This page was last updated on 28 March 2024, 11:47PM
Changelogs
Version 1.1b
Fixed arrow going the wrong way/hitting the ground/damaging player (weapon node was parented wrongly under certain circumstances, ending up at player's feet). Huge thanks to zyrxx who went into the rabbit hole with me, and for hours was tirelessly testing different builds until he found important details that helped to finally solve this one hell of a can of worms of a bug. Cheers!
Version 1.0b9
Yet Another round of trying to fix ammo counter misbehaving for Darn + other HUD mod combos and thanks to broccolimonster I might've found the culprit: tweaks armor condition label (and similar). Now it all seems to be working but IDK. This is the last time I'm giving this fix a go
Obviously tweaks labels should not get overwritten by the bow ammo either in vanilla.
Fixed repair lag/CTD. To repair bows - you now have to use Scrap Metal. No more bow x bow repair. Apparently throwing weapons in vanilla don't support repair and don't get removed+updated properly. As a consequence it was crashing
Fixed challenges farm on corpses. Scriptoid moment, forgot to put a check if player is hitting alive actors.
Version 1.0b8
Another round of trying to fix ammo counter misbehaving for Darn + other HUD mod combos
Fixed pushing moveable static objects easily when bow is equipped
Fixed AP arrows not doing critical damage in VATS (apparently having explosion on projectiles makes crits damage not apply, I wonder why)
Version 1.0b7
Another attempt to locate and fix arrows that for unknown reason flip and hit the ground
Added debug for arrows (MCM): Now if arrows start doing something weird like flying sideways, hitting the ground, etc = you can enable Debug in MCM menu, and it will print all important stuff into console. And with a screenshot of that I'll be able to more or less figure out what the problem is.
Added debug for damage (MCM): all the "x arrow does no damage" now you can show me pure stuff, and not just "floating numbers tell me 0"
Another attempt to fix Darn, apparently either older version is incompatible, or xml menu of the newer one was changed in a way that a fix for clean new Darn/+ oHud wasn't enough
Version 1.0b6
Reworked skeleton checks, now missing bones will be reported for both 1st and 3rd person
Reworked fire effects. Fire now properly makes weak targets flee from the area
Fire now spreads, stay out of the way of those who run around on fire.
Fix for arrows flying the wrong way
Added Smooth Iron Sights Camera tweaks override, because some people have it off, and bows (just like all other weapons) are better with this tweak enabled.
Version 1.0b4
Fixed incompatibility with oHUD and Darn. God, please, make people who work HUD mods finally have some standards...
Fixed major oversight with with slots being set incorrectly. Or more like, not being set at all.
Added MCM option to turn off distance aimpoints (three little dots in 3rd person)
Version 1.0b3
Fixed inability to use more than 2 arrows at a time during VATS
Fixed challenges. They were just broken, plain and simple. That's the price for rushing things
Minor fixes to text
Version 1.0b2
Update 1.0b2
Fixes:
Gas arrow bad reference (leftover) throwing errors
Stealthboy/Chameleon effect won't make scope refractive anymore
Removed destruction data from explosive arrows as prime suspect of those arrows going off on firing bow
Bow displacement after ragdolling. Be aware that handgrip anim not playing, that follows the ragdoll (ie you gonna hold bow wrong, like a grenade or a spear) - that is an internal game bug, and will be fixed soon by one of our nvsebois. Stay tuned
Errors (?) in shader flags and texture sets for the recurve bow
Arrows hitting player while they are in 1st person - won't stick out of them, no more porcupine. But if you play in 3rd person and switch to 1st person while arrows do stick out of you - they will be visible in 1st person (no new one will spawn though)
Changes:
Added MCM option to switch from crafting in inventory, to crafrt at workbench and reloading bench. Credits for groundwork: Konradl
Removed Quest Item flag from [Archery Crafting] so now it's visible even if some mod hides quest items. Don't lose it.
Arrow impacts now more visible, with better blood splatter effect