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- Stewie's Tweaks Ameliorated INI (lStewieAl - TTW)
Stewie's Tweaks Ameliorated INI (lStewieAl - TTW)
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Version4.2
- Download:
- Manual
File information
Last updated
Original upload
Created by
kidflashUploaded by
kidflashVirus scan
Tags for this mod
Activity logs
This page was last updated on 14 October 2024, 2:58PM
- Changelogs
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Version 4.2
- Add: Show distance in feet on the compass to a location
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Version 4.1
- Add newest Stewie's Tweaks 9.30 features. Please update to latest Stewie's Tweaks.
- Add: No Self Meltdown Damage
- Add: Separate Alcohol Effects
- Add: God Mode Prevents Jam Animations
- Add: HUD Marker Name Indicator - add support for player placed marker
- Add: Map Selectable Companions - add summon all option
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Version 4.0
- Add newest Stewie's Tweaks 9.25 features. Please update to latest Stewie's Tweaks.
- Add: Container Quantity Menu Shows Weight
- Add: Repair All Confirmation
- Add: Reputation Shows Fame/Infamy
- Add: No karma sounds/messages for small karma actions, like stealing
- Add: Jump Swims Upwards
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Version 3.9
- Add newest Stewie's Tweaks features: Endurance scales fall height
- Change: Removed the "RAD" icon from the Pip-Boy after feedback. You can still sort your inventories though.
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Version 3.8
- Hotfix #2: Remove RGB main menu sliders for compatibility with https://www.nexusmods.com/newvegas/mods/85343?tab=files
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Version 3.7
- Hotfix for a deadzone issue, that would cause your controller to move things menus on its own.
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Version 3.6
- For some reason when I updated my Stewie's Tweaks, some of my settings were deactivated. So here are a bunch of re-activated settings: This is the LAST UPDATE until Stewie comes out with more tweaks or any feedback comes out.
- Add: You can use VATS in mid-animation, so for example jumping or reloading.
- Add: Vibrate controller when switching tabs in the pip-boy.
- Add: You can use the hot-buttons to swap weapons during reloading, recommending using with https://www.nexusmods.com/newvegas/mods/85953
- Add: Your companions won't die in hardcore mode.
- Add: You can heal yourself in a bed in hardcore modee.
- Add: All ammunitions are weightless.
- Add: You can right click on a note to mark it as unread.
- Add: Limb challenges are increased, even if you kill the N.P.C.
- Add: You can't plant a grenade, if you don't meet the weapon requirement skill for that grenade.
- Add: N.P.C.'s can disarm you.
- Add: N.P.C.'s can sneak attack critical you.
- Add: Separate R.G.B. settings for the menu color (compatible with MAPMO).
- Add: You turn 25% slower when holding down aim sights.
- Add: You can target unequipable items, like Sierra Madre's ghost bombs.
- Add: Scale N.P.C. and player jump height by their speed value.
- Remove: No automatic reload when you empty a clip. It was used to fix a bug (the firing animation plays when you have no ammo bug). I don't care about that bug anymore. I am trying to make the F.P.S. mechanics feel like Call of Duty/Battlefield.
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Version 3.5
- Add newest Stewie's Tweaks 9.11 features. Please update to latest Stewie's Tweaks.
- Add: You can summon companions by clicking on them in the in-game map.
- Add: Hold shift when viewing H20 sources to see how much H20 it will restore.
- Change jump AP cost.
- Change jet pack no longer costs AP.
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Version 3.4
- Add newest Stewie's Tweaks 9.05 features. Please update to latest Stewie's Tweaks.
- Add: Terminal Password Note Rewards XP
- Add: Auto Unlock Terminals
- Add: No Companion Item Damage
- Remove: Skill Cap set to 200. Reset back to 100. Recent update prevents you from seeing the change in the level up menu, so it's confusing. Just use limitless stats.
- Remove: Barter only allows you to sell items the vendor is selling. Part of the fun of Fallout is exploiting glitches. Plus, this change just makes it longer to get rich, not harder.
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Version 3.3
- Add newest Sewie's Tweaks Features:
- Add: Subtitles Show Actor Names (Only works for general subtitles, not dialogue subtitles)
- Add: Lockpick Remembers Bobby Pin Angle
- Add: NPCs Take Limb Fall Damage
- Add: Fall Deaths Cause Dismemberment
- Add: Extend Lockpick Sweet Spot Range
- Add: Container Encumbrance Indicator
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Version 3.2
- As suggested in the comments, swapped out JAM for MCM. If you downloaded JAM from here, please delete it, and get JAM from the source or somewhere else, because now the change is merged into MCM, and it will be redundant. If you didn't download JAM from here, you can ignore this message.
