For those who have problem with FPS Are you using TTW? Because TTW has a problem with Arc Welder even without this mod Idk if it still has problem with non TTW
Hitman uses TTW, but even before I removed the lights he had no issues with the weapon either. Both of us are really at a loss as to why it's so bad for some people.
try yeeting the entire hit/projectile/ammo effect off the weapon and makeing one from scratch.
not sure but im wondering if there is a bug with the weapons effect's bugging out and applying something to many times.
I had a similar problem with one of the weapon from my weapon pack where the effect from the projectile was applying the instant effect, wich applied a DOT effect, wich itself re-applied the hit effect and on and on. A single shot would tank my fps down to single digest till i figured it out.
Once you're able to make it so it doesn't hit friendly targets, do you think you could possibly make that optional? I know a lot of people probably aren't as stupid as me, but I really like accidentally killing people. It forces me to be extra careful around people I don't want to murder.
downloaded it, seems to have reduced the problem but I'd much rather use that script of yours to remove the lights alltogether. thing is, it only works outdoors for whatever reason. think you can write another script that disables the lights indoors too?
The current version has the lights removed entirely from the .esp directly. No idea what you are seeing there. The only light that should remain is the initial muzzleflash.
Very peculiar. I'll wait to see if I get any more reports to maybe narrow it down some, because currently I have no idea what could be causing it if it's not an outdated plugin failing.
It works fine for both Hitman and I, so not sure what's breaking it for you.
i looked inside the mod using xedit wondering if maybe something i was using was conflicting and i noticed there are 3 "arc welder" weapons included in the file but none of them are the vanilla arc welder.
was I supposed to be using a different weapon? Because i was testing the mod with the vanilla arc welder id already gotten from the dlc.
I also noticed there is a nvse script included in the file wich from my understanding is supposed to increase the dmg and mag size of the arc welder but the ones in my game are still vanilla.
edit: the .esp referenced in the nvse script has a different name then the one included in this mod, dont know if that's important.
Yeah, the script runner file I uploaded in the first release was an old version by mistake. You can fix that by either downloading the latest version or changing the first line to If IsModLoaded "Arcing Arc Welder.esp"
As for the other three arc welders, those are used exclusively in the script to chain between targets from the initial base Arc Welder from the DLC.
did some more testing: the previous times id tested the weapon i was in a interior cell, the ttw test cell and my player home.
I tested it again outside in good springs and as long as i wasn't hitting a npc or enemy with the weapon my fps was fine, if i DID target a npc then after a few seconds of sustained fire my fps would tank.
as another test i went back inside and fired the weapon again, and im not sure, but i think the problem is the weapon is trying to chain the arc bolts between the furniture and random misc objects inside the cell and that's why the fps is dying.
Im shooting in the dark here tho so let me know if any of this makes sense.
The arc welder also destroys my FPS. It's not this mod, as that weapon always caused performance issues for me. I do notice that it only kills FPS when it hits something. I always assumed it had to do with spawning and despawning decals rapidly, or maybe it's a physics collision check done in rapid succession.
The script only fires the additional arcs if it detects an actor/creature, everything else is ignored. I suspect it might actually be partially caused by the explosion lights being spammed multiple times. In the base game those lights never worked, but Jazz fixed it with JIP LN.
Open up the gr_AAW script located in Data\NVSE\Plugins\Scripts\ and paste this into it, see if removing the explosion lights fixes it.
just tested the latest version, its definitely better then it was but I'm still getting fps loss indoors the longer I fire the weapon. could be either the impact effect the projectile has tied to it (the "Explosion" effect) or alternatively I noticed the fps loss seams to get worse the closer the impact point is to me, so maybe getting yourself damaged by the weapon is tied to the issues?
Idk what to say, im using all the listed requirements and as far as i can see there is nothing conflicting with the mod. So unless its something like TTW or one of the dll NVSE plugins im using causing it i dont know.
yeah I like it, a stronger, more dangerous flamethrower alternative for energy weapons characters. its powerful as hell but a lot riskier apparently, you risk electrocuting yourself and your companions which is nice.
46 comments
Are you using TTW?
Because TTW has a problem with Arc Welder even without this mod
Idk if it still has problem with non TTW
not sure but im wondering if there is a bug with the weapons effect's bugging out and applying something to many times.
I had a similar problem with one of the weapon from my weapon pack where the effect from the projectile was applying the instant effect, wich applied a DOT effect, wich itself re-applied the hit effect and on and on.
A single shot would tank my fps down to single digest till i figured it out.
https://www.nexusmods.com/newvegas/mods/68907
I really like the shock smolder effect that mod provides and to have both together would be ultimate.
also figured out if i try to mag dump the whole clip the game will crash. :/
It works fine for both Hitman and I, so not sure what's breaking it for you.
was I supposed to be using a different weapon?
Because i was testing the mod with the vanilla arc welder id already gotten from the dlc.
I also noticed there is a nvse script included in the file wich from my understanding is supposed to increase the dmg and mag size of the arc welder but the ones in my game are still vanilla.
edit: the .esp referenced in the nvse script has a different name then the one included in this mod, dont know if that's important.
If IsModLoaded "Arcing Arc Welder.esp"
As for the other three arc welders, those are used exclusively in the script to chain between targets from the initial base Arc Welder from the DLC.
the previous times id tested the weapon i was in a interior cell, the ttw test cell and my player home.
I tested it again outside in good springs and as long as i wasn't hitting a npc or enemy with the weapon my fps was fine, if i DID target a npc then after a few seconds of sustained fire my fps would tank.
as another test i went back inside and fired the weapon again, and im not sure, but i think the problem is the weapon is trying to chain the arc bolts between the furniture and random misc objects inside the cell and that's why the fps is dying.
Im shooting in the dark here tho so let me know if any of this makes sense.
Open up the gr_AAW script located in Data\NVSE\Plugins\Scripts\ and paste this into it, see if removing the explosion lights fixes it.
If IsModLoaded "Arcing Arc Welder.esp"
SetWeaponClipRounds 60 NVDLC04WeapArcWelder
SetAttackDamage 16 NVDLC04WeapArcWelder
SetExplosionTraitForm NVDLC04ArcWelderExplosion 0
SetExplosionTraitForm NVDLC04ArcWelderExplosionArc01 0
SetExplosionTraitForm NVDLC04ArcWelderExplosionArc02 0
SetExplosionTraitForm NVDLC04ArcWelderExplosionArc03 0
endif
could be either the impact effect the projectile has tied to it (the "Explosion" effect) or alternatively I noticed the fps loss seams to get worse the closer the impact point is to me, so maybe getting yourself damaged by the weapon is tied to the issues?
Idk what to say, im using all the listed requirements and as far as i can see there is nothing conflicting with the mod.
So unless its something like TTW or one of the dll NVSE plugins im using causing it i dont know.