i genuinely think this is the best hunting rifle mod on the nexus. my only criticism being the sway when ads. its just a little too frequent imo. i actually use many of your anims and you have used similar sways but they arent as frequent and therefore not annoying. i understand this is a stylistic choice i really like everything expect the constant twitching and thumb twitching. having custom inspect animations is awesome and the reload/chamber anims are fantastic. i already know the answer to this but il ask anyway. is there any chance you could remove the ads twitching? or even make it less frequent? either way thanks for the great work dude
awesome! again excellent work dude! i couldnt live without this now. i hate to seem like im criticising especially when its surrounding things i could not do myself and also free to use content. thanks
Seconding this issue, unless it's been updated in the mega pack. The ADS sway is far too frequent. Otherwise far better than all other Hunting Rifle animations rn.
This mod is really awesome, so I'm trying to get it to apply to the supplementary weapons pack's military sniper rifle (which uses hit's hunting rifle anims by default). The JSON edit didn't do the trick, any ideas?
It's a great mod, I'm wondering how complex it is to remove the shake during reload animations (I have no issue with how it looks, I just want it in line with the other animations I use) - if it's not terribly complex can you show me how to do it myself?
Yo it's awesome you made that! The camera shake is well done and tasteful, but some animations do it and some don't, which leads to a really inconsistent feel in a modded game. You've allowed me to fix it!
Thank you for your hard work, and have a great day!
This are really a wonderfully crafted animations... only problem i've encountered is that after performing certain actions (like a bash or interact from b42), the left arm floats really weird in the air when the weapons returns to idle state. Your other animations don't have that problem... is there a way to fix that?
hey i need help why does knvse depend on asurah animation even though the mod author doesn't state that in the mod description.......... when i use the latest asurah anim all my animations work EXEPT Everything that uses 2HR especially attack and reload...and when i downgrade Asurah to 0.2.1 everything works but it it f^%ks up my b42 optics and IS........ is this related to the weapon I'm trying to patch or it it knvse and every time i reload after equiping a weapon my partial reload doesn't work ........it works after the first reload which is a empty mag reload
I'm not sure why, but I have this animation set overwriting Hit's anims in MO2, and it's lower in my load order than the Hit anims, but yet, it keeps getting overwritten? I don't understand this
For some reason when I install this animation it reverts the Hunting Rifle model to vanilla. Without this animation the WAP Hunting Rifle mod works perfectly. I have applied the WAP Scope thing that is in the files but it doesn't change anything. Any idea why this happens?
I like this animation better than the others but everytime I sprint with JAM my characters left arm just levitates and its kind of annoying. Is there any way you can fix it? I don't have any other animation for hunting rifles except the TTW Compatibility Patch for the .32 Hunting Rifle
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Making Animation's Takes A Lot Of Work. Thank You.
It's a great mod, I'm wondering how complex it is to remove the shake during reload animations (I have no issue with how it looks, I just want it in line with the other animations I use) - if it's not terribly complex can you show me how to do it myself?
Thank you for your hard work, and have a great day!
edit: nevermind, i am simply a dumbass