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Nubius_aka_RobcoTerminal

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Robcoterminal

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29 comments

  1. intuitrade
    intuitrade
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    • 1 kudos
    How do you turn off the stealth boy once it's on? 
    1. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      Just reactivate it. One use - it turns on, another use - it turns off. Note that it can be binded to a hotkey like any regular item.
  2. frykas
    frykas
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    • 2 kudos
    Absolutely a must for any subseqent run from now on. A great mod. Actually played around with it to remove the negative effects form addiction if one has logan's loophole and decreased the sneak buff to just +10 to keep things balanced (imo otherwise made sneak skill aside from perks a bit weak). One small thing though, for me the messages informing of remaining stealthboy charge just go to 3/5 and then stay there until it is discharged. Couldn't find any issue in the scripts, has anyone encountered this?
    1. AlexRosier
      AlexRosier
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      • 2 kudos
      Heyo if possible could you please send the esp you play that has the addition for logan's loophole? Also if possible, could you explain how to return the sneak buff to before, if possible of course :D
    2. frykas
      frykas
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      Sure, as Robcoterminal's permissions are very generous I'll whip up an esp for you tommorow.
    3. frykas
      frykas
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      • 2 kudos
      Apologies for the delay, had a lot on my plate. Now you can get it here.
    4. Robcoterminal
      Robcoterminal
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      • 3 kudos
      Thank you for attention to my mod!

      I've fixed a countdown timer bug in fresh 1.06 version.

      Feel free to change this mod whatever you like to. This is part of your game now <3

      In fact, I dream of someone to help me include more convenient display of charges in HUD, but I just don't have enough time to find someone to collaborate with.
    5. frykas
      frykas
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      Great to see you came back to it. I think I'll leave mine lying around just for the extra options provided, but otherwise leave it as is. DM'd you about the hud thing. Cheers!
  3. m1lonas123
    m1lonas123
    • supporter
    • 3 kudos
    Love this mod,is there a way to disable the stealth invisibility fx? I get major lag spikes from 60 to 20 30 fps when i use it,the lag is so bad i cant even use them
    1. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      ITheNamelessOneI, hi, sorry for late answer :)

      I've addressed this issue in 1.07 version. You can download it and use following console command to disable FX:
      Set 11GlobalStealthBoyUncloakingFXEnabled to 0

      However, if we are talking about disabling the character transparency effect, then this command will not help.
  4. evieamity
    evieamity
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    • 4 kudos
    Whenever I have this mod installed, it appears that the stealth boy visual effect for the player is missing, but not for Lily.

    I don't think it's an issue with the mod, as no one else has complained about it, rather it's most likely a mod conflict but I can't figure out for the life of me which mod could be causing it.

    Is anyone else having this problem?
    1. Robcoterminal
      Robcoterminal
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      That is quite odd. Not sure what can cause this problem, never experienced it.
    2. evieamity
      evieamity
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      No worries. As I said, it's probably a mod conflict, but I'll leave this comment here in case someone else has it so I could compare mods with them to see what could be causing it.

      Still seems like a wonderful mod! Great work :D
  5. LordOvHell
    LordOvHell
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    This, along with Fading Fingerprint (More Perks feature) probably just created the first real stealth build for New Vegas. And it actually (finally) includes negative effects. They always talk about the dangers of Stealth Boy use in game, but it's never actually implemented. This is awesome.
    1. tlonak
      tlonak
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      • 6 kudos
      Courier: "Does Stealth Boy use hurt humans?"

      Dr. Henry: "It's possible, but I've yet to see any hard evidence or hear of any cases where humans were negatively affected. Its negative effects are more pronounced on Nightkin."
    2. LordOvHell
      LordOvHell
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      It's something to do with FEV and the physical changes in Nightkin brains. The US Government ran numerous tests on Stealth Boys with the US Army and almost never saw any negative effects. But still, like Dr. Henry said, it's possible.
    3. Robcoterminal
      Robcoterminal
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      • 3 kudos
      Aside from Dr. Henry dialogue, there were plans for Van Burren project to include storyline about negative effects of Stealth Boys on Circle of Steel.
  6. Okradion
    Okradion
    • supporter
    • 5 kudos
    Absolutely amazing mod! You managed to make Stealth Boys more like they used to be in F1 and 2, without making them overpowered. Endorsed!
    1. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      Thank you for a feedback! <3
      I far as I remember, there was no stealth boys in F2 for some reason. But i really like how they worked in F1
  7. CrippledMann
    CrippledMann
    • member
    • 0 kudos
    Now the stealth boy is just like in Fallout 1 and 2! Honestly this is such an underrated mod.
    1. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      Thank you!
  8. wanderer677
    wanderer677
    • member
    • 0 kudos
    Hello!

    1. How to configure the mod so that the stealth boy action does not stop after the shot?

    2. What changes were made in version 1.05?
    1. Ata1337
      Ata1337
      • member
      • 4 kudos
      1.) Just delete or disable parts of StealthBoyTrackerScript that set LocalUncloakOnAttack to 1 in GECK. Basically you'll want to make sure the LocalUncloakOnAttack == 1 condition is never met. This change makes Stealth Boys as powerful as the Stealth Suit from Operation: Anchorage. Very unbalanced, but it's part of the lore. Reconsider depending on what kind of game you want
    2. frykas
      frykas
      • member
      • 2 kudos
      Added a version with the field that doesn't disable here.
    3. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      wanderer677,

      >How to configure the mod so that the stealth boy action does not stop after the shot?

      Now you have two options available:
      -Revamp by frykas based on 1.05 version
      -"Stealth boy mechanic overhaul (No Uncloak) (EN)" from the "Optional files" on this mod page which I made basing on 1.06 version

      >What changes were made in version 1.05?
      There was a bug in English version of 1.04 - Stealth Boy name was written in Russian. This bug was addressed in 1.05

      Now version 1.06 is out - you can check the detailed change log on the mod description page.
  9. Tungor
    Tungor
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    • 0 kudos
    Hello! Where is the hot key?
    1. Robcoterminal
      Robcoterminal
      • supporter
      • 3 kudos
      Hi! You can bind Stealth boy by holding down a number key 1-9 in the pip boy and then clicking on the weapon or armor in your inventory.
  10. megablackk1d
    megablackk1d
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    • 47 kudos
    great mod figured out how to use it properly finally