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Last updated

Original upload

Created by

KrazzyKlown and Nechigawara Sanzenin

Uploaded by

Nechigawara

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Safe to use

About this mod

Fixed KrazzyKlown's RAD with vanilla Player Items Injection scripts. Also offer easy way to fix this problem for other mods.

Requirements
Permissions and credits
Changelogs
I like KrazzyKlown's RAD - Radiation (is) Actually Dangerous - Overhaul. But it has a problem with Vanilla Player Items Injection Scripts. So I fixed it.

What did I fix
  • Stealth Suit Mk II Script (Old World Blues), without the fix, Stealth Suit will burn your stacks of Med-X & stimpak when player has high enough radiation level.
  • Auto-inject stimpak & Auto-inject super stimpak Script (Lonesome Road), without the fix, Auto-inject stimpak & Auto-inject super stimpak will burn themselves when player has high enough radiation level.
  • Prototype medic power armor Script (Tale of Two Wastelands - TTW version only), without the fix, power armor will burn your stacks of Med-X when player has high enough radiation level.
There is no change in other part that check player percent HP, especially perk, since I think that a good point not a problem.

Requirement
  • Old World Blues and Lonesome Road DLCs or Ultimate Edition (No, I won't make split version, this game is more than 10 year olds, please go buy the DLCs)
  • Original RAD - Radiation (is) Actually Dangerous - Overhaul and its requirements. Work with Both Normal and Alt.

Compatibiliy

Compatible with any mods that didn't edit these scripts:
  • RADMainScript (from RAD mod)
  • NVDLC03AuralStealthSuitQuestSCRIPT (Old World Blues)
  • NVDLC04AutoInjectQuestSCRIPT (Lonesome Road)
  • MS14PowerArmorScript (TTW)
Version for YUP All DLCs version only and TTW included. Patch for Better Stealth Suit Mk II included.

How to make a patch yourself for other mods
1. Copy my RADMainScript from one of my files to new esp using xedit. RADMainScript from all my files work the same. This is a requirement or geck won't complie the edited script/ Geck condition won't work.
2. For script patching, Replace
Player.GetHealthPercentage
Or
Player.GetAV Health / Player.GetPermAV Health
Or
Player.GetAV Health / (player.GetPermAV Health + player.GetActorValueModifier Health 2)
with
RADQuestMain.fPlayerCurrentHPforMod
And recomplie the script.
3. Can also be use with Geck Condition by using GetQuestVariable

Remember that this is only works for player, so if your mod was design to works with NPC also, you should check the target before hand.

Special thanks to: KrazzyKlown, xax34hah, BrainBoxLtd, Demorome, IntenseMute