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Version 3.1
- Add: Fade heartbeat sound. Resets when taking damage.
- Add: Two new level up sounds were added.
- Add: VATS Dequeue Weapon Shots On Disarm
- Add: Show Caravan Cards In Misc Tabs
- Add: Weightless aid items in non-hardcore. This is similar to how Fallout 3 and Vanilla Fallout New Vegas work. Most drugs and stimpacks were weightless. There were some exceptions, the main one, being water and Doctor's bags are 1 pound. If you don't like this setting, you can just turn on hardcore mode. But, personally I don't think managing inventories is fun, this allows me to use the SawyerBatty mod, and I don't think it's too gamebreaking, or too far off from the Vanilla experience.
- Bugfix: Companions won't die anymore, they will just go unconscious, like in Vanilla, non-hardcore New Vegas.
- Bugfix: Fix controller deadzone, stick drift.
- Bugfix: Prevent firing with an empty clip.
- Bugfix: Semi Auto Queue
- Tweak: Skill cap increased from 100 to 200 (compatible with Limitless Stats mod).
- Tweak: New jet pack sound for double jumping. It's just like Fallout 4 now.
- Tweak: Tweaked controls, so aiming is smoother.
- Tweak: Map markers now show in-game time to get to a location on the map.
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Version 3.0
- Disabled hide NPC names, you have not talked to before. It is cool at first, but then gets annoying, if you go to a place with a lot of NPC's, and you need to hear everybody's one-off lines before you can find important NPC's.
- Show effects, like buffout, in NPC health.
- Drowning cost AP first, then health.
- Run slower in water.
- Double jump height increased to feel more like Fallout 4's jet pack.
- Add "+" sign next to ammo in inventory menus, if you have alternate ammos.
- Fix hacking bug, duds replenishes guesses was disabled by accident.
- Inventories now show individual weight and value, instead of collective weight and value.
- Pickpocketing now factors in Luck.
- New location discovered notification moved to the corner, similar to Fallout 3.
- Weapon impact effects. When your equipped/holstered weapon gets hit sparks fly.
- Clicking on a note on a computer will scroll down or go to the next note.
- Ammo is now weightless, like it was in Fallout 3.
- Revamped controller support to feel more like Call of Duty:
- No movement penalty while aiming.
- No movement penalty while holding a gun.
- Less movement penalty for walking backwards and reloading your gun.
- Better deadzone.
- Turn faster while aiming.
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Version 2.0
- Smoothlight is now included, thanks to Sweet6Shooter, https://www.nexusmods.com/newvegas/mods/74831, (the mod page allows for redistribution). It's included because I changed a setting that makes the pipboy light continue to stay on when turned on and entering/exiting a new cell. Instead of automatically turning off, you now have full control over your pipboy light, similar to real life with a flashlight or how Skyrim handles flashlights with spells or torches. If you do not have smoothlight, this will cause exposure issues, and you may not be able to see what is in front of you when you change to a new cell. In addition, smoothlight makes it so the pipboy light doesn't trigger your O.C.D. when left on during the daytime, outdoors. Be careful though, if you leave it on by accident, it may make it harder to steal items!
- Double tapping reload changes your ammo type, disabled this feature, because I thought it could be triggered too much accidentily, leading to annoyances. You can still change ammo types by pressing reload when your ammo is full. Plus, it's more like Vanilla now.
- Allow partial reload animations, if you have any.
- Hide healthbar on killcams.
- Hide the red crosshair on distant enemies that are invisible.
- The HUD will show the name of markers you are approaching
- Recently aquired map markers will be colored red, until reloading a save
- Show misc quest items in the misc tab. USE ySI - Categories, https://www.nexusmods.com/newvegas/mods/77033, so your inventory does not get cluttered!
- IMMERSIVE VERSION ONLY - Hide HUD added - meant to be used with https://www.nexusmods.com/newvegas/mods/67696
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Version 1.27
- Update to latest Stewie's Tweaks, add new features.
- Detached beams (I think this is a bugfix). Prevents laser beams from sticking to guns.
- When you have an ammo type equipped. It shows the name of the ammo type in the HUD under the ammo amount.
