This page was last updated on 05 April 2025, 1:02AM
Changelogs
Version 1.2.4
Minor scripting improvements.
Version 1.2.3
Cleaned 3 ITM's with xEdit.
Made the Supplies message box more detailed as to what requirements are needed for the checks to infect the supplies.
Fixed one conflict with YUP.
Version 1.2.2
Removed dependency on JohnnyGuitar NVSE
Added OnHit event handler, moving up the stage of the quest if the player decides to attack the camp right away
Changed behaviour of refugees to be restrained, ready to be shipped out, with Legionnaries supervising them after quest completion
Enabled refugees that are set as initially disabled in the base game; the same NPC's Uncut Wasteland enables
Version 1.2.1
If Convenient Fast Travel Markers is loaded, changes the Reputation of Bitter Springs Command Tent to the Legion after quest completion.
Removed Event Handler script for Supplies I forgot to comment out during testing.
Corrected some typos and added full-stops/periods to ends of all sentences in Quest Objectives and Messages.
Minor script improvements.
Version 1.2.0
Added xNVSE, JIP LN, and JohnnyGuitarNVSE as hard requirements
Major scripting improvements; shift to arrays, ForEach Loops, and Event Handlers supplanting actor/object-attached scripts
After completing the quest, Bitter Springs' reputation/faction changes to Caesar's Legion on the map
Removed attached script to Oscar Velasco, potentially improving mod compatibility, instead relying on Event Handler
Increased Ranger Spawn chance to 25%
Removed edits to attached scripts on Gilles and Markland, as well as levelled NCR Trooper actors. OnDeath events now handled via Event Handlers
Cleaned 1 ITM record with xEdit
Decompressed NPC records; should provide very minor performance improvement when loading mod's NPC's
Forwarded two small conflicts from YUP
Merged some of YUP's script changes to some vanilla result scripts with this mod's changes
Added helper quest script to account for patrols and map marker changes
Version 1.1.2
Cleaned with xEdit 4.0.4
Version 1.1.1
Forgot to add recruiting Oscar to the count of tasks that will allow you to convince Marcellus to raid the camp. Included now.
Version 1.1.0
Added a dependency on Honest Hearts; added a dialogue option to convince Papa Khan using the Fight the Power! perk
Made completing at least 2 of the tasks mandatory to Marcellus agreeing to storm the camp.
Minor scripting and dialogue logic improvements
Added an option to craft "Unsanitary Doctor's Bags"s from a workbench; bring 3 of them to Markland to further sabotage their operations
Moved the added objectives out of No, Not Much and Bitter Springs Infirmary Blues, and into Yes, I Would, Actually instead
Delivering the bad books, bad doctor's bags, or irradiated supplies all have separate effects on the camp when you start the raid; either some soldiers will die, or will have reduced health
Version 1.0.2
Corrected some typos. Please let me know if you find any more.