This page was last updated on 12 October 2024, 8:35PM
Changelogs
Version 2.10
Added a getdead check to turn off bullet time if the player is dead
Version 2.09
Added a blocker to prevent dialog during bullet time
Version 2.08
Actually fixed all bug reversions for realsies
Version 2.07
Added a player set aux var to define currently targeted limb for better potential AP cost access Fixed bug reversions from 2.04-5
Version 2.06
Reupload to fix apparent upload issue
Version 2.05
Optimized vats helper perk scripting a little Fixed various logic errors compromising functionality of vats helpers
Version 2.04
Fixed perception mult resulting in higher perception diminishing time slowdown instead of the opposite Fixed a high perception mult MCM setting possibly speeding up time Added various safeguards to prevent any calculation from setting time to less than 1% or above 100% Changed perception default value to 0.75 instead of 0.05
Version 2.03
Fixed perception time mult causing mid-bullet time perception changes to not revert to standard timescale upon exit
Version 2.02
Separated the standard debug toggle from the raytracer one Fixed miss fortune odds not being altered by projectile count and fire rate Made individual odds for miss fortune and mysterious stranger alter the odds of which one will be activated Called vats helper section of OnHit script off if the player has neither perk
Version 2.01
Turned off a console print
Version 2.0
Fixed existing JAM bug where damage modifiers were affecting the wrong perk entry point and therefore not working Established a system for other mods to intercede upon damage and spread and reload, equip, attack, and reload speed and VATS helper calculations and pass the targeted ref along when a target's limb is highlighted by the raytracing script Offloaded vanilla perk damage, spread and AP calculations into secondary scripts in the intercession system that can be removed by other mods which alter those perk values to non-vanilla values Created example scripts for damage, spread and AP intercession, an example of simply reading the targeted ref for local or global value setting, and an example of how to add and remove scripts from the intercession system without explicitly needing to make JBT improved a master Completely excised JAM's attempt at calculating for weapon AP cost perk entry points cause it just straight up doesn't work Removed plasma spaz attack speed change because it's not an AP cost Changed VATS helper chance to coordinate with appropriate gamesettings