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789 comments

  1. BotchForLife
    BotchForLife
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    For those wondering why some weapons don't work in TTW I have a solution for you:

    Go to the WWP 10mm Pistol Remaster by the same author as this mod here: WAP 10mm Pistol Remaster.
    Download the TTW compatibility patch, it's just a script file and ensure that it overwrites this mod, you should now have the 10 mm pistol models in your game.

    As for the hunting rifle, there is a patch here: WAP Hunting Rifle Replacer TTW compatibility.
    And for the 10 mm SMG: WAP 10MM SMG Replacer TTW compatibility

    Both by a different author but again only adjustments to the script file.

    :)
  2. anonx1987
    anonx1987
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    Updated for JIP 56.85 if there are remaining textures bug let me know.
  3. ElNefastoDela
    ElNefastoDela
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    is there a way of ""blacklisting"" the models? i dont like alot the brush gun and stuff
    1. dacn281006
      dacn281006
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      If you use the scripted version it's as simple as removing the txt files from the NVSE folder, they are named after the weapon they replace. I found this simply because I wanted to remove both the BAR model, because the Anonx's replacer is really not of my likeness (the original is based of an A2 which is cooler, whereas his is based on another version, and besides that I already have the other variants of the BAR as mods) and the hunting revolver (because WMX removes the scope, so yeah... not cool to aim an ironsight with a scope in the middle).

      If you use Vortex like me just remember to deploy after all that is done or the program won't save the changes you did (it will ask you if you want to override, to which you must accept), and yeah, backup the files in case anything goes wrong or you want to put the replacers back.

      If you use the ESP version I dunno, maybe xEdit can do the job.
  4. rknowj
    rknowj
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    can't see a darn thing using the 9mm sight =[
  5. juiceteamsix
    juiceteamsix
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    Thanks for the great mod! I was having some issues with the Gauss rifle--for some reason the barrel will not glow blue and will not do so even while shooting the weapon. Is there some way to fix this? 
  6. PIG3ONKILL3R
    PIG3ONKILL3R
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    anyone been able to get rockbiters sawed off animations to work with this? mostly works but ejection of shells and reload doesn't. 
  7. thedark1234
    thedark1234
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    does not have WMX compatibility?
    1. holy crap, someone who uses wmx. no, sadly nothing is really compatible with wmx anymore, but glad to see a wmx enjoyer!
    2. thedark1234
      thedark1234
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      It's one of the best mods of mods XD, jokes aside, there are only 2 and it's a shame that no one has made a patch for the wmx or another mod for weapon mods
  8. Anqayas
    Anqayas
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    Sadly it looks like Viewmodel Shading Fix doesn't work with this. That mod has a massive impact on the visual quality of the guns. I hope you can get this mod to work with it at some point.
    1. KurseAlot
      KurseAlot
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      Works fine on my end.
  9. Totlatio
    Totlatio
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    If you use this with B42 Dropmag you will get green mag drops. To remove download this: https://www.nexusmods.com/newvegas/mods/88814. Or use SNIFF (https://www.nexusmods.com/newvegas/mods/67829?tab=files&file_id=1000139966) and do it yourself:


    • Open Sniff and set the input directory to mod's "meshes/B42/Dropmag/IDs".
    • Overlook the Shared folder, as it only contains the MF Cell mesh without glow.
    • In the NIF section on the left, select "Universal Tweaker".
    • Ensure the first box states "NiMaterialProperty"; if not, type it in.
    • In the second box, change to "Emissive Mult" and set the value between 0-3 (3 is the default).
    • Adjust the value to your preference, between 0 and 3.
    • To remove glow completely, set to 0 or change "Emissive Color" to "#000000" for a more saturated non-glowing effect.
    • Set the output directory to your MO2 overwrite folder.
    • Ensure the output matches the correct folder structure (meshes/B42/Dropmag/IDs).
    • Test and/or move directly to "meshes/B42/Dropmag/IDs" if you wish.
    • If using standalone replacers (e.g., ALSID) with Dropmag meshes, run them through Sniff as well.

    
    1. KurseAlot
      KurseAlot
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      Before you tried that did you make sure wap is overwriting b42 dropmag?
  10. tinnyfarts
    tinnyfarts
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    Hey. This is easily one of the best mods for new vegas, especially for higher-res play-throughs. Thanks!

    Additionally does this mod allow for the removal of the scope for the hunting revolver? Just wondering if I need to install another mod is all or simply remove the scope in nifskope.
    1. KurseAlot
      KurseAlot
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      No this doesn't remove the scope from the hunting revolver the sequoia doesn't come with one just like in the vanilla game if you wanna remove the regular hunting revolver there is a mod available but there currently isn't a patch available for WAP I hope this helps.

      The mod in question https://www.nexusmods.com/newvegas/mods/73124
  11. ReckGyp
    ReckGyp
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    if i dont have any of the dlcs will this mod work...   

    im able to intall it but im not sure if it changed anything in my game sorry in still new at this 
    1. KurseAlot
      KurseAlot
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      Kind of bizarre to have the main game but not all of the dlc its 20$ on steam the majority of the mods for new vegas require all of the dlc's to work I recommend you get the dlc.
  12. d3bugzer0
    d3bugzer0
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    Is there any chance of creating a wmx compatibility patch?
    1. Noxoumet
      Noxoumet
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      You should use WRP v1.95 instead of this mod if you want WMX (is what i do).
    2. KurseAlot
      KurseAlot
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      There will never be a patch for wmx since it is old and abandoned viva new vegas has it in mods to avoid for a reason that mod hasn't be updated since 2016 we are in 2025.