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S6S

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Sweet6Shooter

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32 comments

  1. PushTheWinButton
    PushTheWinButton
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    • 2,310 kudos
    I think these are almost exactly the old settings included in Economy Overhaul. I removed them because they don't actually make much difference to gameplay and actually could make the late-game easier. The difference in sell values is minor (few percent) above a skill of 25 (which is where most players will be). The main issue with the economy is that it's too easy to get caps by selling abudant items like weapons, ammo, alcohol, chems, and cigarettes, so that hasn't really been addressed. The difference in buy values is much greater, but players rarely buy items aside from weapon mods in the early-mid game. If prices are too high, players will just not buy smaller items, which disincentives using an already underused feature of the game imho. Furthermore, most hardcore players will race to 70 Barter anyway to get the Pack Rat perk.

    I came to the conclusion that the vanilla end-points were fine, but the formula would have been better if it was exponential like the condition formula. That way, sell and buy prices could be kept low/high for a longer part of the game.
    1. KiwiLifter
      KiwiLifter
      • supporter
      • 0 kudos
      This mod has improved my experience tremendously, thank you. It makes me pay attention to what I loot, invest in the repair skill, and really enhances the hardcore style playthrough. Thanks!
  2. BonesJV
    BonesJV
    • member
    • 7 kudos
    Question, why do you suggest the FO3 ini and not the default when using Economy Overhaul?
  3. I like the

    1.5
    1.0

    0.5
    1.0 

    values.
  4. cocler
    cocler
    • member
    • 0 kudos
    you can be that good of a barter that the seller dont want to make a profit in your sell thats amazing in my opinion
  5. DannyWithThaPhanny
    DannyWithThaPhanny
    • premium
    • 157 kudos
    fBarterSellBase is 0.45 in vanilla, not 0.3
  6. warpclaw1
    warpclaw1
    • supporter
    • 0 kudos
    Do I need to enable Stewie Tweaks barter affect repair cost option for this to work as intended?
  7. GlazzyDeer
    GlazzyDeer
    • supporter
    • 11 kudos
    This is one of those mods that you put in your mod list and you forget that it exists because that's how well it blends in with the game. Kudos to you 
  8. k0lter
    k0lter
    • member
    • 0 kudos
    "harder" as in game getting harder or the user
    1. Redixes
      Redixes
      • supporter
      • 5 kudos
      Yes
  9. 956785412
    956785412
    • member
    • 3 kudos
    Hi, this was really great, and it got me thinking - what if we could rebalance some other skills like this too? Just reducing skill points earned per level has a limit to effectiveness since the game's skill checks are built around a more normal progression. I'd love to be able to subtly nerf guns, explosives, energy weapons etc. to my tastes. For example, I find that I use guns way too much. They're easy to access and energy weapons aren't much stronger, and if I mod them to be that much stronger they break the entire game-balance. But if I could reduce how much guns benefit from their skill I could create an implicit nudge to play otherwise!

    If it's similar to this mod and not too difficult, it'd be awesome. If it's not that similar to this mod and would actually be quite difficult, it's quite alright - I'm very happy with this mod as is.
  10. 956785412
    956785412
    • member
    • 3 kudos
    I like the idea. Thank you for letting us modify the values ourselves, I set up some values between the hard and normal versions.