-shell Single Shotgun by default). I'm not giving you the times because it's tedious to look them up. Just pop open the .kfs and see yourself. Still, if you're someone who is using kNVSE animations, you've probably accepted that most of your reloads are a bit longer, anyways, and by that metric these reloads are very in-line with my own timings from my other sets, and with timings from other animators (like hitman/Januusz). Anyways, pick your shots carefully, and take cover.
The jam animation is, mercifully, shorter than vanilla's.
CREDITS & THANKS
As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or encouragement in order to animate. They are, in no particular order, as follows: