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Ungeziefi - WallSoGB

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Ungeziefi

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65 comments

  1. private1q
    private1q
    • member
    • 3 kudos
    OH! I just installed this since I am playing TTW and am in FNV Vault 34 which has a very mushy, blurry local map and BAM!

    Your mod does a great job at de-blurring and sharpening the local map, thank you!

    I'm ticking down the 15min timer from Nexus with my mouse over the endorse button, great mod! :)
  2. Blind2Society
    Blind2Society
    • supporter
    • 0 kudos
    The maps looked great and are far more useful, however, with this mod installed I get CTDs when trying to enter interior cells. Remove the mod and things are gravy. Not sure what that would mean.
    1. elleesi
      elleesi
      • member
      • 2 kudos
      same :(
    2. enderstorm
      enderstorm
      • member
      • 2 kudos
      I didn't get any crashes. You might need the 4GB patch if you don't have it to handle the higher resolutions.
  3. TehDave
    TehDave
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    • 13 kudos
    Part of me thinks Bethesda may have intentionally set the render scale low here to mimic how the automap in F1/F2 looked.
    
    Also, I always thought these were pre generated in the GECK and not dynamically at run time, interesting.
  4. bobaer
    bobaer
    • member
    • 1 kudos
    Would it be a lot of work to port this mod to Fallout 3 (not TTW)?
  5. CansecoDev
    CansecoDev
    • supporter
    • 45 kudos
  6. DarianStephens
    DarianStephens
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    For whatever reason, this isn't working for me.
    I've tried all available options in the ini, with no noticeable change of the local map.
    I've even gone to new areas just in case it had the previous resolution of map saved somewhere, but nothing.

    I took a screenshot for each option, including disabling the mod entirely, with no change.
    1. Maxime117
      Maxime117
      • supporter
      • 11 kudos
      :Works for me seal:
    2. spydercc
      spydercc
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      • 0 kudos
      <div><i>In response to post <a data-ipb='nomediaparse' href='?showtopic=11855238&p=114178153'>#114178153</a>. <a data-ipb='nomediaparse' href='?showtopic=11855238&p=114259353'>#114259353</a> is also a reply to the same post.</i>





      Spoiler:  
      Show

      <blockquote class="ipsBlockquote"><b>DarianStephens wrote: </b> <i>For whatever reason, this isn't working for me.

      I've tried all available options in the ini, with no noticeable change of the local map.

      I've even gone to new areas just in case it had the previous resolution of map saved somewhere, but nothing.



      I took a screenshot for each option, including disabling the mod entirely, with no change.</i></blockquote>
      <blockquote class="ipsBlockquote"><b>Maxime117 wrote: </b> <i>:Works for me seal:</i></blockquote>
      </div>
      <p>[SOLVED-ISH] The culprit for me was JIP MiniMap https://www.nexusmods.com/newvegas/mods/64596
      After staring at the minimap long enough I realized that it was just another generated localmap, so essentially there is a lot of potential overlap in functions between the two mods. One display in your Pipboy and the other only outside your Pipboy.  Choose one for now, and maybe one of the authors will code the other solution into an all-in-one local map solution. Both seem safe to enable/disable at will, but I can't be sure.

      <p>Having the same issue, I see no change even when starting a new game.  I've got a bunch of other mods installed but none that should be affecting this plugin that I know of.  I'd love to try it on a vanilla install but it's a bit late at this point.  With other game/mod combos we could use a script trigger to try a manual start or check statuses, hoping there's something similar.</p>
      <p>[edit]

      Checking the logs shows a successful plugin load by NVSE in steam's [Fallout New Vegas\nvse.log] with</p>
      <p>"plugin C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\HighResLocalMaps.dll (00000001 HighResLocalMaps 0000000C) loaded correctly"</p>
  7. DodoTheDodo42
    DodoTheDodo42
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    • 11 kudos
    I love it thank you, any plans for the world map?
    1. deleted98644723
      deleted98644723
      • account closed
      • 343 kudos
      World map is a texture you can replace, its not generated
  8. Sn4rk
    Sn4rk
    • member
    • 11 kudos
    I never ever used local map, as I didn't have a clue at what I was looking at. Thanks to you now they're usable (and they look nice!)
  9. VeraFeiyd
    VeraFeiyd
    • member
    • 0 kudos
    genuinely, using this with a fresh install of VNV and i cant seem to get it to work. any ideas? my local maps look like default New Vegas foliage
  10. capitanofake
    capitanofake
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    • 0 kudos
    This does not simply improve the local map feature, it puts it in the "usable" territory it never was in before!