- Melee Impact Effects Follow Targets (instead of floating in the air)
- Menu Key Repeat Acceleration
- Blackjack Total Display
- Allow Targeting Player Projectiles in VATS
- Capitalize Recipe Menu Categories
- You can double jump only when wearing Power Armor (like in Fallout 4, certain armors give you rocket boosts. You need https://www.nexusmods.com/newvegas/mods/81716?tab=files&file_id=1000114958 for this to work.)
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Version 1.26
- Great news! I finally got sort inventory function to work in a way that I like! Try it out by pressing R3 on a controller (I'm not sure what the button is on keyboard) in the inventory menus.
- Recipe menu is now sorted by craftable items at the top.
- Notes inventory is now sorted by unread at the top.
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Version 1.25
- Very small update: add compatibility for "New Vegas True Scopes" https://forum.nexusmods.com/index.php?showtopic=12674445/#entry124551921
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Version 1.24
- Please use the "Pros & Cons" list below to help you make the right decision on which setting to choose for "No Skill Tags".
- Other changes:
- Removed "Don't use skill book, if skill is maxed" for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
- Removed "Stats menu shows (+) or (-) if a stat is above their limit, 100 "for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
- Removed "Skip skill menu if no points to assign" for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
- Added: "Don't rewind the radio if it's playing the same song when loading a save". I tested this out a lot first. Does it corrupt saves if removed or if the modded song is removed? Does it bloat saves? Does it work with modded radios? So far, no problems.
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Version 1.22
- I kept trying to test and tweak the autosave interval. Sorry for the spam uploading. I discovered a bug. The iAutoSaveTimer (autosaving after a certain amount of time) counts time when the game is paused. I may try to fix this later.
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Version 1.18
- Sorry about the spam uploads. Nexus was not allowing me to upload a hotfix. Should be the last update until the next Stewie's Tweaks update.
- Small, but important update, tweaked auto-saves.
- Add:
- Minimum autosave interval changed from 0s to 420s (Don't auto-save until at least 7 minutes have passed)
- Autosave inteval changed from 0s to 600s (save the game after 10 minutes has passed. No, this does not effect performance.)
- Maximum autosave number changed from 3 to 4
- Wait until combat is finished to autosave
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Version 1.17
- Add:
- Prevent the 'worn off' message for food items (chem and drug items still have messages for worn off)
- Prevent body part explosion sounds when entering cells
- Prevent the unequip sound when the player dies
- Prevent auto-pickup of items that would encumber the player, unless the player is already encumbered
- Adds scrollwheel support when allocating skill points
- Pause holotapes while the Dialog menu is open
- Grey out read terminal entries
- Allow scroll-wheel to zoom while using a scope
- Only lose karma when pickpocketing from non-hostile NPCs
- Holding shift decreases scope wobble at the cost of Action Points
- Right clicking an inventory item in a container will use the item (excludes armor)
- Add hotkey Tab to close terminals
- Adds hotkeys 0-9 to select options in the dialog menu (used with VUI+'s numbered topics setting)
- Adjust the time the terminal menu fades out when closed with keyboard/controller
- Don't unholster weapon when using VATS without selecting a target
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Version 1.16
- Update to latest Stewie's Tweaks:
- Add:
- Limit the quantity menu max count when transferring items that would overburden a companion
- Make sleeping heal the player in hardcore (does not fix broken limbs)
- Use stimpaks to revive unconscious companions
- Reloading with a full clips switches ammo type
- Toggle individual hardcore features independently of the hardcore setting
- Adds a fatigue indicator similar to the FOD and H2O labels in hardcore
- Automatically unlock very easy locks when lockpick skill is maxed
- Disables the player being knocked over in godmode
- Remove the delay between hacking attempt
- Remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default)
- Smoothens movements of the camera
- Prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound (100ms)
- Ignore karma messages and sounds if the change in karma is below this value (20)
- Activating While Seated Doesn't Stand Up (for Mobile Truck Base Remastered support)
- Prevent bloody mess dismembering/exploding limbs that weren't hit
- Give projectile splash damage a chance to trigger bloody mess torso explosions
- Allow targeting projectiles in VATS
- Make 'Dud removed.' ignore guessed words (unless they're the only words left)
- Prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7)
- Make scrolling to the edge of the screen wrap around to the other side (in hacking)
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Version 1.15
- Add:
- Barter effects repair costs. I checked it out on a 37 barter character and a 100 barter character. It seems balanced.
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Version 1.14
- Update to latest Stewie's Tweaks
- Added: Map markers show distance, Quantity Menu Respects Companion Carry Limit, Barter Show Caps Change, Containers Show Equipped Ammo
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Version 1.12
- Add "use a separate slider for horizontal/vertical sensitivity"
- Remove "use mouse & keyboard at the same time" it was causing a bug in the Pipboy menu
- Tweak "alphabetize perk menu" so it shows available perks first
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Version 1.11
- Revamped "Jumping Costs AP" to feel exactly like "Oblivion". Basically, in a new game, it's there and not a nuisance. In a later game, it has no effect. The value was calculated by taking the 1 minute to recover all AP in Fallout vs. The 20 seconds to recover all stamina in Oblivion, so the AP costs should be 3.33~.
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Version 1.10
- Add a few quality of life changes, like barter shows total caps, hide unknown NPC's names, use different color marker on compass for companions, remember ammo count, local map has a different icon for doors to the exterior world. Changed values for pickpocketing to hopefully be more interesting.
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Version 1.9
- Update to latest Stewie's Tweaks, add select newest features.
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Version 1.8
- Added ground sink fix, for enhanced camera, seems to work without enhanced camera mod too. Added Ultra Wide fix.
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Version 1.7
- Updated to latest Stewie's Tweaks 08/08/2022.
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Version 1.6
- Removed hold to activate tweak. It interfered with Jip Companion Control.
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Version 1.5
- Added settings from https://eddoursul.win/mods/stash-organizer/
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Version 1.4
- Re-enabled show failed quests if they were never started. This one could go either way. I'll keep it the way it was in Fallout 3. I'm a completionist myself, and I like to see what I missed.
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Version 1.3
- Changed pickpocketing values to be more fun/realistic.
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- Author's activity
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October 2024
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14 Oct 2024, 2:58PM | Action by: kidflash
Changelog added
'Change log added for version 4.2'
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14 Oct 2024, 2:57PM | Action by: kidflash
Attribute change
'File \'VANILLA VERSION - Stewie\'s Tweaks INI\' changed to \'Vanilla Version - Stewie\'s Tweaks INI\'.'
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14 Oct 2024, 2:57PM | Action by: kidflash
File added
'B42 FireMode Compatibility - Stewie\'s Tweaks INI [version 4.2]'
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14 Oct 2024, 2:57PM | Action by: kidflash
File added
'VANILLA VERSION - Stewie\'s Tweaks INI [version 4.2]'
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14 Oct 2024, 2:56PM | Action by: kidflash
File added
'Immersive Version - Stewie\'s Tweaks INI [version 4.2]'
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14 Oct 2024, 2:54PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Mod version changed to 4.2.'
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14 Oct 2024, 2:38PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Summary changed.'
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14 Oct 2024, 2:38PM | Action by: kidflash
File added
'B42 FireMode Compatibility - Stewie\'s Tweaks INI [version 4.1]'
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14 Oct 2024, 2:37PM | Action by: kidflash
File added
'Vanilla Version - Stewie\'s Tweaks INI [version 4.1]'
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14 Oct 2024, 2:36PM | Action by: kidflash
File added
'Immersive Version - Stewie\'s Tweaks INI [version 4.1]'
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14 Oct 2024, 2:34PM | Action by: kidflash
Changelog added
'Change log added for version 4.1'
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14 Oct 2024, 2:32PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Mod version changed to 4.1.'
August 2024
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11 Aug 2024, 12:33AM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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11 Aug 2024, 12:32AM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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11 Aug 2024, 12:31AM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Summary changed.
Description changed.'
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10 Aug 2024, 10:24PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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10 Aug 2024, 10:22PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.
Mod version changed to 4.0.'
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10 Aug 2024, 10:18PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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10 Aug 2024, 10:14PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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10 Aug 2024, 10:13PM | Action by: kidflash
Attribute change
'Name changed to \'Stewie\'s Tweaks Ameliorated INI (lStewieAl - TTW)\'.
Description changed.'
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- Mod page activity
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December 2024
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20 Dec 2024, 4:46AM | Action by: BillyTheAsian23
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11 Dec 2024, 10:59AM | Action by: sombradelvacio
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04 Dec 2024, 7:50AM | Action by: vinidot
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21 Nov 2024, 1:28PM | Action by: askisnask
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04 Nov 2024, 8:09AM | Action by: kayakoro
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October 2024
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29 Oct 2024, 7:08AM | Action by: RiniKourshi221
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23 Oct 2024, 1:59AM | Action by: sadksoli
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