Please note that the original format of this mod was one which affected and required both AWOPf3 and AWOP Revised for NV. With the release of Improved AI Navmesh Overhaul, which has some esm hiding shenanigans when used with TTW/Ultimate Edition ESM Fixes, I elected to split the file in half into DC and NV sides. I haven't noticed any issues since then, and the NV side is being actively worked on, but it's possible that there may be some kinks that have arisen due to the split that I haven't seen. Please note any bugs in the bugs tab so I can get a ping about them and actively attend to them.
Got to the Zeus Vault finally and won but I can't for the life of my figure out how the mod synthesizer works. It just gives me three 'N/A' options and 'cancel'. Anyone got an idea?
Will this be updated? For some reason, it's this or TTWA world of pain(the mod that this supports) is causing me issues since I updated TTW A world of Pain. I have no idea what the updated for that mod could have affected to cause issue.
Wish I had known about this mod before I started a new game. Now it's too late. You should add TTW to the title so that people don't miss it when they search for TTW mods.
There's a leftover note in Springvale Sewers called "Subject 64b" that seems related to the supernatural stuff you tried to remove (the note's ID is XX087F86).
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I haven't noticed any issues since then, and the NV side is being actively worked on, but it's possible that there may be some kinks that have arisen due to the split that I haven't seen. Please note any bugs in the bugs tab so I can get a ping about them and actively attend to them.
Edit: it's in the reward room of secure vault but it's up on a wall so i missed it
Edit: found it, it's in firing range
Is this some reference to the original world of pain mod I’m missing? I’ve never played it.