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rockbiter68

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rockbiter68

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28 comments

  1. rockbiter68
    rockbiter68
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    If you enjoy the mod, please do consider endorsing it. Creating these things takes an enormous amount of time.

    All good faith criticism/feedback is very much welcomed and encouraged.

    Thank you all for your support. :)


    FAQ

    Spoiler:  
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    Q: The reload is too fast!
    A: Given the length of this animation, I find that hard to believe. Still, you may have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: Unrealistic/not lore-friendly!
    A: I don't care.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons/mod-added weapons?
    A: No. If you do a little bit of reading and have Notepad on your computer, though, you can do make and release patches yourself.

    Q: I don't like this style of animation. Will you change it?
    A: No.

    Q: Will you make animations for me?
    A: DM me.

    Q: Can you help me start animating?
    A: There are some old resources here if you want to be like myself and hitman and use blender 2.49b. If you want to join the modern age and use up-to-date versions of blender like the rest of the animators do, you're better off contacting them. But, ifyou go the old-school route, I'll help you out to the best of my ability/as much as time allows (which I cannot promise is very much).
  2. XReclaimerX
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    Thank you very much for the beautiful animations, I'm having an issue though, the launcher model clips with the camera when setting higher FOVs, don't really know how I could fix it.

    I'm using FOV Slider to change the Player FOV (mine is set to 85)

    Image of it happening:
    https://i.imgur.com/bM2rVsB.jpg
    1. TheKosta
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      Hey, you can easily fix this by going into the FOV Slider's MCM and changing near distance clipping value from 5 to 2. Had the same issue and this has fixed it for me (i play on 75, tested it on 85, still works).
    2. XReclaimerX
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      Thank you! had no idea this option existed, I'm sorry 
    3. hughmaniac
      hughmaniac
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      You're a hero.
    4. yaoguaiborn
      yaoguaiborn
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      Kudo for you my brother!
    5. ArcticShore
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      2yrs later and this comment is still helping, thank you so much +1
  3. LoneDude
    LoneDude
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    Great animations. Launcher from Anchorage has a wrong ID in .json file, so it didn't have animations applied to it, but its an easy fix.
  4. MotokoKHammond
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    Is this compatible with the missile launcher debulked mod? If not is there any way to make it so ?

    UPDATE: I tested it, yes it does technically work, BUT your hand phases through the rocket pretty badly.
  5. GrilledCheeseStick
    GrilledCheeseStick
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    I noticed with this mod that aiming with annabelle is kinda annoying with the scope in the way. Is there anyway around this? I tried looking for a scope mod for annabelle but couldn't find any that worked.
    1. rockbiter68
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      Eh, no, not really. I'd have to edit the animation files themselves and basically make a whole new set for Annabelle.

      I mean, the .blends are available, so there's that, too. But most people don't have that knowledge, obviously.

      EDIT: Does this mod not work?
  6. Epolbadare
    Epolbadare
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    its really good, it got me addicted to do boom people in the every town

    tips for clipping issue : near distance tweak : 2.5 fov for 1stperson : 60
    1. rockbiter68
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      Glad you're having fun with it lol. It's nice to have the big guns in the game feeling good--I remember feeling like they were distinctly underwhelming in vanilla, specifically because the animations were so messy.
  7. Plzstandbuy
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    MO2 says there's a conflict between this and your Minigun animation. One of the sound files
    1. rockbiter68
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      Don't worry about it. They're the same sound file.
  8. 956785412
    956785412
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    Very nice, I just have a single concern, and that's how it'll work with the additional barrel you can add with WMX. I'll download it and see how it turns out, and depending on what level of broken I encounter, ask further questions about how I can make it work.
    1. rockbiter68
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      You can certainly do that, but the only real answer is going to be a separate animation that accommodates for that weapon mod.

      Which, I'm sorry to say, I'd be unwilling to make. I don't use or particularly enjoy WMX very much, so it's not something that I'd be willing to spend time on. Sorry.
    2. 956785412
      956785412
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      Yeah no prob, I'm just hoping it magically works. Hitman made a flare gun anim, and that magically works with a super wacky WMX modification of that gun, so I'm really just hoping for a similar miracle. Absolutely not expecting you to come out here and make that miracle for me, and if it doesn't work out I just won't use that modification, end of story.

      Complete side note, but since I have your attention I may as well ask, what's next for you? I'm interested to see what you decide to do next.
    3. rockbiter68
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      Yeah, I hope it works too. The only real problem you should be running into with WMX is weird clipping or mesh stuff, but hopefully that doesn't end up happening.

      What's next, in order:
      Spoiler:  
      Show


      • Chinese Assault Rifle. It's actually fully done. I'm just waiting to release so I don't step on the toes of the other animators releasing their stuff currently (Eli and Sigerious right now. You should check out their stuff--it's good).
      • I'm revising five or six animation sets from Part 1. Nothing extensive--mostly just some new idles that I'm trying to apply to the sets, a low-effort tweaks to smooth some things out, and one total re-animation of one of the guns. Mostly doing this to make my older work semi-consistent with newer stuff.
      • Hunting Rifle. I've had Hunting Rifle files on my hard drive since last year. Need to finish them.
      • Proper animations for the Cyberdog Gun, Incinerator, and Grenade Machine Gun (or whatever it's called). Probably released in one upload, since I'm absolutely borrowing animations from the Minigun set.
      • Possibly Lincoln's Repeater and other lever-action weapons from FO3, but we'll see what Hitman does first.
      • I really, really want to do the Railway Rifle, and have for some time, but the mesh keeps misbehaving in Blender. I need help with it.
      • The Fatman? But I'll probably release a Part 2 before I do the Fatman.

      That's the current plan, anyways. Probably more than you asked for lol. But it's helpful to write it all out sometimes.

      EDIT: I also have a .32 Pistol set that's entirely done except for the reload! That's also been on my hard drive since last year.
      EDIT 2: Also Double-Barreled Shotgun.
    4. 956785412
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      Cool! Don't forget to make the .32 apply to the flare gun from lonesome road as well, since it has a similar mesh I think
  9. Makron8
    Makron8
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    Reminds me of why I fell in love with the rocket launcher back during my first playthrough of Fallout 3. These animations are the best I've seen yet.
  10. m5lites
    m5lites
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    thanks
  11. CafeImp
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    Rock my man, don't knock yourself down! You're just as good as hit, frozen or any other joe who takes a crack at this KNVSE business!