Tales of New Reno - Episode Two (Black Napkins) End Game Save Files, Brotherhood of Steel and Legion gameplays, no mods unrelated to CellblockPsycho installed.
It's not actually required, but it shares the same gameplay to some extent, with different mod requirements
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* quicksave (before point of no return): at Pawn Shop Apartment, Pitstop, before accepting the quest that defines siding with the Brotherhood or the Legion (Old Glory or Smooth Operator, respectively) and before complete I am the Slime quest (after that quest, you must decide siding with DeClan or with the Compound), all gear is in the Cabinet * autosave (before point of no return): at Military Emergency Bunker, after accept quest Old Glory, before download all mainframe data (download the data and exit the bunker to make August appear and offer you a last chance to side with the Legion) * quicksave (Brotherhood gameplay): at Brotherhood Safehouse, all gear is in the Brotherhood Footlocker * autosave (Brotherhood gameplay): at The Core, after let Allie take control of A.R.K. (talk to A.R.K. would trigger the ending, but the mod endings seems to be broken) * quicksave (Legion gameplay): at Uplink Chamber, before enter the Neurologial Merging Device, all gear is in the Garbage Can at The Core * autosave (Legion gameplay): at Sector C - Cold Storage Labs, before retrieve the Frenzy Sample, all gear is in the nearest Locker on your left * Save 0001: numbered save file forced by FNV base game at Vault 11 sacrificial chamber, before starting any mod